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Is game Artist or Developer rarer?

A topic by Banana Mole created 14 days ago Views: 133 Replies: 4
Viewing posts 1 to 4
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Do you think it is easier to find an game artist or a developer? Feel free to differentiate paid and unpaid.

I surf lately more around itchs community and get the feeling, that there are mainly people searching for a artist. But im not sure if this impression is representative, as i also know that quite some artist are looking for work. So  maybe unpaid is harder and  paid easier?

For Developers (meaning programmer) i have not to much data. It might be that unpaid is easier, when it is for a hobby/side project, but probably harder when it is paid.

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I would guess it heavily depends on the place you look.

There are more artists than game devs. Artworks are sought after outside of games and the skillset is more hands on. Game dev skills are very narrow (in the sense that they are mostly good for game development) and there are many people with no coding background creating games as a hobby. Being an exceptional single developer would include being able to do your own art. Not unsimilar to a singer songwriter that can play an instrument.

So finding an artist that works for money should be trivial. But I would not look on Itch for those. There are specialised places for that.

Finding a paid coder should be very hard, because if you have the money to pay one, you would also have the kind of money to simply start a small game studio. And commissioning a coder might be complicated than commisioning artworks. Also, I see artists proclaiming they are open for commsion, but I do not recall coders doing such.

On the other hand, Itch's special gimmick is the game jams. Finding someone to collaborate on a free hobby project might be easier than finding an artist that does it for free, if you look on Itch. https://itch.io/board/10020/help-wanted-or-offered

I suspect that not that many artists go to Itch to be found, and based on that assumption I guess those are the rarest to find, which would be in line with your feeling. People seek artists, because they themselves are game developers and hang around at that indie game developer site. Artists hang around at artist sites...

Those are my 2 cents to that question.

I was about to argue, that developers from other fields could also join a game project. But then i remembered, while it doesn't matter what software a artist uses, as the result can be used anywhere, it does matter on the developer side. One can not easily switch from C# to C++ (taking libraries aside).

Also good point, that Artist might prefer other sites.

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I think another thing to consider is what kind of work load are you expecting from your visual artist or programmer?

I'd imagine the ease of locating someone unpaid would become smaller as the scope increases. If it's some pixel art that can be knocked out in a few hours, or some specific assets like background artwork or character animation (for a small game); I can see some people contributing to add to their portfolio, or if the programming was a few helper algorithms or building a small system that helps the overall project, maybe even game logic for a small game (like a gamejam game), but if you were after one person to do all the visual assets for a large game, or wanted a single coder to produce underlying systems and game logic for a large game; I imagine those people would be hard to find.

Though this is only my opinion, maybe it's worth consideration (who knows);
I have some experience with programming & visual assets, and I hope to start contributing to other peoples projects (eventually working towards paid commissions), but out of the two, whether paid or free; I expect to stick to contributing visual assets and not offering coding services.

My reasoning is that if I'm offering visual services; it's quite easy to figure out what the client wants, whether they give examples or you can quickly put together some loose samples that can be used to try and figure out what they want. It's also not too hard to jump into a project that already seems to have an overall style and adapt to it; contributing small sections. It's also quite fun to be working on more than one project, switching up style and technique.

I consider programming somewhat different... Even if a person hasn't got a background in visual arts, they can tell you what they like and offer direction, but I'd say coding is a little different. If I was to do all the programming for a project; I'd need to have a clear understanding of what the complete project is intended to be, maybe even a game design document. Programming for a person who doesn't code is a process of turning abstract concepts into working logical systems, which is pretty much what you do when you direct your own code, but if they decide to make changes along the way, you might have to do massive rewrites, which sounds sort of annoying.
Another difference is that even though it may seem that having more coders will make the process easier; there's a high chance that it will cause additional complications... As it was said in "The Tao of Programming":

3.4
A manager went to the Master Programmer and showed him the requirements document for a new application.
The manager asked the Master: "How long will it take to design this system if I assign five programmers to it?"
"It will take one year," said the Master promptly.
"But we need this system immediately or even sooner! How long will it take if I assign ten programmers to it?"
The Master Programmer frowned. "In that case, it will take two years."
"And what if I assign a hundred programmers to it?"
The Master Programmer shrugged. "Then the design will never be completed," he said.

That book is intended to be a humorous text, but I think there's some truth to it. Though I'm really just guessing; I'd say that it would be easier to locate a visual artist, though a programmer might be more in demand, so I'd assume (depending on scope), a programmer would be more expensive, though in reality; I have no clue.

Both aren't rare