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Trying out a new setting and technique ft. Denise

A topic by stripe6499 created Mar 22, 2025 Views: 234 Replies: 13
Viewing posts 1 to 10

I've been thinking about a possible new location... a nightclub holding a bachelorette/hen party. To make it a little more realistic and atmospheric I wanted some bystanders, perhaps a lot of them, but Daz would have fits with all those extra models. I'd heard about billboards and decided to give them a go. So here is my test scene. The only actual model is Denise. The others are 2D billboards... sort of cardboard cutouts. I don't think it came out badly for a first attempt/

Lightning is all off, but that is as expected, due to using of 2D screens of characters.

But that could a problem for a club, where you do expect a very specific lightning. This would probably work much better in the open.

Developer

you could try taking an ezcomposite approach to the thing and iteratively bake the extra characters into the background. it's a bit of work but you can reuse most of it if you keep the camera in the same spot.

it might be a fun feature to add some of the existing characters with alternate composites into the composite/ez-composite shots, and not that hard to add.  I'll think about it.

finally we get some denise :)

Yep, the lighting on the billboards is awful. I just created them without really thinking about lighting as it was a basic test piece. To get them properly lit, I'd redo them using the scene lighting. I was also considering the use of some sort of composite as well. There are pros and cons to each method. It's easier to get the lighting right with composites, but then you're stuck with the crowd in place...unless you do multiple composites. Billboards are more flexible with placement, but the lighting might end up off in certain positions in a scene... kinda depends on the scene. But, it was an interesting experiment and I learned something, so useful in it's own right. My thinking was that for this particular location in a CSP sense, you might want the male stripper(s) as part of finales, and therefore it would make sense to have them somewhere in the main scenes. Speaking of finales, I'm still clueless about a theme for the office, if anyone has any ideas.

And you're welcome, Swag

Interesting idea, it would certainly be a different take on what's been done so far. And you're saying there's something wrong with trying to work with... uh... *checks the render that made me swear off large group scenes* 21 characters in a single scene?

Actually, if I'm being honest, my computer doesn't seem to struggle that much the more people there are in a scene if I'm only moving one or a few at a time, it's some of the hair styles or environments that really makes it chug. My computer does NOT like the pixie cut.

Hehe. Let's see... I'm running an Intel i7, 64gb ram, and an rtx 3060 12gb vid card. Close ups and full body shots take about 10-20 mins to render (the office environment is particularly demanding). As a general rule, 4-5 models in a scene is all my rig can handle before it drops to CPU rendering and the render time moves to hours. The club scene above went through in under 5 mins. And yes, some assets are particularly rough on a system. Sea salt hair is another resource sink. I can't even move a model around a scene if she has that hair. The billboards are a way around the crowd scene issue, and you can easily reuse them. So maybe have individuals in the front row that are going to stand out, then duplicates in the rear where they'll be less noticeable.

"Wait... you guys render in minutes?" Yeah... my rig isn't that beefy and renders themselves usually take an hour or two for what I usually make. I'm sure I can get it to make the renders faster if I tweaked settings, but as long as I can make a render a day, I'm usually happy. That being said, my current scenes have been going much faster when it's just two characters, a small set and a backdrop instead of a full-blown set.

... I may have a problem with letting perfect be the enemy of good ("Too hot for Itch.io" when, Stripe? :p)

Developer

That's why I like the ezcomposites ;)

If you've got the money, a 12gb vid card will do wonders, even an old 3060 like mine. 32gb ram will be fine, too, and the CPU doesn't matter anywhere near as much if the vid card is handling the rendering.

Here is a link to a YT video for creating billboards. As for the cosplay set, I've not done any further work on it as I've been trying to help fill out the office. Mary's main renders are now done and I've just the composites left to to do.

Sigh... trying to get Mary finished before I have to reinstall windows on my pc...which means reinstalling daz...and likely all its assets...which isn't going to be pretty.

Oof, I'm sorry to hear that. Virus or just something decided to break horribly?

Windows update went badly wrong and left the system glitchy... Sigh