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peter980_1

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A member registered Nov 02, 2021

Recent community posts

I tried to have new Denise outit in extras, but it did not work for me.

One more thing, due to most of the players being "proportial", the gameplay was similar to playing against multiple Denise, which was actually very fun. Most of the base game opponents are either playing randomly (Candy, Crystal), or bluffing too much, making most of their clues during gameplay not matter at all, unlike here.

After winning with all 6 opponents (and Chan as player), I do like that all finales are set up as dual finales.

The only drawback is that not all characters can interact with each other. For example, Darcy can only interact with Ray or Debbie.

Because of this, most of the time you can only set up two finales to run in parallel.

Yes, Chan can load if placed in opponent too. And can still be selected as player in that case.

I see this takes a bit of effort to install properly.

You need Miku files from other packs to appear as opponent.

Denise outfit needs to go to core opponents.

And Chan needs to go to avatars.

There is also an opponent with no images (Maria).

Minor bug:
imageVoice_leah_beach_L_ezcomposite0.wav should probably not have 0 at the end to cover 2 versions of images, instead of one.

I do prefer this one over SPNATI, since it is an actual poker game too.

Hmm... maybe as alternative have something like "void theme". So background is still void, but you can only add girls from the theme (like Christmas) as additional players, if all starting players match that theme.

And you can already can distinguish Christmas outfits with outfit.music=holiday property.

Any chance of creating a proper Christmas background set, now that there are at least 5 girls with Santa/Christmas theme available in the void set?

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I think the main bug here is that ezcomposite group view should not block from showing ezcomposites for characters that have regular undressing images. It should only block solo ezomposites if having regular undressing image.

I noticed it at beach location with most of the girls that have undress image. Haven't seen it office setting, but probably because non of the characters have undress image there.

I've got this in classic mode.

Just noticed one bug (or feature) with ezcomposites. If the character is currently undressing, and they have undressing non-composite image, then they will not be shown in widescreen view of ezcomposites, despite having ezcomposites (non-undressing) image.

Lightning is all off, but that is as expected, due to using of 2D screens of characters.

But that could a problem for a club, where you do expect a very specific lightning. This would probably work much better in the open.

That's actually a pretty good use for an AI.

Just to let you know that one of the images for Vivian has 2025-02-17_20-58-58_3810.webp as a name, instead of using the correct naming scheme.

Ha ha... someone else remembers card minigame from 0.2.x release of House Party.

Looks like Miku includes School pack with no images.

This could work too.

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Is it possible for you to share exact logic on how in next image decided?
Does it pick a girl first, and then pick an image for it (including any composites they can show). What decides if old composites, or new wide group composites, will be shown? Do they have independent chance to show, or are also tied to a girl? What about finales?

Let lounge be the next!

Yes, and pack, as is, will still work for those that want to try. But if I start work on it again, I would want to expand on what was added in the meantime (new finales from new images, convert to webp, etc...)

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After playing a bit more, during gameplay they do seem to show in decent amount (but no way to force them). But after winning the game, they look to be very rare occurrence.

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Additional feedback. Wide EZ composite seems to only show current active players. It will not show defeated players that got replaced with new player. Only time all 7 player will show after you win against all of them. UPDATE: Actually, I was wrong. You can see for example 5 players, but the 5th player would be cropped, and you will see maybe 20% of their body total.

Quick update:
I must announce that this project is on hold.

There are just too many things that need to be updated for it to be in shape for the latest game releases. Plus now there is one more item with conversion of to .webp format. Also, new EZ composite images give new opportunities of what could be done. And I do not have time to get back into working on it.

If the situation changes, I'll post an update here.

Still immensely enjoying the game and playing latest updates.

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candy_scene_C_composite0_playing.webp image is in 0000 folder, but set as "_playing", so it will never show.

Or is there any scenario when 0000 images that are tagged as "_playing" could shown?

The main concern is that new EZ wide composite images rarely are shown organically, and there is no way to force neither standard composites nor EZ wide composites to show on a click of the button, like you can do with specific girl images.

Also, I still have that request, that in case multiple characters compete for the same finale spot, that character that does not get to be there is moved to the background composite spot, if available, instead of being completely invisible if using finale.

I think the game really needs some button to toggle between composite images. Maybe clicking on player's status icon.

Also, does it make sense to show default secondary naked composites for characters using finales that are blocked from showing due to other characters using their space at higher priority (like another finale)? Currently, it just makes them completely disappear from the composite view (while if you turn of their finale, they show).

Now, if only on beach Leah and Rosie/Crystal finales could be displayed at the same time in composites. Does not seem to be an issue with an art, but with the decision logic for composites that is in the game.

Thanks for the update!

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A quick update: I have a lot of other stuff going around, so I had no time to update this for the latest CSP versions.
I still do plan to do it eventually, when I get free time. There was a lot of content added between 1.12 and 1.16 version for CSP.

Found one more bug.

Vivian's "Kiss Denise" finale can occupy the same place as Rosie, if Rosie was given priority in the composite image, over Denise.

My guess is the issue here is that this finale was not configured to specify Denise's location as the place it takes.

Feature request:
Then you have two girls defeated that share the same space on the composite image (and the same secondary space), there is no way to prioritize one over the other to use that space. I think the game will just prioritize one over the other, based on which one was an earlier (or later?) added player.
It would be great if this can be controlled in some way so that regardless of ordering how girls entered the game you can see all possible combinations of composite images.

Heck... I would even be fine if this was random, with the girl showing in front composite space being at 50% one or them and at 50% the other one.

Also, even if I tag that finale to have Crystal as a partner, the composite image would not show. Only when I made Crystal use dresses from a different set (like lounge) would composite in bedroom work.

Found one bug. Rosie's "Kiss Crystal" finale does not have Crystal set as a partner.
As a side effect, if Crystal is present, the composite image for the finale does not show.

Awesome!

I guess then he would fit better on the beach instead.

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Version 1.8 was released, to make it compatible with CSP 1.12

Changelog

Added an extra finale for Vivian in the medieval tavern, based on Candy's finale added in CSP 1.12.

Reduced the number of extra finales for Leah's on the beach, due to the addition of a new original finale with CPS 1.12.

Updated all original finales with extra images.

Also reworked a lot of previous finales from this pack.