I tried to have new Denise outit in extras, but it did not work for me.
peter980_1
Recent community posts
One more thing, due to most of the players being "proportial", the gameplay was similar to playing against multiple Denise, which was actually very fun. Most of the base game opponents are either playing randomly (Candy, Crystal), or bluffing too much, making most of their clues during gameplay not matter at all, unlike here.
After winning with all 6 opponents (and Chan as player), I do like that all finales are set up as dual finales.
The only drawback is that not all characters can interact with each other. For example, Darcy can only interact with Ray or Debbie.
Because of this, most of the time you can only set up two finales to run in parallel.
Hmm... maybe as alternative have something like "void theme". So background is still void, but you can only add girls from the theme (like Christmas) as additional players, if all starting players match that theme.
And you can already can distinguish Christmas outfits with outfit.music=holiday property.
Is it possible for you to share exact logic on how in next image decided?
Does it pick a girl first, and then pick an image for it (including any composites they can show). What decides if old composites, or new wide group composites, will be shown? Do they have independent chance to show, or are also tied to a girl? What about finales?
Additional feedback. Wide EZ composite seems to only show current active players. It will not show defeated players that got replaced with new player. Only time all 7 player will show after you win against all of them. UPDATE: Actually, I was wrong. You can see for example 5 players, but the 5th player would be cropped, and you will see maybe 20% of their body total.
Quick update:
I must announce that this project is on hold.
There are just too many things that need to be updated for it to be in shape for the latest game releases. Plus now there is one more item with conversion of to .webp format. Also, new EZ composite images give new opportunities of what could be done. And I do not have time to get back into working on it.
If the situation changes, I'll post an update here.
Still immensely enjoying the game and playing latest updates.
Also, does it make sense to show default secondary naked composites for characters using finales that are blocked from showing due to other characters using their space at higher priority (like another finale)? Currently, it just makes them completely disappear from the composite view (while if you turn of their finale, they show).
Feature request:
Then you have two girls defeated that share the same space on the composite image (and the same secondary space), there is no way to prioritize one over the other to use that space. I think the game will just prioritize one over the other, based on which one was an earlier (or later?) added player.
It would be great if this can be controlled in some way so that regardless of ordering how girls entered the game you can see all possible combinations of composite images.
Heck... I would even be fine if this was random, with the girl showing in front composite space being at 50% one or them and at 50% the other one.
Version 1.8 was released, to make it compatible with CSP 1.12
Changelog
Added an extra finale for Vivian in the medieval tavern, based on Candy's finale added in CSP 1.12.
Reduced the number of extra finales for Leah's on the beach, due to the addition of a new original finale with CPS 1.12.
Updated all original finales with extra images.
Also reworked a lot of previous finales from this pack.