The third finale slots are being reserved for Maria... And possibly Chan, if i give him a full set... and the game mechanics only allow for 3 finales, of course, so the options are limited.
stripe6499
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Well, my pc setup is a little limited and difficult to work from but that matters less as the cosplay set was already complete... mostly. It uses all the new features provided in the latest update, such as _sequences and the new voice tags. Denise and Miku will be familiar to you already, and there are new opponents like Debbie and Darcy, plus some solo male opponents that could be used as playable characters... depending on your tastes. Note that the males might be needed to make some of the finales usable. Anyway, here's the link
https://mega.nz/file/OgQDXaRA#jHImp2xZ2S0kZjlHSgi0ZyA0ek69qFcePJkK2peHg3U
Well, no plan survives contact with the enemy, and this one didn't. My wife fractured her ankle and we still haven't moved yet... However, flights are booked, things have been shipped, and we'll be out of here by the 17th. No idea when I'll be able to get back to work on the picnic pack after that, but things are moving in the right direction.
I'm afraid I can't say when there might be any new updates from me. My wife and I are moving to the UK from the US, and as you might imagine, that's no easy task. We hope to be fully settled by the New Year, but we'll see. However, I do have that cos play pack ready to go, so I will post a link to that as soon as Eldricus releases the next game update. The pack uses some of the new coding. I'll keep everyone here informed of my domestic situation as I can.
I appreciate your concern, Etherial, and yes, that's part of the craziness. I don't think anyone's mental state of health is good here right now. I think my pc is back to normal, at least I can work with it fairly well. I've done a couple of tweaks to the settings of the new scene since I did those above, just to tone down the grass a bit. So, I'm ready to start on getting renders done.
Things have been a bit crazy here so not much has been getting done. I do have the cos play pack ready to go... I think, but it will work better with the next update from Eldricus. In the meantime I did come up with another theme... couples! Only 4 packs to start with, but the finales planned will be... intense. Here are the sample images. No promises on when this will get completed, but I'm trying.




For those of you that use Daz Studio, Daz recently released an alpha version of the next major Daz update: Daz 2025. Whilst there are some major issues with it, scripts and plugins don't work, so no mesh grabber or mat copy for Golden Palace, it is noticeably quicker at rendering. So, it might be worthwhile downloading it to help your workflow. It installs separately from the current Daz version and you can use the old and new side-by-side. I'm trying out a workflow where I use old Daz 4.24 to set up the scenes using all the usual tools, then loading the scene into 2025 to render it. So not only can I reduce render times, perhaps by 50% with a GPU render, I can work on another scene whilst the previous one renders in 2025. I figure every little helps.
The migration of Daz to my D drive helped by freeing up 700gb on the c drive, which improved performance. Windows just updated again and I'm seeing how that affects things/ It's not as bad as it was, but still not great. And when I was waking up this morning, I figured out what I'd done wrong with the composites. It's an easy fix, the renders will be fast, it's just a pain to have to load up the 20 composites at 5 mins a load.
Well, Miku is done for the cosplay set... or so I thought. Turns out her composites are messed up and I have to redo them all. Arrrghhhh!!! Sigh, it will be another day mainly due to the file loading times rather than render times... then it will be on to Isiah for the set, leaving just Maria to go. But Aubrey for the office will get done before Maria.
Nope. It gives no clues. My computer is still working though. It's a little twitchy but usable, running that Win 11 that it's not supposed to support...
And I've redone those grainy composites. I'll include the updated files in a megapack when I finish Aubrey and round out my office staff. Currently running a few Miku cospplay renders for that set.

Mixed news... my pc still isn't fixed. MS customer support have conceded that the 24H2 update likely corrupted the win 11 files, but something in my hardware is preventing them from fixing. Attempts to reinstall win11 give the report that my pc doesn't meet the win 11 system requirements... and yes, my pc is running win 11 already. On the brighter side, I have migrated Daz to my D drive, and I still have all my smart content tags and no 'missing file' errors when I load up and old scene... so woo me for that.
Well, I managed to get Mary finished... I think. I'm sure you'll be able to point out things that I missed though. With Mary done, I need to rebuild windows and fix that, and that's going to include reinstalling Daz, I have no idea when Aubrey will be done for the office. See you on the flip side. Wish me luck.
https://mega.nz/file/KpYjlSYA#WAIF5ORcPr0zzXH4WuiXWjg6gOCC-sLZIMY1O_t5yzU

Hehe. Let's see... I'm running an Intel i7, 64gb ram, and an rtx 3060 12gb vid card. Close ups and full body shots take about 10-20 mins to render (the office environment is particularly demanding). As a general rule, 4-5 models in a scene is all my rig can handle before it drops to CPU rendering and the render time moves to hours. The club scene above went through in under 5 mins. And yes, some assets are particularly rough on a system. Sea salt hair is another resource sink. I can't even move a model around a scene if she has that hair. The billboards are a way around the crowd scene issue, and you can easily reuse them. So maybe have individuals in the front row that are going to stand out, then duplicates in the rear where they'll be less noticeable.
Yep, the lighting on the billboards is awful. I just created them without really thinking about lighting as it was a basic test piece. To get them properly lit, I'd redo them using the scene lighting. I was also considering the use of some sort of composite as well. There are pros and cons to each method. It's easier to get the lighting right with composites, but then you're stuck with the crowd in place...unless you do multiple composites. Billboards are more flexible with placement, but the lighting might end up off in certain positions in a scene... kinda depends on the scene. But, it was an interesting experiment and I learned something, so useful in it's own right. My thinking was that for this particular location in a CSP sense, you might want the male stripper(s) as part of finales, and therefore it would make sense to have them somewhere in the main scenes. Speaking of finales, I'm still clueless about a theme for the office, if anyone has any ideas.
And you're welcome, Swag
I've been thinking about a possible new location... a nightclub holding a bachelorette/hen party. To make it a little more realistic and atmospheric I wanted some bystanders, perhaps a lot of them, but Daz would have fits with all those extra models. I'd heard about billboards and decided to give them a go. So here is my test scene. The only actual model is Denise. The others are 2D billboards... sort of cardboard cutouts. I don't think it came out badly for a first attempt/
It's been another horrible week, but I did manage to get Kim finished... not sure about the ezcomposites though. Sometimes they seem to be missing and I don't know why. I'm sure Eldricus will locate my stupidity though. Here's the link. Again just Kim's office set.
https://mega.nz/file/6lgRURpY#9gjUlPdAeUNNTRvY-C9wi2W0I5SnXYdLuTnDhs9zw3A