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Urtuk: The Desolation

Survival adventure RPG with tactical turn-based battles in a dark, low fantasy, procedurally generated world · By madsheepstudios

closed beta

A topic by Astronautz created Mar 09, 2019 Views: 114 Replies: 8
Viewing posts 1 to 3

I played the closed beta and this is my feedback.

You really need a "replay battle" button. It's rather tedious having to remember to save each time and then replay entire campaign if you forget.

One feature that I liked from previous version was "ranged support", but this seems to be missing . why?

Also, a nice feature is  "shield companion", but sometimes it doesn't trigger. I don't know why.

Regarding upgrades, it'd be cool if you could upgrade abilities, so characters would maybe not have all abilities at beginning until they get experience

Hi there,

by design we don't want to have a 'replay battle' - the game is rather hardcore and challenging, so we want to go this way. But we are forgiving :) and we have the 'retreat from battle' implemented - so if the battle is hard for you, maybe it's better to retreat.. Also, if you kill some enemies before retreat, the next time you visit the same battle, those dead enemies stay dead. So you might think strategically here..

The ranged support is now treated as a mutator item - meaning you have to aldehyde and kill enemy archers, and then after battle extract this 'ranged support' mutator (it's 100% chance). Then you just equip our ranged unit and the support becomes available during battle. Shield ally triggers only when the 'protector' is not exhausted and also he must not stay on the opposite hex as the enemy - that is a weakness we think it's fair (also enemies have shield ally abilities and they use it often). 

The upgrade of abilities - something we currently work on :)

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I still think you should have a restart battle feature, because sometimes by bad luck my troops are deployed in a bad way and from that point the battle is over if the enemy is very strong. What I do now is just close the game and load previous game.  Really you can't prevent player from doing that, so what's the point of not having the feature?

I finally found out about the aldehyde feature and got the ranged support ability. That is quite nice, but it's not very clear how to get aldehyde. It seems only to happen when your priest hits and enemy twice?

ok I see .. but you can do the same (restart battle) by retreating in the very beginning of the battle - it still costs 12 Trilium, but you will get new map generated when you travel into the battle again. We think that is should have some cost for the player to 'restart battle'.

The Aldehyde is linked to the Focus gaining - so if you Focus charges to 100% (for the Priest, or whoever has the mutator item equipped) you gain 1x Aldehyde injection. Was the battle advice about this feature not clear enough? There is also a help screen for this topic.. Let me know so we can improve it for the player :)

To tell you the truth I never really understood the focus feature. Yes, I think you could improve the help.

focus is just a 'battle resource' like health or mana. It charges when the character is doing or taking damage. When at 100%, the characters's focus ability gets available. And other abilities/traits may get available as well, if they depend on charged Focus - like the Aldehyde Injections.

Ok, that makes sense

Just started playing the closed beta.  A few things I noticed.

1. On title screen, under Urtuk’s Story, disease is spelled wrong.

2.On the party screen, it shows current xp, but not the xp threshold for the next level.  It would be nice to show this.

3.  I accidentally dismissed one of my characters.  I was adding points while leveling up.  The dismiss button if right under the  + buttons for the stats.  I thought I was undoing the points I had just added to my character.  Afterwards I saw the tooltip that pops up if you hover the mouse over the dismiss button.  There should be a warning/confirm window pop up when someone clicks dismiss.  Also, the location of the button should move away from the level up stats.

4.  Also on the party screen, for Urtuk, in the far right window with the yellow “PRIEST” heading, aldehyde is spelled wrong.

5. It would be nice to have an undo button or confirm button for leveling up since you can’t see how your stats change until after you spend the points.   

I love the art style!   I’m just getting started, so I’ll update as I go.   I start spring break this weekend, so I will have a lot of free time soon.   How long will the beta last?

Thanks Lynchen for your spots, will fix soon!

beta will last for another 3 weeks. I would love to see you play through the whole game, right now you can win the beta by 4-6 hours, so it's not too long.