Ok, that makes sense
Recent community posts
I still think you should have a restart battle feature, because sometimes by bad luck my troops are deployed in a bad way and from that point the battle is over if the enemy is very strong. What I do now is just close the game and load previous game. Really you can't prevent player from doing that, so what's the point of not having the feature?
I finally found out about the aldehyde feature and got the ranged support ability. That is quite nice, but it's not very clear how to get aldehyde. It seems only to happen when your priest hits and enemy twice?
I played the closed beta and this is my feedback.
You really need a "replay battle" button. It's rather tedious having to remember to save each time and then replay entire campaign if you forget.
One feature that I liked from previous version was "ranged support", but this seems to be missing . why?
Also, a nice feature is "shield companion", but sometimes it doesn't trigger. I don't know why.
Regarding upgrades, it'd be cool if you could upgrade abilities, so characters would maybe not have all abilities at beginning until they get experience
Merc Tactics is a squad-based tactical strategy, similar to games such as Jagged Alliance, or XCOM.
The game is in an advanced stage of development. Today we are releasing a free demo. We would like to get feedback from players here, we are especially interested in feedback about game play: if it was too hard, or too easy and any ideas to improve the game. Hopefully, you will have fun playing the game too.