> First of all thanks a lot because this demo is great and already looks like a released game. The graphics, animations and sounds are almost too good for a game that has an old school spirit (I’m 50 and this game reminds me of older things like tactical board games without computers).
Thanks very much!
>I really appreciate that the roadsigns are written on both sides.
>It seems something has changed in comparison with much older versions concerning the fullscreen mode. I often press my task bar by mistake. I use an old 2017 MacBook Pro running Mac OS Big Sur 11.7.7. With older versions I had to press escape to leave fullscreen as far as I remember.
I found a lot of bugs for full screen and multi-monitor support, which will be fixed in next version. Hopefully, it's fixed for the Mac version too. (Unfortunately, I have only an old Mac to test on)
>I have one question about the hidden ammunitions. I end up a fight with all ennemies dead (victory) and there are no allies. Do I have to « explore » all the buildings to find it? If I leave the place without walking in the buildings, do the hidden ammo appear in the « loot »?
Yes, it is picked up automatically, but only if you blow open the barred up door with a grenade. That was meant to be an Easter egg. I didn't know if anyone would find it ;). In next verison the player will be told where the loot is on completion of a quest
>Another question. One of my merc is in interrupt mode aiming a closed door. An enemy opens the door and shoots at him. Is it a bug or is there a « random factor » related to the interrupt level of my merc? Is it some way to reduce « door camping »? It happens sometimes and is often frustrating obviously, but I need to know…
It's a bug. I'm still trying to track that one down.
> Weird funny bug (happened only once for many hours played): Wartsky goes from 1 or 2 to 9 experience points gained after battle. Happened when I switch applications without closing them using Command + Tab shortcut but not sure this causes that. He had +1 or +2 xp, I had to quickly check something on the internet, I go back to the game and he has + 9!
That's weird alright. I will look into it
> I have played early versions and must admit the AI improvements are impressive, which is important for me. The ennemies went from stupid / heroic to clever / vicious.
Yeah, the AI was completely rewritten in version 1.4. Before that it was not good.
> Much less often than with previous versions the game quits by itself. It seems it happens right after choosing a destination on the map.
I will look into it
> I’ve had hostages already running (no building could be identified as jail also) when arriving. Bugs with hostages seem only to happen when quest is canceled or when allies are already on site. Most of the time it works fine.
I discovered a lot of bugs in the hostage quest. They are fixed in the next version.
> I’ve reported a few bugs but they happened very few times in comparison with many hours played.
> I’ve red in the comments some people complained about funding but it really isn’t an issue for me.
That's good to hear. It could be that some people play in "iron man" mode. They would be paying more money for hospital care if they were doing that.
> I really like how partially random is the game, like shuffle cards. It can lead to surprises that are challenging, and it’s much better than fully scripted game, way less boring if played again from beginning.
Yes, that is the idea
> You’re doing great with this game.
Thanks for the compliment and thanks for providing great feedback!
I hope to have the next version finished soon