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I can't upload my game on itch.io due to the size of a file, but the size of the entire .zip is below 200mb

A topic by markko created Jul 29, 2024 Views: 422 Replies: 4
Viewing posts 1 to 2

Hello, it's almost time for me to submit my game to itch.io for a game jam, and I have my files ready in a .zip file. Whenever I try uploading, it says the .pck file (I use Godot) is too large. The size of the .pck sits at around 182mb (compressed), with the size of the whole .zip file being around 190mb (compressed).

I tried to reupload the game multiple times, and also uploaded it once using butler, but still got the same error.

It's supposed to be a game that's playable in the browser. There is an index.html in the files along with everything else that Godot exported when selecting Web5 and Export Project. I don't mind sending the game files if possible as it's pretty urgent for me to get this through.

Thanks, looking forward to a solution.

I assume you readthat already. 

The ZIP file should not contain more than 1,000 individual files after extraction.

The maximum length of a file name including path should not be greater than 240 characters long.

The size of all the extracted content should not be greater than 500MB.

The size any single extracted file should not be greater than 200MB.

The filenames are case sensitive and should be encoded as UTF-8

If your game does not meet the requirements please consider distributing your game as downloadable instead.

If this is for a jam, upload a downloadable version and fix the web version later. You can have both on the same project page.

The error message you get might indicate a different error. You told the "compressed" size of the pck, is it maybe uncrompessed over 200MB?

Yes, I did read it. And yes, the uncompressed .pck is over 200mb, which I thought may be the issue. Every other requirement seems fine.

But I don't know how I can reduce the size of the .pck file, if that's the issue.

(+1)

Maybe divide the resources?

https://www.reddit.com/r/godot/comments/hf5yko/godot_workflow_for_multiple_pck_f...

Thanks for the info.

I managed to reduce the .pck size by deleting some assets, but I'll keep this in mind for the future if I ever need it