We are aware of the crash issue and know how to fix it but unfortunately we can't do it right now. As for the first room, we agree it's difficult to understand what to do but unfortunately we didn't have enough time to make a tutorial and a description for every spell.
markko
Creator of
Recent community posts
A game jam theme is not meant to restrict you to a very specific kind of game. You are free to interpret the theme in whichever way you want, and the judges/players will then rate the way you incorporated the theme by how unique or how fun it was and any other criteria.
There are many different types of themes you could get in game jams. I would say this one is on the more restrictive side in my opinion though, but there's still plenty of things you could think of!
A team of 6 (3 programmers, sound designer, vfx artist and ui/ux designer looking for a 3D prop/environment artist.
Our last artist had something going on and he can't keep working on the game, so we need a new one now.
If you're interested, message me on discord at markowo, and we can talk about the details!
As the title says, we have team members for a lot of aspects of game development, but we don't have an artist.
I have made 2 games in Godot (one personal project and one game for a game jam), the other game designer/programmer in our team has been learning Unity, and is overall a creative person with good ideas, and the composer has experience, mostly in nintendo-style/orchestral music. Any amount of artists or any other specialty are welcome, we are hoping to form a large team :)
Feel free to reach out to me on discord: markowo
I was told that I should've provided a link to my GDD instead of it just being a downloadable file so here it is: https://docs.google.com/document/d/1zrmnTBfe1hGzCFntkJTBpTacMtJ2QLCmoOSzZxAMK2M/...
https://docs.google.com/document/d/1zrmnTBfe1hGzCFntkJTBpTacMtJ2QLCmoOSzZxAMK2M/...
Here's the link to the GDD
Hello, it's almost time for me to submit my game to itch.io for a game jam, and I have my files ready in a .zip file. Whenever I try uploading, it says the .pck file (I use Godot) is too large. The size of the .pck sits at around 182mb (compressed), with the size of the whole .zip file being around 190mb (compressed).
I tried to reupload the game multiple times, and also uploaded it once using butler, but still got the same error.
It's supposed to be a game that's playable in the browser. There is an index.html in the files along with everything else that Godot exported when selecting Web5 and Export Project. I don't mind sending the game files if possible as it's pretty urgent for me to get this through.
Thanks, looking forward to a solution.