these days it's hard choice to make whether you want your game SinglePlayer/MultiPlayer or even both cause each will have different task in the development stages back in the 90's and 20's you might find that most games where singleplayer with local network options due to Networking Limitation then the next era more than 90% of games support online multiplayer. But now as a developer I'm not sure witch pass to go for each have pros and cons but once started it is very hard to go back multiplayer it's the same as handling singlePayer so i like to know what other developers(based on their experience) think about this.
thanks