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SupremeStudio

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A member registered 19 days ago · View creator page →

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Well all of them actually 

I know that is is probably to early(For me) to worry about hackers, But since i already have a multiplayer game and willing to make multiplayer games in future i should consider stuff against hacker but I don't know what to do.

keeping in mind these:

1-Nothing is 100% proof i can make my game  harder to be hacked but not impossible.

2-can this cause me to sacrifice game optimization?

I have to keep this story  in mind

Well publishers(Depend on the contract between you and them)they pay for marketing and for the development cost they handle Law stuff they even influence the Development progress(As far as i know)

i don't have experience nor i know how to manage a studio but how did the 90's and 20's studios survived ?

what is required then if different from now yes but still the same concept right?

true i have no experience to say more, as for publishers not all studios have budget for marketing so publisher come in handy i think 

Money

I know that it is an obstacle but I'm Talking about success projects(I mean a project that give a good amount of revenue achieved an player base community and can stand in the market)as long as you invest the money in good way you get more profit.

Control

I Agree working alone make decisions fast since you are the manager/project manager/programmers/etc.. at the same time but that doesn't mean it's the right decision you could be wrong but you won't know cause no one told you "No" and with a team each member will take role

and do it's job without interfering with other members, Yes it may slow down the game progress but at least it will improve quality.

Empire Building

this is what I'm talking about I'm kind of guys  i want to success and grow more for bigger success example: currently my target is to have 100 followers Next 200 Next 500 etc... and in future release on steam, not an easy task but i want to build myself an empire

Career choice

Again agree, Mainly i like programming and problem solving if i have a team it's not necessary to sit back and work as the manager only i can be the Programmer and the manager. Managing people is hard especially if you have lack of communication or others working remotely and for the game progress Set a Deadline having one is better than not having it.


As for money to keep the Studio  sustain  itself you can make a contract with a Publishers or be honest with your employee and tell them that this is not working well and layoff before going bankrupt(it might depend on the contract between you and them).

This is my personal perspective correct me if I'm wrong 

-I do understand people want to work alone but don't they want to improve?

-Agree, But whet about those who has multiple success projects? I'm not saying they should hire 100 people at least a small team of 3 in a small office everyone  start somewhere(Not saying it's easy but worth trying)

I suppose you all know and heard about a Single game developer that has made great successes having many followers/subscribers/donations

after having a great success over the years why they still work alone why not expand try open a game studio hire people or even contact publishers why stay alone limited to their own capability's?

what does the term "Assets Flipping" mean what i know is" When a developer purchase a working prototype and uploaded as a Game without changing anything literally" what does it actually mean?

I do that all the time also Unity make it easy to import assets from outside the store however when purchase from the unity assets store you gain a license for using the asset does Itch.io have something similar?

My problem is I'm new and not expert in anything Assets save me a lot of time and i can learn from So why not.

to be fair before i didn't like any game that use multiple assets i feel like the developers are lazy and just want quick money like Synty Studio it is common to see developers use their assets there for they appear in many games.

but now since I'm a developer this save me a lot of time(witch i don't have a lot of) and effort(I'm not a 3d modeler and don't know how to use 3d Model software).

I want to know how this effect my game. Example" Someone see my game but don't want to play/download/purchase the game cause I'm using other assets i found on the store.

So i want to know more about this subject, Most of the time this is consider a negative subject but i want to hear more from Developers and Gamers about Asset flip, Not everyone has years and time to devote to make their own assets or funds to pay for an artist/programmers/sound designer/etc...

Short Story: i finished my second game and i was sharing it thought social media(Marketing)someone said that my game is basically a Asset flip and he know the Assets i used from the Unity Asset Store. Now I'm not a Professional Programmer/Artist/Graphics Designer/Sound Designer so i used Unity Asset Store to find the assets that suit my needs witch make things easier and short in time.

I want to know more on how other think of this.

Battle Of the Wild West is an online multiplayer FPS set in the Old West with low poly graphics.

The game supports 12 player multiplayer and bots are supported both on and offline.

-Many Maps to be added in the future.

-Many Weapons for you to Choose.

Game modes:

- Deathmatch - Team Deathmatch - Gunslinger (Every kill switches out your weapon in a set order. The first to get a kill with every weapon wins.)

Domination(Capture the Flag).

Link :https://supremestudio.itch.io/battle-of-the-wild-west



i get this error to many times i try to get into itch.io what is this error exactly?

i search on google and this is what i get "The HTTP 429 Too Many Requests response status code indicates the user has sent too many requests in a given amount of time" all i did is make a shortcut in my Browser home tab that take me directly to "https://itch.io/dashboard"

is this the wrong way?

Sorry  i couldn't know what category this topic will belong to

(1 edit)

Marketing is one of the important steps in game development witch many of us do the wrong way.

In many social media platforms(reddit,Facebook,Discord,X) there are groups for game developers however most of the time those groups members mostly will share their games/progress/screenshots and many will make Youtube videos as devlogs for their games.

As a game Developers my target Audience is "Games" and not "Game developers". A Gamer(speaking my personal opinion) is looking for a fun enjoyable game to play most of the time he doesn't care how much effort or time the game took to be made he only care about the results and most developers share/market their game in the wrong place Example: the "Recommend a Game" Topic in itch.io community most of the time people are making alternative account just to sharing their own games and it's very common to find a low effort game(I'm Not Saying My Games are Better they are probably worse).

I appreciate any Advice to help me in the Marketing Thanks in advance

i get your point but my current low budget won't allow that ;)

if i got a DMCA from someone register as a trade mark can i change the name instead of itch take down the game?

So it started when my friend told me about a game on itch i ask for the name to search for it but when i  search for it i got multiple games with the same exact name from multiple creators as a result i got confuse witch one my friend was telling me about intel i asked for the link.

Let's just say someone was looking for my game them the result lead him to another game with the same name as mine(it could be a malicious malware, Broken game, etc.) So i want to know how to avoid this problem in the future(Well assuming my game go viral)

(1 edit)

You are an Agent working for a secret Agency you where suppose to be protecting a Top secret project but suddenly something happen the project information is gone, Undead Zombies Everywhere, eager to KILL You are now on a mission to find out who's behind this and Stop this madness.

Link :https://supremestudio.itch.io/zombie-operation


there are many uploads to itch.io and in my guess it will be like half-hour projects to be release and take place on top

Ok, The very first question to come in mind is does itch.io trying to Fix this problem or at least Improve itch.io isn't new it's been since 2013,the same Web site UI, the same staff,Issue that was and still exist does itch.io team tried anything in particular I suppose they have the ability and the budget to do so right? 

wait so you're asking the same question? well both of us are looking for answers

So i do know that anytime my game will be release it will enter a queue to be reviewed however in some cases i see Creator saying not to set the game to public in the weekend Why? What is the different and will this delay the indexing?

thanks

About the malware on itch isn't new released games should enter a review queue? I mean someone must approve the project to be indexed otherwise we can't find it right?

yeah i know itch is famous to have horror game in it, It's the most popular genre here not sure why but they exist.

yes i do know you can exclude a tag from the search result i use it once in a while.

I did notice you can click on the icon. Is there any other feature you can tell me about ;)

So simply i want to make Button in my game that allow players to rate my game is there a specific way to do that? or they can only rate my game through the itch App and Website