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Neon Express

Take the wheel in this Cyberpunk Narrative Mystery. 路 By danfriedz

Bugs and Suggestions Sticky

A topic by danfriedz created 72 days ago Views: 89 Replies: 10
Viewing posts 1 to 4
Developer

If you have any issues. Post them here.

(1 edit)

You can click on the terminal while in driving mode and it'll accept the Jessie job no matter where you click. Probably want to disable that interaction while in driving mode.

Also space bar both raises the ship upward but also advances the dialogue which has lea to me accidentally skipping dialogue when I instinctively use space to fly upwards. Probably want to separate those controls to different buttons like space to go up and only clicking to advance the dialogue.

Speaking of the dialogue, a click to continue indicator would nice to have so I know when the dialogue is waiting for me rather than pausing for effect.

Also, using the mouse to select dialogue options while driving also steers the ship at the same time which is very confusing. Maybe try just locking the cursor while driving and using the scroll wheel to select different dialogue options which are then confirmed by clicking.

The q and e buttons can be used to roll the ship but only by a degree or 2 which seems a little odd. Is there any particular reason why there's not full roll control? Only reason I can think of is that narratively these passenger ships are designed to self stabilise like that but that reasoning falls apart when you crash into something that rolls the ship and you can use the roll controls to freeze the roll angle at something far greater than you can normally achieve.

It'd also be helpful if you could add some kind of on screen compass that points to the next landing location so it easier to find when you can't see the beacon.


As for a much broader suggestion, I think adding a daily expenses feature would be a cool antagonistic force encouraging you to complete rides quickly or even do some dubious deals with passengers. I think it could be a gameplay feature that results in some interesting narrative choices and implications. You could probably expand further so that things you do while driving can influence the pay you get for completing the job e.g.: crashing into buildings would incur a penalty, while flying by places your passengers might enjoy could earn a tip.

Developer

Hey,

Thanks for the detailed write up. I'll try respond to it all.

  • Thanks for noticing the terminal bug. Thats unintended.
  • I thought I fixed the spacebar / dialogue issue. Thanks again for reporting.
  • A continue indicator or removing the stalls in dialogue is definitely worth considering. 
  • I'll reconsider how I do driving dialogue choices. I was hoping someone would give some suggestions so thanks!
  • A compass is on my to-do list, I agree it's necessary

The roll thing is funny. So originally you could barrelroll while driving. But there's a bug with my camera plugin which has some unexpected behaviour. If you are rotated and press tab the transition to and from the terminal would have a gimble lock issue. Since its a plug-in its a bit harder to me to fix it myself.

I ended up having the ship always tend towards being parallel with the ground. Which had the added benefit of making it harder to become disoriented. Heres a gif of an old build, I was able to make tight fast turns just moving the mouse, not pressing q or e.

I didn't know that you could get stuck or roll significantly on impact. I'll look into it.


Regarding the daily expenses. Yes, I agree! The overall story is going to be a mystery that involves investigating a missing family member and why you seem to have inherited their significant debt. However, that sort of means that any daily expense would be a drop in the puddle of your already high debt. It's something I need to think about further so I'm going to put it on hold until I'm further along in the story. E.g dubious cash jobs.

Dubious deals with passengers is already in the cards too!

Thanks again for the long writeup. I'll be fixing what I can in the next upload

Developer

A bunch of these have been addressed in version 0.0.3

0.0.3 Bugs, QOL changes and Linux build - Neon Express-Alpha by danfriedz (itch.io)

Thanks for letting me know

(+1)

Maybe that debt comes with a payment plan you need to fulfill. Miss too many payments and the mob come after you and game over.

Developer

Yeah good idea worth considering

(1 edit) (+1)

Yeah, finally a web version 馃コ

I have a bug where it freezes the game after reaching this point in the dialogue. I happened after I brought the passenger to the target and have this dialogue.


after I restarted the game this doesn't happened again but after my 3rd call the compass was leading me under the empty ground

Developer (1 edit)

Hey Pentixel,

Thanks for checking it out. Looks like you've been busy since Rogue Robotics!

I think this might be a web-only bug. I'll see what I can do.

Ty for reporting.


Edit: 
I think this will fix itself when Godot 4.3 comes out. The Pull Request that fixes SharedArrayBuffer was merged in Jan.

I'll still see if there's anything I can do in the meantime.

Developer

Good chance that this is now fixed. There was a problem with NPC traffic that was causing some memory issues. That has been sorted and I couldn't replicate this in the web version anymore.

(1 edit) (+1)

Hi!

Really like the idea! It's kinda cool to be an uber driver in 2077!
Sounds of flying cars  are amazing. You have a lot of things to do but I hope that you will manage that!

Best of luck!

Developer

Hey rubicanov,
Thanks for playing! Glad you think it's a cool idea!