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(1 edit) (+1)

Yeah, finally a web version 🥳

I have a bug where it freezes the game after reaching this point in the dialogue. I happened after I brought the passenger to the target and have this dialogue.


after I restarted the game this doesn't happened again but after my 3rd call the compass was leading me under the empty ground

(1 edit)

Hey Pentixel,

Thanks for checking it out. Looks like you've been busy since Rogue Robotics!

I think this might be a web-only bug. I'll see what I can do.

Ty for reporting.


Edit: 
I think this will fix itself when Godot 4.3 comes out. The Pull Request that fixes SharedArrayBuffer was merged in Jan.

I'll still see if there's anything I can do in the meantime.

Good chance that this is now fixed. There was a problem with NPC traffic that was causing some memory issues. That has been sorted and I couldn't replicate this in the web version anymore.