Hi there. Medium-term dabbler in game design (predominantly ttrpg/board game) here who has recently taken my first step into development and publication. I've seen a few threads here and elsewhere that talk about getting you and your work noticed - now, I understand the context and challenges of game dev in the current climate, but one piece of advice that I'm trying to put into practice is landing ideas/concepts with your target community - whoever that may be. I know ttrpgs for example can sometimes be quite niche, so I'm keen to learn from any advice or lessons you can share on identifying and engaging with your intended market. For example, do you do this predominantly through social media? Are there tried and tested methods and platforms or, conversely, things to avoid? Any thoughts gratefully received. Thank you.