Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

Feedback Thread Sticky

A topic by DaFluffyPotato created Sep 18, 2018 Views: 419 Replies: 20
Viewing posts 1 to 6
Developer

Please let me know what you think about Super Potato Bruh. I'm interested in any suggestions you may have! ^-^

When I play platformers I prefer to not use the up arrow as a jump button, Its nice that you provide a way to edit the controlls but you have up and jump as the same button which makes me navigate the menu weirdly if I chose to not have my jump as arrow up. Otherwise super slick platformer currently on world 2 last level after playing a little bit. Followed the project on r/pygame and will dig into the source a little bit later o/ I do not regret my purchace and this controll thing I complained about, I have the same problem when playing AAA platformers like rayman aswell so will rate 5 anyways but I will never forgive you for making me hate tomatoes.... ;)

Developer (1 edit)

I actually used to have jump on Z or X on my old games. I don’t know how I managed to not think about that issue. 

Full screen?

Developer (1 edit)

Not yet. I’m planning on it though.

Since you include the source - can I just set it to detect screen size and rescale the sprites or are they sized set by hand? I haven't looked super close at your code, but I'm guessing either it will either leave black boxes around the edges or resize correctly...

Developer

There should be a screen = pygame.display.set_mode(blahblahblah,0, 32) early in the source code for Super Potato Bruh.py. If you change the 0, 32 to pygame.FULLSCREEN, the game will run in fullscreen. I’ve already finished the update. I just haven’t released it yet.

Cool - thanks.

Cool. How are you going to handle updates?

Developer

I think itch.io can handle updates without messing up the save file. If you don’t have it installed on the client, you’ll have to download a fresh copy when it updates. It’s not hard to copy the save file over though.

Any plans for a Steam release?

Developer (1 edit)

Yes, I’m just waiting on them to approve my paperwork right now. People who buy it here will also get a free Steam key when it comes out.

that great news!...will you be implementing Steam Achievements as well?

(1 edit) (+1)

After playing a few levels, I'm quite enjoying this platformer, quite in the same way as Lollipop: I'm not doing too great so far but I'm sure that with some practice I'll be able to master the controls & enemy patterns :D

My only issue so far is with the controls mapping. I think they are getting in the way for no particular reason, which is ok for a jam game but is quite strange here:

  • Not allowing Enter nor Space by default to navigate menus is weird for a PC game. In 2018 we shouldn't be supposed to check the readme to learn how to navigate the menu :P
  • Not saving settings, ie. making us redo the mapping upon every game launch is weird too.
  • You should probably have a default mapping for controllers. I'm sure setting some sensible defaults based on the XBox gamepad would cover most players' needs (I've done this on all my gamepad-friendly jam entries and never had any remarks).

Also overall I'd say don't be afraid to support multiple keys for the same action. Unless you have plenty of different actions to map, it's cheap to let people, say, go left by default with any of Left Arrow + Q + A (AZERTY keyboards) + Left joystick + Left gamepad arrow.

Anyway nice job on this nice little platformer, and congrats on the well-deserved successful launch :D

Developer

The controls are going to be slightly updated in the next update. You can map up and jump separately. Also, for some reason, Pygame changes the mapping every few times for the same controller, so I can’t save mappings for it (or make defaults).

YAY you heard my prayer!

Developer

That’s what this feedback thread is for. :P

Can you please add fullscreen support?

Developer

There is. It’s in the options.

Sometimes the game runs in slow motion if I increase the resolution. I have a GTX 770.

Developer

Super Potato Bruh runs entirely on the CPU in a lot of cases. Although I’m a bit surprised that it couldn’t use your GTX 770. It’s able to make use of my GTX 1060.

The resolution the game is set to before fullscreening affects how things look and run. The highest resolution doesn’t always look the best for whatever reason, so I recommend messing around with it. You should be able to run it fullscreen if you set it to the lowest (or second lowest) resolution before fullscreening.