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DaFluffyPotato

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A member registered Sep 19, 2016 · View creator page →

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Wales doesn't have a proper 2 character ISO 3166 country code. It has GB-WLS and is recognized as a part of GB.

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Yawnoc is a top-down shooter roguelite where the enemies take the form of machines that live and die by the rules of cellular automata such as Conway's Game of Life. Will you carelessly attack the machines and die to a creature of your own making or destroy the machines with precision and restore peace to the forest?

Yawnoc was released on Steam last November, but I've just released it on Itch.io at a permanent 20% discount off the Steam price in order to pass the revenue sharing savings onto the players. 🎉

Itch Page:

https://dafluffypotato.itch.io/yawnoc


Trailer:

Thanks for playing Yawnoc!

If you're reporting a crash, there should be a crash_report.json file in the game's folder. Please post that file.

No, it's a limitation specific to Apple devices. The solution would require the shaders to be rewritten in an old OpenGL version. Almost any non-Apple device from the last 15 years will have a new enough OpenGL version.

no

MacOS stopped updating their OpenGL support in favor of Metal, so the game isn't supposed to work on Mac.

You can run the source on Linux if you install the right dependencies

heads up display 

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The Steam version is a way bigger game. It's not the same thing. This one runs with Proton anyways.

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Hue Flowing also uses a weird old version of ModernGL with some specific features. I forgot which. Moonrabbit Collection uses a newer version and Wandering Soul doesn't use ModernGL at all.

Did you try running the executable instead of source?

Idk. I don't use Apple products.

$5. I have a lot more planned though.

Yes

There will be a Linux version in the Steam release.

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MacOS has issues selecting the correct working directory. That's why I normally don't make Mac releases.

That's surprising

Yeah, knowing when and what to attack makes a huge difference. 

idk. I might use features that Macs don't support.

no, have you tried wine?

No, but the game will quite different by then. I plan on reworking the gameplay loop.

The full game will have a Linux version.

Yep, the description says a 1080p display is required since I didn't have time for scaling in that version. The full game will be resizable.

Thanks. The bug wouldn't have been fixed without your comments. lol

Uploaded another version that might fix it. I have no way to emulate the issue and it's very rare, so I'm having to fix it blind.

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It's not supposed to be resizable in the jam version. I didn't have time to implement it.

The crash is probably fixed now. See:

https://dafluffypotato.itch.io/yawnoc/devlog/691817/compatibility-fixes

It'll probably depend on the amount of wishlists on Mac. It's a pain to port to and doesn't support a lot of newer OpenGL features.

I didn't use the gpu at all for this one. I have a framework that's already fairly optimized, so I didn't really have to think about it.

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Thanks!

Probably going to overhaul a lot of the gameplay loop to make it feel like a bigger game and add more content. I'd like to put in at least 5x the time I've already put in.

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That's an SDL bug I'll add a workaround to soon. I believe it's hardware specific.

Actually, I accounted for that by making difficulty partially increase based on time, which makes it a disadvantage to do that. I just didn't do the RoR-type difficulty meter to indicate that yet.

All of the things you mentioned were planned changes already for the full game. The HighLife event is caused randomly by the beacon. The event has more aggressive cellular automata rules similar to the actual HighLife rules. I'll probably figure out a way to convey the active automata ruleset in a way that's easier to understand.

https://en.m.wikipedia.org/wiki/Highlife_(cellular_automaton)

The movement is the whole point of the game. It's based on Conway's Game of Life. Cells die and come to life without intercell movement.

Yep, I plan on changing up the game loop and refining the progression with the Steam version.

The shotgun makes it easier.

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it's CC0, so you can use it for anything with no attribution required. (public domain)

maybe in a few years

for the map? no

No, you can't change it. There are extra window bind parameters you would need to run it on Mac (which you would have to mod the game for).

https://ldjam.com/events/ludum-dare/53/moonrabbit-collection