
So here is a sketch of a new kind of level I had the idea of making for a while and finally got to tackling. I was kinda intimidated about using a half 2d , half 3d approach like you see here, but also it seemed like and interesting effect and it opens all sorts of possibilities for different puzzles I could make with these. I though about doing entirely 2d isometric levels, but I liked the idea of being able to move the sprites around and to rotate the entire perspective like you see above. If it's possible to do in 2d at all than it would be a real pain to code and way beyond my skill.
This seems to be more or less   working like I wanted it to do, but I had to employ some weird   integration nonsense to make this work. For example, you aren't seeing   this whole tileset from above the ground ( which would be easier to do   if the sprites didn't move vertically), the camera is actually   completely flat and looking from a strict birds point of view. I had to   do that because otherwise the colliders would intersect whenever I try   to move any of the sprites up or down and that just doesn't work at  all.  Kinda hard to explain what I mean without showing in engine  examples,  but all the ways I could find of making something like this  use some  goofy workarounds. Oh well, as long as it works. Hope I don't  put myself  in the situation where I have to make several versions of  the same  thing like I did when I had to code three slightly different  versions of  the same dialog window for different levels because I had  no idea what I  was doing, haha. 


And the game is this is for is called Human Upgrade Labs and I already have a good chunk of it fully playable.



















 world peas <3
world peas <3




















