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Open 64 Bits? More of a question or questions.

A topic by Quto created Apr 04, 2023 Views: 269 Replies: 4
Viewing posts 1 to 4

It's a weird thought, though I wanted to see how everyone sort of FELT about it in a sense.

Everyone remembers the Nintendo 64 and games like Legend of Zelda: Majoras Mask or Ocarina of Time or Banjo Kazooie/Tooie.

Though playing games like Skyrim, Morrowind and Breath of the wild; I'm wondering if anyone is working on a project of such where it's an open-ish world where you can tackle anything you want from fighting to interacting with the world doing other things, but in the same 64-bit-like style of low-poly models.


I've passed this thought to friends and they mentioned the titles above along with games Spyro 1 -3 on the Playstation or Dues Ex.

While I agreed to a certain extent, I couldn't count the Zelda titles, Spyro or Banjo Kazooie as those we're more focused on completing the main goal or quests while making side-trips to improve the character or it was required in order to progress. The former being more akin to Legend of Zelda and the latter being akin to Banjo Kazooie with the required Moveset or Spyro needing to free a number of Dragons or gathering certain treasures. Even then, I can't put Spyro on the list of a vast place to explore as the levels, while non-linear, are still blocked by the need to progress in the story or level before you can reach it.


So, I've kinda come full circle to ask if this IS done, being made now or has been done. I've been pointed to Lil' Gator Game and it's been fun to play and explore while gathering materials to basically have fun and play around in the game world where it's basically the playground you could never play in as a kid; the rest isn't there what I'm asking about.


Sorry for the long post, this is more curiosity than asking if someone will make one or asking for help.... Which if it was the other two, I'd post elsewhere though I don't think any modeler or programmer or even musician would take part in a project of the like.

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I personally don't have the skills to make what you're describing, but as a player it's something I would be interested in playing.

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I tried it on a minor level with a game called citadel Unchained. Just got too glitchy. I failed miserably. Very difficult to pull off an open world type game with freedom like that. I am working on a game at the moment with a central village hub that allows you to progress further and further into dungeons with a few fetch quests around the town and optional treasure hunting etc. It's got no crafting or farming type aspects though but has loads of NPCs and aside from a few progression items it's all optional. Runs in win 98 so it's all fairly low poly and could run on a calculator these days I guess. I'll have it finished soon

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Super Kiwi 64 aims to be that, from what I can see.

I also have such a game in my to-do list, but because that to-do list has like 50 items, it may take 10 years to actually happen.

I saw and  played that one; though I somewhat disagree to an extent. Once you beat the game, it becomes the  player's playground and they put in some extras such as a cut level or 2; though it doesn't accomplish the idea of an open world game like Morrowind or Skyrim as the game funnels you to a single goal like Banjo Kazooie as your given levels where you need to overcome with your skills in platforming and problem solving.


Still; it's a good call out. :D