Legend of Xenia 3D
Following the first and second games, it's time for the third entry in the Legend of Xenia series! Now for the first time ripping of the Legend of Zelda in the third dimension. At this point I am not sure whether this is a sequel, prequel, remake of 1 and/or 2, an actual ending to 2, or all of the above ¯\_(ツ)_/¯
- Day 1? It hasn't even been 24 hours yet, but I'm going to bed now. "Day 0.5"?
I spent today doing some preliminary engine work. I'm using GMS2, and I'm doing a 3D game, so I set up a base project, and tried to program some simple 3D collisions and ramps. The entire project hinges on this, so it better work. For now it looks like it does, so that's nice.
If Legend of Xenia 1, with it's simple Pico-8 look, was inspired by Zelda games on the GameBoy, and Xenia 2, with its Minish Cap-esque colours, inspired by the GBA... Friends, it's time for janky 3D graphics like on the Nintendo DS! 😃
The idea of making a game where I can't design everything specifically for the 64x64 resolution (as I could with 2D pixelart) is very interesting! I am looking forward to the next 2 weeks a ton.