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A member registered Nov 10, 2014 · View creator page →

Creator of

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No frogs/toads in this pack right now, but I do have several monster packs: https://itch.io/c/276387/wills-pixel-characters

If I have an idea for a frog/toad-themed effect, I'll be sure to add it!

Thank you so much- More is on the way very soon!

Hey there- I updated the spritesheet to be grid-aligned like my more modern tilesets! You should be able to re-download it to get the update.

In the meantime, you can host your GIFs on another site and embed them in your project description using the img tag, and that will get you some GIF action on your page at least.

Yeah- Regardless of whether this is truly a cache issue, it's definitely not fixing itself by the looks of it.

No prob- I'll have some time this weekend, I'll let you know when it's done!

Hey there! The spritesheet for this tileset is basically a texture atlas, and the intended use is to parse the metadata file and load the pieces from it in your code. This is one of my older tilesets, and my more modern tilesets are grid-aligned and can be used in the more standard way you're expecting. I'll put this on my to-do list for an update, thank you for reminding me! In the meantime, as a workaround: The spritesheet for this tileset is quite small, and it should be possible to move the pieces to align with the grid and resize the image to be a multiple of 8px.

Thank you- I love drawing effects, and more are coming soon!

Cover images and banners are two different things- The cover image is the nearly-square image which is the "face" of your project when it's viewed as a store listing, while the banner image is the image shown at the top of your project page.

Cover images seem to work normally and when you hover the mouse over them they animate. Banners do not currently animate under any circumstances. Screenshots do not currently animate unless you click on them. Hope it can be fixed soon...

Just something like "Pixel Art - unTied Games" is fine, or if you want to put the name of the pack(s) used that's cool too!

No prob, glad I could help! Enjoy the pack, and best of luck with game development!

The pack should include both 16x16 and 32x32 sprites for each object already- Did you find one which was missing?

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Hey there, glad you like the art! Can you elaborate further on your issue for me? All pixel art sprites in this pack should have a 1:1 pixel ratio as shown in the screenshots. Do you instead mean the dimensions of the sprites?

For now, I'm just starting to update all my banner images to have a better first frame so that the store pages are more presentable. It's more work than it sounds.

Also doing some external hosting of inline images, so at least I can get some of my animations to play until this issue is resolved- Definitely not ideal, though.

Have not tried animated GIF as a background personally on itch, but there is currently an ongoing issue affecting animated GIFs in general, so I wouldn't be surprised if this was also affected. See here or here for details.

Thank you very much- I'm working on Fantasy FX Pack 3 right now!

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Sure, it's just in lieu of a status update website, the Discord seems to be a very good source of info on the current status of the site. (For example, I wouldn't have tried to report the images-not-loading issue here on the forum if I had been a member of the Discord and seen the news item mentioning it.)

I think we're on the same page, but it's a little unclear what constitutes a proper channel used by itch.io staff- Between the forum, Discord, Github issue tracker, and support email, where should folks be reporting general issues with the site and/or suggesting features so that staff or admins will actually be able to see them?

It's not a dedicated current status site like you're imagining, but I just found out that the itch.io Discord seems to be the place for the type of news you're looking for, and I'm surprised it hasn't been recommended by anyone for this purpose. The below is from the "news" channel:


I have read the recent posts and people are indeed coming here to report issues.

On the support page, the first link under "Bugs & feature requests" links right here to this forum. I feel like OP was unfairly criticized for possibly being in the wrong place, because this is in fact the place it points to for both issues AND feature requests. The link may read "Ideas & Feedback," but it links here to "Questions & Support."

To be fair it does say "staff may monitor this forum" and posting here does offer "idea" and "feedback" tags, and OP's issue is also a technical one.

If staff does not in fact monitor this forum, why are we all reporting bugs and issues here? If not here, where?

Appreciate the quick reply and glad to hear it will fix itself in time- Any word on whether or not animated GIFs will also be fixing themselves?

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Lots of images on my pages do not load, which is new as of tonight.

The console indicates a 502 bad gateway when trying to load screenshot images on my projects- Tested in both Firefox and Chrome. Here is a screenshot of the console error and screenshots of places where images do not load. These are hosted externally, for obvious reasons.

Screenshot of console

Cover image not loading in widget

Screenshots not loading in project

No previously-uploaded images loading in "Choose image" section of "Add image" widget when posting

Edit: Added screenshot of error 502 in console

I'd also like to call attention again to the issue of GIFs not playing- We are currently in week 3 of this issue and it does not appear to be going away on its own via cache refreshes or anything. Both newly-uploaded and previously-uploaded GIFs are affected. This is a pretty big deal for me, because I've found that people are lots more likely to buy my assets if they can see them in motion. (For example, effect animations.)

I've been selling on itch for 10 years and have generally been fairly happy with it, but some communication on the ongoing issues would be appreciated. The duration and scope of some of these issues is raising my eyebrows a bit- For example, the "On Sale" page showing 0 results issue is nearly a month old, and directly affects the storefront for both games and assets, so you'd think it would have been addressed quickly. It was also reported on itch.io's Github issue tracker, although it's unclear if anyone looks at that. Just kinda wondering, considering itch is a large part of my primary income... Is everything okay?

Wonderful- Glad to hear that you and your players are enjoying the art! :)

If this is just a caching issue, why does it also occur with newly uploaded GIFs? I did a test post here with a new animated GIF that I've never uploaded to itch before, and it's completely static: https://itch.io/post/14464770

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None of my banners and screenshots animate at all, although the screenshots animate if you click on them.

Here's a test GIF that should be animated:

Edit: Clearly still does not fully work, above image is static as of 10/10/25

Glad to hear it should be fixed soon- Will be keeping tabs on it! Here is my report regardless:

All GIFs on all of my pages do not work, although screenshots do play if you click on them. This is a pretty big deal for me, because I've found that people are lots more likely to buy my assets if they can see them in motion. (For example, effect animations.)

Some affected pages (banners + screenshots):

Also- Before coming here and finding this thread I also checked the subreddit for any news on itch.io GIFs, and found this post reporting a bug with image uploading which may be relevant to what you guys are working on: https://old.reddit.com/r/itchio/comments/1o0fxok/my_profile_picture_randomly_reverted_colors/

Hey, thank you! I will try to do more soon. For the pixel art videos, editing is a lot of work, so I've taken a long break from them to focus on other things. Right now I'm working on a game, so I might be doing some development log videos soon!

Nice job!! It's pretty tough! I'd still like to come back to this series someday and make a higher-resolution game. Thank you for enjoying it!

Hey there, thank you for enjoying the art! For this asset, there is not currently a Unity version. There are Unity versions of several of my newer assets: https://assetstore.unity.com/publishers/18465

I can however give you some pointers on how to make an animation in Unity. First, import the PNGs to Unity. For example, to import the charge_A effect, drag the magic_pixel_effects/charge_A/frames folder to the assets window in Unity. The easiest way to create an animation is then to select all the imported frames in Unity and drag them into the scene. Unity will create an animation and animation controller for you at that point. Once they're created, you can then set the FPS of the animation ("Samples" in the Unity Animation window) and go on to create a prefab. Hope that helps! I'm not a Unity user myself, I only know the basics to make asset packs.

Currently working on other asset packs, but I'd love to do some new fantasy items! Are there any item types you'd like to see in a future pack?

Hey there- Absolutely, go for it! The license intentionally does not make a distinction between videogames and tabletop games, and simply refers to "games." Please go right ahead, I'd be happy to see any of my assets make appearances on real-life cards!

Yeah, that seems to be the case- The documentation must be wrong then.

That's true- Most of the other assets on sale also do not show up on the Sales and Bundles pages, although I guess I thought they would. The pages do show a mix of assets and games. I wonder if those particular pages are curated somehow?

I have encountered this issue with sales which is still present, but I'm unsure if it has any bearing on this.

Incidentally, after restarting the sales today I got a couple bundle purchases, so perhaps something did refresh somewhere?

From what I understand from the documentation, "all current sales are listed on the itch.io sales page."

I'm currently running a sale of a single asset and a second sale of a bundle of assets, and neither is visible on the Sales page or the Bundles page. I've had significantly less purchases than previous sales, which is how I noticed that they're not visible on these pages. Adjusting the dates to end the sales and restarting them had no effect. The sales had been running for several days before I checked the Sales/Bundles pages.

Is this a bug, or is the documentation incorrect?

Hey again- Thanks for your interest! I agree all the extra animations would be really neat, but considering this particular asset pack is six years old and difficult to edit, I'd honestly rather make a new zombie asset pack. I can't promise that I would release a future zombie pack's Aseprite file to everyone, but since you have a unique use case I'd be willing to do an export of all the individual limbs for that future pack. Check back this October, maybe!

Agreed- Replacing colors is a big one for me since I do palette swaps of almost every asset I make. I do actually have that working already in the editor, and it does work across all frames. Looking forward to continuing to develop it further, but this summer my main project is a game!

For this monster sprite I drew and animated the torso, pelvis, BG arm, and BG leg together on the same layer as they are not interchangeable between zombies. For your particular use case there would be quite a bit of separating involved, simply because it was not designed with that in mind in the first place.

I'm not sure what exactly your use case is- Perhaps you have the zombies explode into pieces when they die? I could update this pack in the future with some alternate death effects and zombie chunks.

Hey there! I do work in Aseprite, but I don't include the Aseprite files, only PNGs and spritesheets with parsable metadata. The Aseprite files are actually typically not as easy to work with as you'd expect- This monster in particular has a lot of interchangeable parts and that means a lot of layers and special fixes for certain combinations. The export of the Aseprite file for every zombie combination was also done with a custom program that I wrote on my end.

I provide the PNGs and spritesheets only, minus the Aseprite file, for a few different reasons:

  • Indie devs who use my asset packs can readily and easily use the PNG format in any engine, and edit them in any image editor (including Aseprite).
  • I'm actively developing a competitor to Aseprite.
  • I want to retain control over the original work if possible.

If someone desperately needs the Aseprite files because of a specific issue or workflow requirement (this is super rare) I deal with that on a case-by-case basis. I'm relatively confident that if you want to edit the sprites, it would be easiest to import the final product PNGs to Aseprite.

Very cool- Well done! I like the idea of re-skilling after each boss.

Love to hear it- Thank you for enjoying the art, and I'm glad they can fit in with your game!

It's on my to-do list for an update- Thank you for enjoying the art!