The current sale lasts about 27 more hours from now. There's just the one bundle right now with all my art. Don't worry if you miss it, they're on sale frequently!
unTied Games
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Recent community posts
Thank you! These tilesets are currently in an older format which requires you to parse the texture atlas metadata, as the spritesheets do not have aligned tiles. However, you can drag/drop the individual tile PNGs into Sprite Fusion and it will be able to import the pieces which are multiples of the tile size.
In the future, I'll update this asset pack to use my newer spritesheet format, which will make them much easier to use. I have more tilesets here which are newer!
Hey there- With a lot of work, probably. I've never worked with the Game Boy, but you'd have to process the tileset first to make it compatible with the limited color palette. This tileset also uses 16x16 tiles, which are a little big for the GB's small resolution, but it's not impossible. I'd recommend creating a tileset from scratch for that purpose.
A lot of different inspirations! Some of the tilesets were made before I kind of nailed down my style, which is SNES-inspired. You can see some Megaman influence, Metroid influence, DKC influence, and more. These tilesets were initially released as separate products over a series of years, and then I bundled them together later on.
Hi there! The GDM version's tiles are identical to the itch version's tiles. There are no north/south/east/west corners. By definition, the corner tiles may only be northwest/northeast/southwest/southeast. The directions refer to the two compass directions the corner faces, and those four corners are included.
This tileset is using my old export format- At some point I will come back and update this tileset to have a better / more usable structure, as I realize the tiles are currently difficult to use in tile-based editors (e.g. Tiled).
Hey, thank you for the suggestion! I hadn't considered that, but as this is definitely my largest asset pack so far it might be a good idea. How would it sound if in addition to the complete download, I started adding zip files for just the new stuff in each pack, and kept the last three available? So like, if 1.7.0 was just released, then there would also be "New in 1.5.0", "New in 1.6.0", and "New in 1.7.0" zips, just for the paid version? I don't want to cause confusion in the download section, but if I label them clearly enough it might work.
Hey there, check out the asset list for the dimensions of each asset: https://untiedgames.com/files/gigapack_asset_list.txt
The animations are provided as PNG sequences and are designed to be played at 15 FPS. I will update the asset list in the future to contain info on number of frames per animation. PNG spritesheets for each animation are also included.
Hey, that's me! Thank you for enjoying the Speed Spriting videos! I would do more, but it's a lot of unpaid work to do all the video editing + commentary, plus music, thumbnails, etc. Instead, I've been refocusing on building my pixel art business and making games, with infrequent check-ins on Youtube. Recently did a devlog video for the new version of my game. I'm really glad folks enjoyed the pixel art time-lapse videos though- Maybe they can return in some form someday.
No frogs/toads in this pack right now, but I do have several monster packs: https://itch.io/c/276387/wills-pixel-characters
If I have an idea for a frog/toad-themed effect, I'll be sure to add it!
Hey there! The spritesheet for this tileset is basically a texture atlas, and the intended use is to parse the metadata file and load the pieces from it in your code. This is one of my older tilesets, and my more modern tilesets are grid-aligned and can be used in the more standard way you're expecting. I'll put this on my to-do list for an update, thank you for reminding me! In the meantime, as a workaround: The spritesheet for this tileset is quite small, and it should be possible to move the pieces to align with the grid and resize the image to be a multiple of 8px.
Cover images and banners are two different things- The cover image is the nearly-square image which is the "face" of your project when it's viewed as a store listing, while the banner image is the image shown at the top of your project page.
Cover images seem to work normally and when you hover the mouse over them they animate. Banners do not currently animate under any circumstances. Screenshots do not currently animate unless you click on them. Hope it can be fixed soon...
























































































