Hey there, thank you for the heads-up! I'll put it on my to-do list and get those restored.
unTied Games
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Hey there- Glad you like the monsters! They are designed for platformer games or RPG battles, so they have kind of a straight-on perspective as opposed to a more overhead perspective. That means I can't easily draw a couple new directions, it wouldn't work out well. I'll put 4-direction monsters with an overhead perspective on my idea list for the future!
You can still re-download any packs which you've claimed on itch. For this pack, I would have to give you a key manually and then you would be able to get future updates, yes. For most other packs, it's more automatic- You connect your itch/Patreon accounts, find a pack you like here, click the patron-only link, and it should be added to your itch account. This pack works differently on itch's end because of the way it's set up as a free/paid hybrid. On Patreon, I believe once you stop being a member then you would lose access to the downloads from Patreon, unless you had specifically purchased the pack there, which is also possible.
Great question! For this pack, the only difference is that you'd download the asset pack from Patreon instead of from itch. For patrons, I give out itch keys manually for this pack on request since it works a little differently than other packs on itch's end. For almost all other packs, connecting your itch and Patreon accounts lets you download and claim the pack on itch. Becoming a patron also means you'll get access to new packs when I publish them. If you pledge on Patreon and then cancel later, you still get to use all the asset packs you've downloaded- You own them.
In the end, it's just two different ways to support and get the art, and it's your choice! Some folks like to support on Patreon and stay in the loop and help me make more art, while others prefer a one-time purchase or prefer not to set up an additional account. Let me know if you have any other questions about it!
Hey there, thanks for asking! Surprisingly... Not yet! I have some slashes in my other effects packs: Super Pixel Effects Pack 1, Super Pixel Effects Pack 2, and Super Pixel Fantasy FX Pack 2.
I'll add swords and slash effects to my idea list for the Gigapack, so you can expect to see some arrive here in the future!
It should be compatible- What I'm seeing says that you can upload images and use them in your Scratch programs. I'm not sure on the specifics of loading and playing an animation, but I would guess it is supported.
Hi there- Yes, you can use them wherever you like provided you give attribution according to the license! That can be in a credits section, in a description, or however you need it to be to make it work. I haven't heard of PenguinMod specifically but the assets are designed to be universally compatible with any engine.
Thank you! These tilesets are currently in an older format which requires you to parse the texture atlas metadata, as the spritesheets do not have aligned tiles. However, you can drag/drop the individual tile PNGs into Sprite Fusion and it will be able to import the pieces which are multiples of the tile size.
In the future, I'll update this asset pack to use my newer spritesheet format, which will make them much easier to use. I have more tilesets here which are newer!
Hey there- With a lot of work, probably. I've never worked with the Game Boy, but you'd have to process the tileset first to make it compatible with the limited color palette. This tileset also uses 16x16 tiles, which are a little big for the GB's small resolution, but it's not impossible. I'd recommend creating a tileset from scratch for that purpose.
A lot of different inspirations! Some of the tilesets were made before I kind of nailed down my style, which is SNES-inspired. You can see some Megaman influence, Metroid influence, DKC influence, and more. These tilesets were initially released as separate products over a series of years, and then I bundled them together later on.
Hi there! The GDM version's tiles are identical to the itch version's tiles. There are no north/south/east/west corners. By definition, the corner tiles may only be northwest/northeast/southwest/southeast. The directions refer to the two compass directions the corner faces, and those four corners are included.
This tileset is using my old export format- At some point I will come back and update this tileset to have a better / more usable structure, as I realize the tiles are currently difficult to use in tile-based editors (e.g. Tiled).
Hey, thank you for the suggestion! I hadn't considered that, but as this is definitely my largest asset pack so far it might be a good idea. How would it sound if in addition to the complete download, I started adding zip files for just the new stuff in each pack, and kept the last three available? So like, if 1.7.0 was just released, then there would also be "New in 1.5.0", "New in 1.6.0", and "New in 1.7.0" zips, just for the paid version? I don't want to cause confusion in the download section, but if I label them clearly enough it might work.
Hey there, check out the asset list for the dimensions of each asset: https://untiedgames.com/files/gigapack_asset_list.txt
The animations are provided as PNG sequences and are designed to be played at 15 FPS. I will update the asset list in the future to contain info on number of frames per animation. PNG spritesheets for each animation are also included.
Hey, that's me! Thank you for enjoying the Speed Spriting videos! I would do more, but it's a lot of unpaid work to do all the video editing + commentary, plus music, thumbnails, etc. Instead, I've been refocusing on building my pixel art business and making games, with infrequent check-ins on Youtube. Recently did a devlog video for the new version of my game. I'm really glad folks enjoyed the pixel art time-lapse videos though- Maybe they can return in some form someday.
No frogs/toads in this pack right now, but I do have several monster packs: https://itch.io/c/276387/wills-pixel-characters
If I have an idea for a frog/toad-themed effect, I'll be sure to add it!
























































































