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(4 edits)

← Day 4

Day 5:

Another slow one. Huh, not too much productivity lately. Doesn't help that there's a festival in town right now. Oh well, tomorrow I'll brew some extra strong coffee and put in some extra effort.

Today I pulled some more quick static objects into the game, and implemented "dynamic" shadows. Outline shaders, yay! I'm like, the worst ever at shaders, so this was a fun challenge to tackle. Then I decided to tackle another challenge, that of a textbox/dialogue engine. I looked through ready-made ones, including this one made by a friend (v4 of that engine was what I used in LoX1!), but ended up writing my own super simple one without any unnecessary bells and whistles. So that was god damn miserable, seriously, typewriter effect + good linebreaks suck fun.

Shadows (poopy gif, sorry!)Dialogue engine test, as creepy as ever

I'm sure tomorrow will be great! Also, thank you all for the great comments so far β€οΈ

β†’ Day 6 + 7