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.GHOST remember me when i am gone

A topic by PersonaBlack created Jul 31, 2018 Views: 393 Replies: 12
Viewing posts 1 to 14

Was browsing the game choices this weekend and fell in love with this cover immediately, 

The cover actually feels like the inverse of another game I did recently 'Vicious' and is a really good opportunity to do the reverse of its theme of nihilism.

The main focus will be narrative over gameplay, but the world will have a tight puzzle box set up with minor survival horror elements. You're mostly looking for fragments of your  memories in order to come to terms with your own death and existentialist dread, while simultaneously being chased by the metaphor monster which represents ___________ spoilers.

at the moment the player has floating movement for navigation, and one of the first upgrades will be a familiar that can attack and move separately from you to reach places you can't

I love your art here! This is looking seriously stunning so far, and I'm intrigued by the premise!

I like the aesthetic so far. Really matches the cover.

This will look amazing!

thanks very much everyone, the support really does mean a lot. 

slowly moving forward with level design at the moment,  there's a bit much to the scope of this so the version made for the jam will probably use a lot of stills for the memory scenes in order to make the date. The story isn't going to get to overly deep, I'm not a strong writer and other people have done this subject better already, so there's going to be a lot of emphasis on visuals to compensate.

and yes the game has colors ;p i'd actually like to use them in some way for problem solving is time allows.  Also up for suggestions on some cool feature linked to the players death, like maybe a small randomized maze you have to escape to return to the game?

Small weekly update, most of the map is set up for the first chapter, since the game is a bit large I'm going to focus on getting to a really good continuation for the story. Also having someone compose some music which going pretty smooth so far.

green areas are chapter 2

small update, maps about 100% along with the opening cut. all that really left is 4 short cut scenes and adding a few enemies. things are going so smoothly that after releasing part 1 at the end of the Jam I'll be jumping into yuri jam with a much bigger project I've been wanting to do for a while.

also have the main characters outfit designed, it changes tone to match the mood on the room. She had more animation originally but it felt more like a fighting game sprite, her stillness works better for the feel of the game. side note, 'she' needs a name, open to suggestions.

and added a pretty cool puzzle along with the typical item hunt, it's nothing  on the level of old silent hill games but it's original and matches the game. 

She looks like a Sofia to me. (Sophia??) 

My initial thought is "Esther", probably because it sounds like "Esper".

The name should match the story some how. Have you tried ?

for progress puzzles are 100% and there are now 3 enemies and a sorta boss, and a weird combat mechanic. trying to knock out the memory scenes by the weekend.

So I actually really like the name sophia, but there already a sophia/sophie who's a main character in next months project ;) Will keep esther in mind, the answer to your other question though is yes, name meanings come up a lot in the next game so if you pay attention you'll be able to figure out which girls aren't human really fast. 

This one kinda plays more with tarots, the lead is 'the queen of pentacles' 

Chapter/part 1 is 100%, just need to adjust a few small things found in testing, maybe a full upload tomorrow? I know the jam has been extended but the plan was to start another game in a few days so maybe the extra time could go to beta testing and fixing things in the game.

alright, part 1 is done, ready for download 

obviously would love any feedback regarding the project, really need to take a break from it for a second, working on a game daily that's supposed to be depressing and real takes a bit out of you... so the next game will probably have dancing cats....

I enjoyed this. The art and music are amazing. Sadly, the controls are a bit awkward.

It's quite difficult to do precise movement - this could maybe be rectified by having her take a second or so to reach maximum speed? Also, the rate of falling isn't consistent - when going left or right you fall more slowly than when standing still. This might be intentional, but it feels awkward.

I'd appreciate a Linux build when you get back to this. Looking forward to seeing more :)