Was browsing the game choices this weekend and fell in love with this cover immediately,
The cover actually feels like the inverse of another game I did recently 'Vicious' and is a really good opportunity to do the reverse of its theme of nihilism.
The main focus will be narrative over gameplay, but the world will have a tight puzzle box set up with minor survival horror elements. You're mostly looking for fragments of your memories in order to come to terms with your own death and existentialist dread, while simultaneously being chased by the metaphor monster which represents ___________ ...no spoilers.
at the moment the player has floating movement for navigation, and one of the first upgrades will be a familiar that can attack and move separately from you to reach places you can't