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TTIO

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A member registered Oct 18, 2016 · View creator page →

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Ah, man, that was great. Played it through twice in the end, firstly during Strawberry Jam 3, and secondly after the commercial release. And I earned enough to buy a mansion in one day using this one weird trick! :p

Thanks very much ^^

That's a pretty good score! I think the max is something around 1500, but you've gotta master that bit where you're doing both the mash/rotation and regular keypresses in the middle for that...

And yup! We're planning for it to be very literal :p

Thank you for the kind words :)

The fact that the focus is on gameplay is largely a function of me picking a thing that I'm good at (making controls feel good) and running with that, plus the fact that Cimche was bogged down in schoolwork :(

I'm glad to hear you enjoyed it though. The feedback thing sounds easy to implement and worthwhile, thanks for the idea ^^

And yeah, the two-handed thing was intentional :3

Which version did you package it with? 

I actually hadn't seen that before, because this is the first game I've had this issue with. Based on that post it might be because I've recently started running games in LXQT, which is a very lightweight environment but I don't think it has hardware acceleration.

I'll look into it, thanks :) 

Pretty fun. Controls are a bit wonky in places (I found that I had to hold the keys down for longer than usual else it wouldn't always register), but still pretty enjoyable to play. Some key that allows you to drop to a platform below you would be good.

Also, whilst I get the whole putting males as perverts thing, it can send the wrong message. It'd be good to have a mix. (something something politics something something male rape - I'm not trying to look into it too much, but others might, so I think it might be better to nip that in the bud).

This isn't working for me - does it require a specific version of love?

This is my traceback:

$ love AlienDreams.love
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock
Error: main.lua:290: attempt to index local 'tile' (a nil value)
stack traceback:
        main.lua:290: in function 'isSolid'
        main.lua:276: in function 'collideTilesHorz'
        main.lua:201: in function 'updatePlayer'
        main.lua:135: in function 'update'
        [string "boot.lua"]:464: in function <[string "boot.lua"]:436>
        [C]: in function 'xpcall'

Thank you <3 <3 

I'm glad you enjoyed it! ^^

The plan is to add more tracks, as well as... Distractions :p

Sadly, both myself and CIMCHE had difficulties during the jam, so we didn't get as much done as we wanted :(

Any word on those "gamebreaking bugs"?

Very cute! Shame we couldn't see the "test run" :p

Heh, just trying to make use of both halves of the controller ^^

Practice mode is very similar to normal for now, it just means that you don't have the crowd and lights. The aim is that it'll be the only way you can get the sex scenes in the final version, but that one (or maybe three) mistakes will be an instant game over.

As far as I could tell there weren't multiple endings, which was a real let down because the game info implies that there's a way to escape. The plot itself was still good though, I enjoyed playing :)

It was a little unclear how to score "points", but I got the euphemism :3

Enjoyed this. Very much saw the ending coming, because I've seen the series in question ;)

I umm... May have cheated on the crane game and just shoved everything outside instead of just the plane parts :p

Hey, this is marked as windows/mac/linux but only contains a windows executable. Please either make mac/linux executables or mark it as windows only :)

Really enjoyed it, super fun to play. Wanna give me a hint on the mystery opponent? :p

Do you end up sucking if you fail to woo any one of the three?

Unfortunately I'm getting some screen tearing issues with this build. It looks like the images aren't being updated until I force an update by dragging the window around. I'd love to play some more if you're able to fix this :)

(Running on Linux)

Hi!

This is marked as available for windows, mac and linux, but in actual fact it will only run natively on windows. You should either make mac and linux executables or mark it as windows-only.

This sounds really cool. I definitely want to try to play it at some point.

(1 edit)

Short but sweet. Really enjoyed it.

Is this considered complete? Slightly more in-depth dates and the ability to go on multiple dates without restarting would both be really great features.

I'm glad you've enjoyed it so far! All the best stuff will come when CIMCHE gets the lewd art in progress though - I'm just building up the bit that that's meant to distract you from :p

Hehe, cute and full of references, I loved it :3

Hey, so I just picked this up today and had a quick play around with it. I'm really enjoying it!

There are a few minor issues I've had:

  • Sometimes when you destroy stuff, the coins go into the landscape. You can still pick them up due to the very large range for pickups, but it looks very odd.
  • When running at higher resolutions, it's very obvious that some of the assets are low-resolution. This is presumably intentional, but having an internal scaling thing that interpolates or some higher resolution assets would definitely help make things look better.
  • Using kb + mouse, when you press space to continue to the next bit of conversation it fires the gun as well.

I look forward to any updates ^^

Sadly, no, there aren't any options for that kind of thing. I need an artist in order to do much more on this program, including things like eyes and patterns, but I've not found anyone :(

I enjoyed this. The art and music are amazing. Sadly, the controls are a bit awkward.

It's quite difficult to do precise movement - this could maybe be rectified by having her take a second or so to reach maximum speed? Also, the rate of falling isn't consistent - when going left or right you fall more slowly than when standing still. This might be intentional, but it feels awkward.

I'd appreciate a Linux build when you get back to this. Looking forward to seeing more :)

I enjoyed this a lot. The plot is meted out in an interesting way that keeps things moving.

Two small things that would improve it imo:

  • If the player sprite had transparency on it, the middle room would look better.
  • If you can work out how to get the music into the game proper, that'd be awesome :)

Thanks for making it!

Really love it. You made the gameplay really interesting, if simple, and it's a lot of fun to play ^^

Simple and enjoyable :)

Yeah, I wanted more but I was struggling with spawning them. Future plans, maybe.
And it's meant to be a shmup without shooting - I was originally planning to put in enemies that shoot, but I never got around to it ^^;

Thanks for playing!

Simple but enjoyable ^^

And the character pushes all my buttons, unf <3

Missing libjvm.so:

On launch, the script can't find libjvm, and so fails. The problem is that the jre directory hasn't been copied correctly, at least for the linux install.

Workaround:

For the current version, make sure you have opendjk-8-jre installed and then do the following.

cd ~/.config/itch/Tales\ of\ Androgyny/Tales\ of\ Androgyny\ Linux\ v0.1.28.0/
rm -rf jre
ln -s /usr/lib/jvm/java-8-openjdk-amd64/jre/ jre

That's really weird. Hopefully the new version will fix these issues - I did a super quick test on my flatmate's laptop but the rewrite isn't complete yet.

Thanks for the offer - I appreciate it ^^

What do you mean by nothing is clickable though? Only the tabbed window on the right should be interactable.

Don't worry - I'm just glad you enjoyed it ^^

Currently I'm taking a break from this to focus on Fursona Creator for a bit (because that's had so little attention for so long now), but I'm hoping to get back on it soonish.

And thanks for the Mac fix - the engine doesn't actually produce a 'proper' mac build, it just assumes that the linux commands will work on mac as well. I'll update my push script to fix it and open an issue on their github ^^

Ah, that's a shame. I guess I'll just have to use a single monitor system for this. Thanks!

Hi! On dual screen systems the game currently positions itself in the middle, meaning that it's split over the two screens :s

Do you know how to fix this? This is on Linux, btw :)

"Big pointed sticky squirty puppy" <- perfectly describes me :p

Hehe, fair enough. Still, I enjoyed it ^^