Simple but enjoyable ^^
And the character pushes all my buttons, unf <3
On launch, the script can't find libjvm, and so fails. The problem is that the jre directory hasn't been copied correctly, at least for the linux install.
For the current version, make sure you have opendjk-8-jre installed and then do the following.
cd ~/.config/itch/Tales\ of\ Androgyny/Tales\ of\ Androgyny\ Linux\ v0.1.28.0/ rm -rf jre ln -s /usr/lib/jvm/java-8-openjdk-amd64/jre/ jre
Don't worry - I'm just glad you enjoyed it ^^
Currently I'm taking a break from this to focus on Fursona Creator for a bit (because that's had so little attention for so long now), but I'm hoping to get back on it soonish.
And thanks for the Mac fix - the engine doesn't actually produce a 'proper' mac build, it just assumes that the linux commands will work on mac as well. I'll update my push script to fix it and open an issue on their github ^^
Very cool. My biggest complaint is the non-working save system (though you did say that, in fairness). Also, on my first attempt I got to the secrets play and it just... Stopped? Not sure if that was just it being unfinished?
Worth waiting for a Linux build. Thoroughly enjoyed it :3
Two small issues with controls: I didn't seem to be able to advance dialog (when I reply) with the keyboard, which resulted in an awkward switch between kb and mouse, and the movement system meant that sometimes I walked into pillars ^^;
I hope you make a sequel or expand on this more - it was amazing :D
So this worked, but it's now saying that it can't find libjbig.so.0 because it can't find sdl2-image.so (same error message, just replace the old so filenames with these ones). Could you try doing the same thing to all of the other libs in the directory?
Definitely planning to continue - the original plan was to have questlines (around the length of Scree's) for Scree, Truce and Steff. I just ran out of time :(
I've got a bunch of other sidequests and smaller interactions planned too (grinding on a stranger on the dance floor, for example).
I'm not sure if a run button is doable, sadly, without digging into the engine code. It's one of those engines that's very limited in scope, but good at what it can do.
Glad you enjoyed it!
I don't even get that long stacktrace - just the error:
Error: (load) unable to load compiled module - libsndio.so.6.1: cannot open shared object file: No such file or directory: "/home/ssharma/Documents/nsfw/Games/Strawberry Jam 2/strawberry/sdl2-internals.so"
For the linux build, it's very unclear what to run. I'd advise:
The game itself is good, but the 'reward for failing' mechanic that is so common in games like this really needs to stop being a thing. Doing well means you see fewer sex scenes: so why would you do well?
This is great! :D
I particularly enjoy the fact that moving to a place that someone is looking is the only way to pass some of these puzzles (people that keep turning around, for example) due to the fact that you move before everyone else. You're basically purposefully exposing yourself :p
Depends on what you want to make - the more already-a-genre your project is, the more likely there's an engine suited to it already. If you're okay with the coding aspect, LÖVE is indeed meant to be very good but I'd also suggest Godot. Godot has a drag and drop interface but you have to use their IDE. There's definitely less coding than LÖVE though.
You're welcome to send me a message on Discord/Telegram if you decide on Godot and need help (it's my go-to for games most of the time).