Yeah, this would massively improve the overall ecosystem.
As an added bonus, this means that developers that are already using patreon + itch can start supporting diffed builds, reducing the strain on end users as well as itch's servers. This is useful for game developers in general, and not just NSFW developers :)
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On linux I can't see anything on screen, and get a bunch of these in the log:
~/.net/TheHypnoShop/7MQCSiqQK5kvHuGweSzGj6eWXe0hQ1E=/images\bg.png
I think you've hard-coded the path separator for windows, as it's trying to load images\bg.png when it should be trying to load images/bg.png.
If your library has a path separator variable it will account for this. I think you're using .NET? In which case this should fix it: https://docs.microsoft.com/en-us/dotnet/api/system.io.path.pathseparator?view=ne...
I enjoyed this - small and focused, the difficult ramped up in an interesting way, and the graphics were nice and clean :)
One small thing - it'd be good if you either added mac and linux versions, or just popped the DOME executable in the same directory and marked it as all three platforms. Makes it far easier to launch from the itch app!
Randomly found this while looking for board games. Pretty fun, though I kept dying trying to get the 15 prisoners for Satan :p
It would really improve things if you could see how many cards are in your discard pile and deck, as well as some better explanation of why you draw more or less cards each turn (I think it's related to events?).
Thank you for the kind words :)
The fact that the focus is on gameplay is largely a function of me picking a thing that I'm good at (making controls feel good) and running with that, plus the fact that Cimche was bogged down in schoolwork :(
I'm glad to hear you enjoyed it though. The feedback thing sounds easy to implement and worthwhile, thanks for the idea ^^
And yeah, the two-handed thing was intentional :3
Pretty fun. Controls are a bit wonky in places (I found that I had to hold the keys down for longer than usual else it wouldn't always register), but still pretty enjoyable to play. Some key that allows you to drop to a platform below you would be good.
Also, whilst I get the whole putting males as perverts thing, it can send the wrong message. It'd be good to have a mix. (something something politics something something male rape - I'm not trying to look into it too much, but others might, so I think it might be better to nip that in the bud).
This isn't working for me - does it require a specific version of love?
This is my traceback:
$ love AlienDreams.love
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for -1, skipping unlock
Error: main.lua:290: attempt to index local 'tile' (a nil value)
stack traceback:
main.lua:290: in function 'isSolid'
main.lua:276: in function 'collideTilesHorz'
main.lua:201: in function 'updatePlayer'
main.lua:135: in function 'update'
[string "boot.lua"]:464: in function <[string "boot.lua"]:436>
[C]: in function 'xpcall'
Heh, just trying to make use of both halves of the controller ^^
Practice mode is very similar to normal for now, it just means that you don't have the crowd and lights. The aim is that it'll be the only way you can get the sex scenes in the final version, but that one (or maybe three) mistakes will be an instant game over.