Landed in this version after having a ton of fun with Strive 1. This is coming out better in basically every way, amazing stuff. As expected from WiP though, a few rough edges here and there though nothing deal-breaking, for sure. Shining a bit of a light into some of those edges I myself ran into. Not sure how the overall feedback loop is going so could be some of these are well known or intended.
- Authority and Fear
This stat is mentioned in a few places but I’m GUESSING it’s not implemented yet? I couldn’t find it listed anywhere and am not sure what it supposedly does. I don’t recall the tutorial messages mentioning it. It’s also one of the very few things linked to the Fear status but I also couldn’t see a reason to bother with it during dates.
- Stat Growth
It’s unexpectedly tricky to build up stats for servants which are not part of your battle party. I get the expectation that if I have a servant working on collection jobs all the time, that’ll build up the Physical so they can access
Worker
and laterForeman
but that doesn’t seem to be the case. It looks like I end up having to try and build them up through dating anyway. I had the same experience trying to build up other stats. Upgrading seems to give no Wits so it’s hard to make a dedicatedEngineer
and I think that through a couple of playthroughs I ended up never making aGeisha
because the people on Service just wouldn’t build up charm and I had other stuff desperately needing dates to work on those myself
- Selected action skill hard to identify
Minor one but easy fix here. On the combat screen the currently selected skill has a faint grey overlay but it’s a bit too faint. It’s hard to tell exactly what you have selected at times
- Social skills
When you click on a social skill, it then waits for you to give it a target. If that click was accidental there is no easy way to cancel the skill, just clicking it again won’t work. You need to get creative about it, which can lead to unintentional activation anyway.
An indicator on the servant list that the servant as already acquired Obedience in any given day would be quite helpful. Can get a bit harder to manage when you’re managing more servants
- Popups active when they shouldn’t have focus
I had one instance where I noticed this. I guess I was lucky that the game didn’t seem to get too confused about it. When opening a chest, the new overlay pops up telling you of what you got. I then hit
2
on my keyboard and it closed the original chest decision popup. The rewards popup was still there and I think I did properly get the items.
- Master pronouns
When you unlock
Master Acknowledgement
for a servant, you can go into customisation to change it. From what I understand you need to do it for each one. A suggestion on streamlining this (though maybe this is how it’s supposed to work?) is making use of that field on your master’s customisation tab to set a default. So the way this would work would be that each servant has their internal default value (shoutout to mewstress; that pronoun alone dictates my first servant is ALWAYS a catgirl) which they use if they don’t haveMaster Acknowledgement
. If they do, they read from their own custom pronoun field which is blank by default. If there’s nothing there, they can read from the master’s custom pronoun field for the customised default.
There are still a lot of instances where you’re not addressed correctly, particularly regarding gender on custom events and some dialogue with NPCs always assuming you picked male. This one I’m sure is known (and expected at this stage, tbh) and will be a bit of a pain to cleanup.
- Secret Classes and Races
When checking “all classes” for a character it won’t show race specific classes. I spent a while thinking
Druid
was a main quest unlock after not seeing it in my second playthrough. Having a way to know about these would be nice to get players interested in exotic races.
- Progression and resources
This is probably going to be a tough one to sort out and I don’t expect it to happen for quite a while. Start of the game is very dependant on money but the Service job doesn’t seem to kick in until quite a while later. This more or less forces the player to focus martially for the beginning of the game, you need to be clearing dungeons to make the money through selling captives. This issue could, perhaps, be alleviated if we could have more servants but at the start of the game you don’t really have the time to go after the required resources to upgrade. It feels a bit late until you can have this freedom and start diversifying your play and by that time, maybe you still feel that for a lot of materials, your best option is to just grab them from dungeons anyway. Throughout the main questline, combat IS quite central so it IS good that the game nudges you toward getting some martial prowess but I feel that collection and service need a bit of a nudge. Crafting jobs end up getting the shortest end of this stick because it’s massively late until you can get started on them beyond quick jobs to satisfy repeatable quests.
A bit annoying to have to try and make sure you have the right tool for the job. MIGHT make the UI a bit hard to sort out but it would be handy to be able to give characters multiple tools so you don’t “oh, dang it… no, he has the axe, this needs the knife…”
Farmer
gives bonuses to Farming. In this context does farming mean “collecting grain” or does it mean “jobs which use a sickle”?
- Sex Skills
Sometimes you’ll get offered a free sex encounter after a Date which is pretty great but if you didn’t check what skills your companion had before initiating the date you can’t really find out what your servant would need sexual training in during the date. Just having a way to see their skills would be good.
And I guess this is already a way extended list. As mentioned, this is mostly QoL/polish stuff and, at this stage, it’s expected that there is a lot of polish to be done. Regardless, the game is already looking great. It’s taking a lot of what was good in the previous title and making it better. The big combat overhaul is a massive difference, the guild work is interesting and the storyline is way more involved. Just the prologue feels as long as basically the entirety of Strive for Power. Eager to see what comes next