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ChrisOwens68

132
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4
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28
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A member registered Jul 02, 2021

Recent community posts

Added items to guild shops, added quests, starting to edit dialog

v0.2.4a Changes to wings on beastkin/halfkin bird and added unique icons to new races

v0.2.4 for Conquest v0.8.5a - Still needs a little work. Positions is 100%. Races needs new Icons and some paperdoll work but is otherwise finished. New Traits module adds Perfect Traits for new character creation. Body Parts is not working as intended, however it does not give errors and sets up the framework for save compatibility later.

Small update. Moved Ribbon to Head slot and changed Chastity Belt recipe and price to be more compatible with Functional Chastity Devices (S2Ch). Put revamp_items later in the load order for the SfCRevamp price.

This mod is not current. I do have parts of it working that I am playtesting. Positions was working until the consent changes in Conquest 0.8.4, hopefully it just needs minor changes for it to work again

Some changes to revamp_skill for new Mentor master skill, Shaman skills and skill that use Lust.

Just uploaded a stealth fix. Same version number.

Updated to v1.6.1e. A few minor fixes and added Deepstone combability for Conquest Tweaks Dungeon Expansion users. See changelog. Not verified for Conquest v0.8.4

Updated to v1.6.1d. Added staff specific encrustment to Master Staff, updated paperdolls, and added obsidian back to tool and weapon handle material

Updated to v1.6.1c

Had to reupload due to a typo

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I found it, I missed a quest. V1.6.1a has been uploaded. Existing Workers Craft Tools Easy quests will need to be forfeited, but new ones should be good

Did you start a new game or is this on a game saved with a pre v1.6.1

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Significant update for Conquest v0.8.3. Not save game compatible 

Yes, with 0.8.2a. I have a big update that I am releasing with 0.8.2b, which should be in a few days.

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The last version that SfCArics was compatible with was 0.7.0a. There were changes made to the character generation system in the main game and I am having difficulties getting arics_body_parts to work with them. Technically arics_positions still works, and I have a working version of arics_races but I haven't released it.

It does not, but I am currently working on it and should have a working version out soon. 

Updated to v1.6.0b for Conquest 0.8.0a and a few other changes. See changelog.

Updated to v1.6.0a. Most of the changes are to equipment for Conquest v0.8.0

Yes, SfCRevamp is compatible with Conquest Tweaks. I use most of the Conquest Tweaks mods when I play.

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Lots of changes in v1.6.0. I added elemental bonuses to various mage classes. Added spells to Priest, Bishop, Alios Champion and Freya's Priestess. Increased damage of most AOE spells. Added ability to Hide in Medium Armor. Made most of the skills that used charges or had use per day restriction to unlimited use. Vanilla Armor and Shields no longer show up as loot. Vanilla Shields no longer craftable. For crafting, changed Part Material Rods and Handle values.
These changes will only effect newly crafted items and newly acquired classes. 

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Updated to v1.9 Some additions and tweaks to revamp_item and revamp_equipment. Marriage_and_more is now working and allows you to complete the marriage quest multiple times.

Updated to v1.8g - Hotfix for bugged revamp_items

I found the issue. Will upload fixed version soon

What errors are you getting in the log? (also, if you are on the discord this would be easier there)

None of the mods in SfCRevamp have any dependences, not even each other. Equipment, Items and Jobs are the only ones that add icons. It looks like an issues with unpacking/unzipping the mod or an installation issue. After the mod is unzipped it should be placed in the mods folder. The path for that is c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods. You mods folder should have the unzipped folders for the mods you are using. For example, for revamp_equipment the path is c:\Users\USERNAME\AppData\Roaming\Strive for Power 2\mods\SFCRevamp\revamp_equipment 

It appears that you are using the wrong version of the game and/or mods or you do not have your game and/or mods set up correctly. I am currently using game version 7.2b, Conquest Tweaks v4.2.6 and SfCRevamp v1.5.8f with no issues

Updated to v1.8f. Fixed a problem with Fighters Guild Gear Supply Hard. Removed enhanced mace headed weapons from blade material section

Looking at the 0.7.2 change log there shouldn't be any issues.

I'm not sure, I've never done that. It's kind of out of the scope of this mod. You might try staring a new topic or asking on the discord channel

That's more of a placeholder since Lilith isn't in the game yet.

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When you unzip/extract the mod you will have a folder named 'SfCRevamp_vXYZ'. Inside that folder is a folder named 'mods'. Copy and paste mods folder into %appdata%/Roaming/Strive for Power 2. This makes the path for the mod '%appdata%/Roaming/Strive for Power 2/mods/ScCRevamp'

If you extract ScCRevamp_vXYZ into the 'mods' folder then the path would be '%appdata%/Roaming/Strive for Power 2/mods/SfCRevamp_vXYZ/mods/ScCRevamp' which would be incorrect and would cause issues.

I'm not sure from this description what issue you are having or what you did to fix it.

Reuploaded v1.5.8e due to typo in revamp_items

Updated to v1.5.8e Should work with Conquest 0.7.1c  There was a change in formatting for the jobs script. Also some updates to prices in items.

I think I fixed it. Download the new version 1.5.8e and let me know. 

I will look into it. SfCRevamp is only been tested up to 0.7.0a, but it sounds like there are some issues I will need to work on with 0.7.1

The last version of Conquest that I tested it with was 0.7.0a.  0.7.1.x has been too buggy for me to test with.

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What version of the game are you playing? What mods are you using and what versions of those mods?

What version of the game are you playing? What mods are you using and what versions of those mods? I would also need to see the error log.