Just general info on my content and where it's going for the future... plans, strategies, activites and watnot.
I'm going to be binging "Sir draws a lot", reverse engineering art and stuff for a few months and then it's back to some nsfw games for me!
Until then I'll probably drop a few more sfw games just to keep the muscle memory fresh and to have fun!
and maybe I'll do a few animation memes on my youtube channel for a bit of practice as well...
Now I'm sorta messing around with a NSFW Prototype where you will manage a kingdom of servants as you try to dominate the globe!
It's a Rogue-Like city sim with light Text based elements.
The random generation system is looking pretty good so far... I guess we'll see if it pans out.
It's not gonna be like dwarf fortress.. more like a simpler version of civilization... I wanna keep it pretty causal!
This is sort of where I am right now with the prototype, If things look good I plan to introduce random and fixed text based events where you can choose 1 of several options for different outcomes ;) the options will be based off what ever race you've picked and what ever kink you've picked for that race...plus maybe some generic ones for all like fight, flee or submit................
Development looks ok right now but... my experience with sims is pretty light... If I hit a wall too hard I might have to go back to the drawing board...
Wood Stone Food Sexual Energy Normal Pop Slave Pop Prison Pop Exhausted Pop
I'm practicing art and animation on the side so this may not be as fast as previous projects...
If your curious about my level... which is novice... you can see it on my twitter account @YoloDragoon
I reckon in about several months or a year I'll upgrade from text based NSFW games to visual NSFW games... I hope...
I also have a youtube channel where I will mix composed music with animation... its pretty easy to find...
Anyway when I get 100 browser plays on the Prototype "Age of Pleasure" I'll choose a random follower and you can put one of your ideas into the text based events!... Doesn't matter if its naughty or nice!
I might change browser plays to views when launching... not sure... anyway no scat, lolli or gore.
Ok... as hard as it is for me to admit... AOP is kinda built on spaghetti code... but hey it was my first try on a sim game... I might have to abandon it and go back to the drawing board... maybe a full text city sim would have been better... oh well... I might prototype some more naughty builds and see what I can get running...
Ok... the card draw system looks good and so far the enemy attack system is working out fine... I hope I can have this up here in 2-3 days but something unexpected always comes up with programming... anyway I think I may use a YCH commission meme with this one... i.e. if people want to they can pay to have their OC's as enemies or playable characters or as card art... i'm sure all will go well... this isn't the first time I've done a card rogue-like... more like the forth or fifth time...
I've done some work on the over-world and when it's done I'll release the game into early access and start rolling out updates regularly.
I plan to have to have multiple characters to choose from in this game as well as classes that can be selected for each them... I might class lock some characters... maybe... each character will have one line of character specific cards and each class will have 3 lines of class specific cards, their will also be a bunch of neutral cards such as "Slap" that can bu used by all characters and classes.
The classes will be based off kinks such as vore, inflation, transformation and what ever else I can think of...
Things so far are going pretty smooth when it comes to programming and I have high hopes I can make this game into something truly great!... Well I hope...
Since you're treating this thread as a devlog, why not move it over to the other devlogs?