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Sinathir

Raising sim / survival game inspired by Princess Maker. · By QuentinWH

Bug reports Sticky

A topic by QuentinWH created Oct 20, 2022 Views: 6,923 Replies: 299
Viewing posts 81 to 98 of 98 · Previous page · First page
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Hey, firts time here, so i find this erro with the wolf as party member tring to use the item menu in combat.

The error

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Thanks for the report. I fixed the issue. 

I will release a patch at a later date, since I don't think this is a progress stopping issue.

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So this may be some nitpicks but, i can't use the oven in Soung house, despite having bought the "use oven" in Sougn Favors tab.

Also i think that the first letter of the alchemy bench should be in upper case:

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Thanks, fixed both issues.

You don't have to bother reporting gramatical and other text related issues, since the game is full of these and will need a full text check at some point anyway. Still, if you report them, I will fix them.

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ok man, just wanna say that the game is awesome, depite having to grind so much, keep doing the good work.

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ei, i'm sorry if i'm being annoying for reporting these bugs and errors each day that i find them. I'm doing in this way wile i'm playing so i don't forget to report them. 

So saing this, i think that the trader in riverstone and the kobold shop that sells stone and wood is in some kind "linked"?  

Like if i sell fish for the kobold one, them go in riverstone, and talk to the trader he will also sell those fish for me.


The only difference is the Discont Rate. (sorry for my bad english, i'm not a native english speaker) 

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You can "spam" this topic as much as you want. Every bug you report will help me make the game better. It doesn't matter if you post one very long post, or multiple short ones. 

As for the shop, I accidentaly gave these two the same ID. It is now fixed.

When i try to fix the water wheel this error occur, and this box appears. After the text (7 days later)

ok now it's working fine. The bug is not happening anymore.

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There was and issue with the water wheel. It was using parts the old upgrade system. I fixed it. Thanks for reporting this.

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Hello it's me again. If i try to recruit Roman the game will crash and show this: (I have the flavor and the skill Charismati girl btw)

 

I found a exploit with the quest (Tax the abe). I can tax multiple times the same person by just talking with Petrus. Sadly i can't finish the quest either, i find it ironic.        It works like this:

1- Be with the initiate clothes and talk to artisans (Marcus as example), ask about the quest "tax the abe". 

2- Then go talk to Petros (he will repeat the same dialogue as when he gave you the quest) 

3- Repeat 1 = Infinite money glitch

I'm 100% sure that you all ready know this. When i drive the motorcycle, the sprite will change to the default one, like the girl will be with a pink outfit and a red hair, indepedent of the clothes and the color of the hair that the mc is currently wearing.

other things that I don't know if they are intend as part of the gameplay mechanics or bugs; 

Billy is not selling rope anymore, and i can't finish the Well construct (because i use all the rope i find with shortcuts)

 I don't know where to find animals and i can't find no one selling them, not even Billy. (i have the barn constructed)

I can't use the "Old fridge" despite having, Basic eletrical and Steam Power generator (I think this one is not implemented yet)

btw why there is a BunnySuit in the game? (I know that you add it because you want but, the mc is 10 year old when the game start, and why did you put PDEF: 25 in it?)

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Thanks for all these bug reports. It really helps.

Crash while recruiting Roman has been fixed.

I did some shufling and fixing around and the "Tax the able" quest worked for me now.

Driving sprite is "supposed" to work like that. I will make them work like other character sprites sometime later, since editing those sprites takes quite a bit of time.

Rope is meant to be a rare resource. There is a recipe but it was disabled for some reason. I put it back in. You will learn the rope recipe with "Basics of survival".

Billy should be selling animals. You need to have the barn built and you need to have 10+ relationship with him. I did some editing to those conditions since there was also a minor mistake that prevented him from selling the animals if you had the quest for buying him a new shotgun.

Electricity upgrade was broken. I fixed it and now you should have 25 energy storage together with a basic windmill. The fridge should now work too (Interact with the storage box to install it)

Bunnysuit was supposed to be something like an easter egg / joke. When it was added, it required really high stats to trigger that quest so it would take you several years to actualy get it. I didn't update that quest in some time so it is easier to get now. I will be changing the requirements in the future.

Again, thanks for these reports. I will upload new fixed version shortly.

Thanks for clarify my doubts, so i think i can't buy the animals because i have this quest from billy, and can't make rope because the recipe is missing, well as you said  "it was disabled for some reason". Thanks anyway.

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Version 0.40.2 , which I uploaded few hours ago, should fix all of that. Download it, overwrite your old version and your old saves should work fine and those problems should be fixed. Billy will start selling animals and you should get the rope recipe, together with the working fridge and other fixes.

As for the suit, there are other outfits that work like you proposed. You can't wear them if you are too young. I just never got around doing the same for the bunnysuit, plus the sprites are already in the game. In the future, the suit will be most likely removed and it will stay as a reward outfit for finishing the game in certain way.

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Well talking about the bunnysuit again, you can prevent the player from buying the bunnysuit from the tailor, like make that she simply doesn't sell it for the mc, because she is not old enough. i will stop talking about this topic because is a neatpick of mine. Well i will make a review of the game when i finish it. i know that Sinathir is not finish yet, also i need to test orther skills that i didn't choose. maybe i will do a tierlist about the skills that are available at the start of the game, and the ones that you can get from the mutations and the karma mechanics.

Eae, here is a list of Errors and bugs that i found:

1° If you press F12, and press Continue the game bugs out.

2° Now that i have more rope i understand why i don't have a rope in this shortcut. It's broken, i can't use it, and now i can't retriever either.

 

3° This boss is stuck (i don't think he is suposse to guard this place like this).

 

4° I think this is a bug btw and not a feature. So apparently the Soviet Bunker doesn't count to the Dungeon limit per week. (And I think it should count, because i can farm this place like a motherfucker and have 100+ Mysterios Syringe, Ancient metal and, Power sorce. I am not even count the normal loot of this place and the amount of guns. Plus theoretically i don't need to fight any monster if i don't want to. So why i can choose if i want to fight or flee a battle? And why the fight just apper out of nowhere?)

5° Some chest appear as the default one and then change to this lockers if i open them, and some don't even change. Examples; 

  

6° Now that i talked to "Walter White" and now that I have given his letter, Soung still haven't change to her "normal stats" and has lost her Hunter Skill. Her like this is so broken that i don't think that dis is intecional, like she is fucking hard carring me like a monster truck. She is steam rolling every fight and can kill alone a Ghoul and Quentin White with essy (Probably). 

7° Both of this 2 Quest are still showing after i have finished does.

 

Now Some minor bugs;

8° The bike got stuck in this place (i can't ride it). 

 

9° This camp fire i is the only one like this. (I may have lit it on fire at night, i don't know)

10° The Shrines of wellness doesn't make a sound when i give 50 silver. (have i wrote this phrase right?)

Btw im Sorry i was supposed to report these bugs yesterday but I forgot. some of them I wrote a while ago in a txt and forgot to report them. They are the last 3.

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Thanks for reporting these.

  1. This is an  engine related issue and as far as I know, there is not much I can do about it. There are ways to to fix this error, but it would take a lot of time and efford. Simply put, I will get to this one later.
  2. This rope is a little different than others. You have to interact with the tile under the rock with rope tied around it. This is simply an oversight and I will change this spot to work like the rest of rope rocks.
  3. That boss is indeed supposed to just stand in the doorway. I will be doing more elaborate encounter once I get to overhauling that area, but for now, this just ordinary unavoidable boss fight.
  4. You are right, this is a bug. Next patch will make the soviet bunker count towards the dungeon counter.
  5. That's a visual bug that happens because the are is not fully finished. I will fix it once I get to overhauling that place.
  6. That migh and might not be a bug.
    When you talked to Mr. White, who did you decide to join? If you joined Suong, then she will stay in her powered up state forever.
    If you joined anyone else and she still has those high stats, then that means she's bugged.
  7. This looks to be connected to a bug you reported earlier. When you were resetting the "tax the able" quest to get more money from people, the game was giving you more of the same topic. I fixed that bug in previous patch, but these topics still stayed in your dialogue options. New playthrough shouldn't have these duplicates.
  8. That's a bug, but it will take some time to fix. The game gives priorities to events in front of you instead of events you stand on. This means that the bike can become unusable if you park it in some very specific spots (There is one event above you and one in front of you . There is no way to get on the bike and like in a direction with no event, meaning the bike is pretty much stuck). You can simply advance a week and the bike will return to your house automaticaly. I will probably add a button that will let you turn your character on a spot as a simple fix.
  9. Yeah. That campfire lighting was broken. Fixed it.
  10. Also fixed this.

Again, thanks for finding and posting these. Some of these bugs must have been in the game for months or years, but you are the first one who bothered reporting them. Thanks. It really helps.

You're welcome. So about the topic, yes i decide to choose Soung, but i still think that she like this is abitt broken just like i told in the report. About the  "That boss is indeed supposed to just stand in the doorway", Some times when I get to this area he just comes at me, and other times he just stands there. That's why I thought something was wrong.  But anyway have a great day.

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Suong being OP is only temporary. So far there are no consequences for joining any of the main characters so I decided to give the player powerful companions. As I expand the main quest, you will have to do more to get the powered up Suong, the generals, or to access Mr. White's shop.

As for the boss, the soviet bunker is randomly generated to a degree. It consists of roughly five locations and each location has three variations. It's quite possible that there is one variation of that room where the boss sprints after you.

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Upon selecting roman for the work options, i get the prompt of "Script 'Scene_Schedule' line 2033: TypeError occurred. Cannot convert nil  into String"

There was an error in the favor database that was causing this. I fixed it and will be uploading new version soon. Thanks for reporting this.

Hello, I started playing on version 0.39.1, and moved to 0.40.2 recently (then attempted it again in 0.40.3). 

I know church joining conditions have changed, but I'm not really sure if it's a bug. Petrus keeps telling me where the church is located instead of giving me a test like the questlog tells me. I read the notes on all three shrines, but it doesn't change Petrus' dialogue at all.

 

I go there, but the church's entrance is locked (as it always is when you start the game). I tried throwing silver inside the tree hole as I did in 0.39.1 to open it, but to no avail, as it just wouldn't open up the option to throw silver inside it.

Maybe I'm just being stupid and I'm doing something wrong, I just thought to report it just in case.

I couldn't enter the church normally since moving from 0.39.1 to 0.40.2 either, but I had already joined the church in my previous save, so I just kept going to the church through the rope near the hideout, since Helena opened up that entrance for me. I can't go through it in my new save though.

A bike related bug too. This one thing happens to me in 0.39.1 as well. While the game doesn't even let me near a cave entrance with the bike, I can get stuck in certain entrances, like at the entrance of Tadeas' house in the swamp. If I get off the bike and move from the entrance, I just can't retrieve the bike, because moving to that tile would make me enter the house, and exiting the house will still put me in front of the tile the bike is stuck in.

Maybe adding a door there would fix that issue, as you can't open house doors when riding the bike.

Also, not really a bug, but something I found funny. You can enter the shower when riding the bike. Nika will ride the bike inside it, take a shower, and get out, still riding the bike. I don't think that was intended, but it is very funny.

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Thanks for reporting these.

Church joining has changed a lot and compatibility between old and new versions is shaky at best.

If you loaded your old save where you already joined the church, then you should have a new "armor" in inventory called "Church talisman" or something like that (you can equip it in the "Other" slot). After that, go to the spot where the door used to be and interact with this spot:

The door should open now. If it doesn't work, try to equip / unequip the talisman. If you don't have the talisman at all and you finished the quest in the older version, then that's a mistake on my part.

As for the entrace bike bug and the shower but, I will fix these. Thanks for reporting them.

Yeah, I have nothing like a talisman in my inventory in my old save. And in the new save, I can't even be recognised by the church at all, so I didn't get the church armor in the new save, neither the talisman, nada. 

Anyway, I really love your game, it gives off that 'silly but serious' vibe that I often fall in love with in many stories. Keep up the good work, and never abandon this gem of a game.

Thanks. I don't plan on stopping developing this game anytime soon.

As for the bugs, I fixed most of them. If you really want to, I can upload new version with a cheat code that will give you the amulet.

Please do. The only alternative I have is to load a save on an older version, join the church, and then load said save in the latest version. 

Also, not really a bug but possibly an oversight. I know you made caves particularly dangerous to the player at the beginning of the game even with companions, as getting hit for 10% or more of your Max HP will reduce your wellness. The thing is, if I have, let's say 20 Max HP, and get knocked out, I'll get back on my feet with 1 HP if my companions win the fight. Of course, getting knocked out will reduce my wellness if I had full HP, but staying at 1 HP and letting your companions carry you while exploring the caves negates wellness loss, as the most HP I can lose is 1 HP, which is less than 10% of my Max HP if its value is 20 or so. I can just keep healing the others and keep going without fearing losing wellness, as well as avoiding the self healing limit altogether. 
Getting knocked out should cost the player wellness as well, or else they can just chat and hang out with adults strong enough to carry them, and no penalty will be given to them for entering a cave they're clearly not prepared to face. I know you've said the combat system is something you have not set in stone in your head yet, but I think that's something to consider.

You can download the newest version (0.40.4). Go to the inn and interact with the painting on the picture. Put in the following code and you will get the church amulet and thus finish the quest. This should fix most problems.

As for the 1HP cheese, this is something I was thinking about a lot in the past and I decided to leave it as it is for now. If I make the penalties for dying too high, then players will just save before each battle and reload if they die and lose too much wellness. I was also thinking of disabling saving in dungeons and caves to make them harder, but that comes with a lot of issues too.

I have an idea for an injury system. If you, or an NPC die, you lose let's say 25% of all your stats. If you die four times, it is game over. NPCs who die four times will be removed from your party. Skipping the week in any way will reset your stats back to normal. This system should make repeated dying not worth it, but will not affect your character long term like wellness loss does.

So...my save file got corrupted somehow. Dunno if it's a bug, or I messed up something. I can play it if I hit "Continue", but if I go to "Load" and try to load this save, or even try to save while continuing with this save, the game crashes, and gives me this message. 

  

I'll give you my save just in case it helps to see what's the problem. It's not much of a loss of progress, as it's not more than 30 weeks if I recall correctly, but it's a save that I only used in v 0.40.4, so compatibility with a previous version is definitely not the problem. 

https://mega.nz/folder/zaQQEQQY#f5I7_C_8olj6d_A8sCAM1w

It's some kind of time related error. The game couldn't get your current windows time and date and just gave up.

I have no idea what could have caused it. Could be the game hitching crashing when you saved it, maybe you changed your timezone from previous save time,.. No idea.

That said, this is just an exception that should have no bearing on the integrity of your save file. I made a workaround that will show and "ERROR" text instead of the save date. Saving and and loading should work. Right now, I'm trying to think of a way to release this fix as a patch and not as a entirely new game upload.

Couln't find a way to make this change into small patch, so I released new version with some additional changes instead. Your old save files should work now. Tell me if something else breaks.

By the way, don't know if this is a bug or if it is real but damn. I think that's a record.


Yeah, it works now. Dunno what happened there. 

And yeah, that's normal. I only have this old netbook at my job on which I play it, so I just leave the game running when I get customers. My oldest save breaks the 85 hour mark, haha.

Burn Angel reporting himself here to give his report about bugs. Again.

Going inside Mr. White's hideout while on the bike is not a problem. He's cool with you riding your bike around him. But don't you dare get off the bike while you're in his hideout, or he'll cause the end of the world. Quite literally. 

  

This silly boy dissapears from the dungeon if you run away from him.  

Using either a firecracker or a smoke bomb on his encounter will despawn him from the map, thus making even his encounter not dangerous to the player, so there's absolutely not a single dangerous thing in the abomination dungeon.  

None of these bugs are really gamebreaking (although the Mr. White's hideout may make people lose unsaved progress), so it's okay to leave them be and fix them on v0.41. 

(Gosh, me alone have made you release 0.40.4 and 0.40.5, haha)

Fixed all those issues. I will relase a patch sometime later, since these are not really game breaking bugs. 

By the way, keep up the good work reporting these. Without people like you, this game would be even bigger mess.

Reporting some minor glitches. 

Is the Flying Tumor considered by the game as an abomination? Because it doesn't give the mood boost that you get from killing abominations when you have the Banisher of darkness trait. You only get +2 from the Hungry Abomination and +2 from the Mutated Abomination. 

 

I don't remember if someone pointed it out already, but the battles in the first and second sections of the abomination dungeon have no background, just pure black. 


In the cooking menu, the recipes show you the basic mood that food gives you, without changing it if you choose to have either the Carnivore trait or the Vegan trait. 

Here, the recipe tells me Cooked Beans gives me +10 mood, but having both the Carnivore and Vegan traits drops it to -20.  

 

Something that I couldn't make a screenshot of, is that sometimes, the first enemy you fight in a dungeon or cave system will become confused after killing it instead of being despawn from the map. It's not necessarily something bad, as the first enemy isn't something dangerous most of the time, but it's still something to take into account. 


I was also testing the skills a player can get from the ichor containers. I've noted that the regeneration skill only works on a killing blow - I'll explain myself. 

The skill tells me I heal myself for lvl % damage + lvl of the skill. So, since I have that skill on level 1, if I deal less than 100, I should get 1HP, 100-200 damage would be 2HP, etc. The thing is, unless I kill an enemy with a hit, I don't regenerate any HP. For example, let's say I hit a Mutated Abomination for 300 damage. Mutated Abominations have 400HP, so hitting it again will deal 100 damage, for which I would regenerate only 2HP, not regenerating any HP for the first hit. Sometimes, not even 1-hit kills will make me regenerate any HP. Non kill hits towards enemies with a huge amount of HP (like, let's say the Abomination Brute) will make me regenerate HP though.

Thanks for reporting these. I won't fix most of these for the next update, since I will be releasing it tomorrow (If everything goes well), but I will get to these after christmass. 

The final dungeon is unfinished and very rough. That's why it uses random encounters and switches artstyle half way through, together with all the other issues.

Quick update on the regeneration bug. I couldn't replicate it. I attacked a scavenger with a knife, dealt 2 damage (non-glancing hit) and regenerated 1 HP. I hit him with dragunov rifle, killing him in one hit and regenerating some HP. I raised his HP to 3000 and kept hitting him with different weapons for different values and I always regenerated. I put some NPCs into my party, tried again and everything worked as it should. 

Only time I didn't regenerate any HP was when I did a glancing hit. This counts as a miss so it doesn't regenerate any HP. 

If you have any more information I could use, please post them . You ichor levels, perk screen, stats and weapons. Or you can just send me the save file that did this.

Alright, here you go. Uh...don't mind the 105 hours mark, haha. 

https://mega.nz/folder/iaRX2IhI#O99uuwzT4ukJappnTB989g

I did some quick testing on multiple enemies with your latest save.

Killing enemy with single hit always regenerated you. Hitting enemies also regenerated you, no matter how little damage you did.

Only time when you didn't regenerate any health were when I changed your STR to negative value, which is understandable, since this is not supposed to happen under any circumstance and you would notice something else being wrong, since enemies would stop dying if that happened in your playthrough.

The other instance when you stopped regenerating were glancing hits.

These hits don't count as normal damage, so they don't trigger any regeneration and I don't think they even count towards your XP limit.

It is also possible that there is some enemy with broken elemental resistances and you keep "healing" him with ordinary attacks, in which case you will not regenerate anything. 

If you notice a specific enemy that doesn't let you regenerate, please tell me.

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This happens when I try to accept the schedule for the next week, and I have no idea why.

Found the issue. You can bypass this error by NOT doing any scheduled activities with Suong. I will release a patch later today.

Okay, Thanks

Greetings.

I asked for a Seed Bench from Billy, but he gave me an Alchemy Bench instead.  

Sometimes early on I was able to make seeds on the Basic workbench next to the tent in the Hideout, but later I wasn't.  I don't know if was doing something differently each time.

I don't know if it matters, but the synopsis after the first year where my character chose to leave the island said she hadn't made any friends, but the construction screens were showing Friends: 1.  That would be Suong (60.0) I suspect.  (I also don't know what it means to have a friend when you are constructing something in the first place.)

One time when speaking to an NPC my character gave her surname as Volkova instead of what I entered at the start, but she gave the correct given name.  I don't remember which NPC she was speaking to, sorry.

Looking through the thead here I see people being exact about the bugs, so I'll try to be more helpful if I post again.

Thanks for reporting these.

Alchemy bench instead of a ordinary bench was a bug. Fixed it.

Basic rock bench allows you to make potato seeds, but nothing else. Once you upgrade it, you can't make any seeds on it. This is intentional, but not ideal. I wanted to add a way to switch between different workbench levels while crafting, but never got to it.

Friends ending requires you to get 2+ friends. The game doesn't make this clear, since the endings are placeholders right now. This will change in the future. Friends in construction menu will lower the time required for constructing something. The more friends you have, the faster will you finish building.

Having your own surname is relatively new feature and it is quite possible i forgot about some instance where the old surname is still used. If you could tell me more about it, like the NPC, location or cutscene, I would apreciate it.

Again, thanks for reporting these. I will probably release new version in a week.

Hellp! 
Recently started playing! saw one bug and another unclear case (sorry if the text is a little unclear, I'm writing through the translator)!
when trying to build a simple ramp on the beach where Bill usually stands, an error occurs after the dialogue!
and the second case, after receiving a document on city citizenship (quest 'papers please', I completed it), I don't know what to do next, I can ask Billy about the document itself, which I don't have in my inventory! at the same time, Billy is not interested in this document!

Thanks for reporting these. The first bug will be fixed in next version, which I should release at the end of the week.

For the quest, if you gave the papers to the Mayor, then you finished the quest and that's it. The rest of the questline is not finished yet. You can still wait for the dungeon raid with the generals, but that questline is also not fully finished.

Hello! I encountered the same bug again, but this time when trying to interact with the motorcycle when it broke!

Thanks for reporting this. I will release a fix with the next NPC patch.

This happened when i tried to fire a PPSH. I had found that gun in the mines. 

Thanks. Found the issue and fixed it. 

I will most likely release new versiou this weekend, or sometime next week. New cutscenes are not finished yet, so I will leave those out but the new dialogue will be in.

After talking with Tucker and getting the fish delivery quest, I enter the kobold cave and get attacked as though I haven't received the quest. It happens consistently. Very strange bug. I hope you can figure it out.

Thanks for reporting this. Will be fixed in next minor version, hopefuly in a day or two.

There’s a bug with the quest “Cure”!

I refuse to take the bribe money from the man in the mask, go into the house, check the table. After that, when leaving, there’s supposed to be an ambush (I found out when talking to Tadeas), but it doesn’t appear. I go to Tadeas, he talks about some ambush, and then I don’t know what to do next.

Also, I can’t find the blood stone — either I’m unable to find it, or it disappeared.

I will tell you the correct order of things. Tell me if you followed them or if you deviated in some way. It will help me to find the bug.

  • Get the quest
  • Talk to Tailor in her house
  • Talk to tadeas
  • Go to his hut and get the bottle
  • Get ambushed
  • Deliver the bottle to Tailor

There are some variations and some steps are not mandatory, but you have to talk to Tadeas first before taking the bottle. If you try to take the bottle before you talk to him, your character will say something like “I don’t know if this is the correct bottle.”

As for the bloodstone, there is one in the deepest part of the caves and another one in the spider dungeon. You need a dynamite to get that one though.

To get the one in the caves, go to the main cave with the metal door (either through the beach cave with dynamite, or the wooden bridge cave by using rope), go to the bottom right and go to the next area. In this area, there should be some stairs leading down. Go there. Follow the linear path untill you see small wooden bridge. Cross it and there should be a bloodstone next to a backpack on the ground.

Previously, I tried going straight to the hut and only then to Tadeas.

I tested it using the steps you described, and the first issue I noticed is that I tell Tadeas about the ambush even though I haven’t been to the hut yet. I even tried going straight to Tadeas right after accepting the quest, but the ambush dialogue still appears.

You can also refuse the quest and still continue doing it—the quest even gets added to the quest log with the status “in progress.”

I also tested the bribery part, and it doesn’t matter whether I take the money or refuse—it’s the same outcome.

The dialogue part with tadeas is not intentional and most likely a bug. I will look into it. Tadeas talks about the ambush with you the first time you talk to him, but he says it was him who got ambushed. It basicaly tells you to expect trouble.

Refusing the quest is just a roleplaying option and doesn’t do much else

Taking the money and finishing the quest is also intentional. When I was making the quest, it seemed to me like something someone would do. Take the money and then continue doing the oposite anyway.

Wow, I somehow managed to complete this quest, since Tadeas absolutely refused to give me the serum. I was able to make the serum myself through alchemy by experimenting with different combinations.

I might not have explained the problem to you correctly, so here’s a small clarification: when I talk to Tadeas, our girl says that some kobolds were lying in ambush and stole the serum. And it doesn’t matter when it happens—right after accepting the quest or after checking the alchemist’s hut.

And about the Bloodstone — I was able to find it easily in the spider mine. I was just searching in the cave with the entrance near the beach, so maybe I was looking in the wrong place.

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The quests from the bulletin board and the quests from the NPCs don’t match. 
For example, I accepted the quest ‘Fence Repair’ from Bill on the bulletin board, I was even able to complete it, but I can’t turn it in! At the same time, I can complete and turn in quests that aren’t on the bulletin board but are available directly from the NPCs.




I forgot to add: At the campfire near the spider mine where we first meet the priest, I can restore stamina multiple times in one day. Is that intended? This way, technically, I can create magic stones without losing stamina. I managed to restore it at least 3 times in one day.

Thanks for reporting these.

There was a problem with the dialogue system, which for some reason gave you all notice board quests. I fixed that.

I tried that specific fence repair quest and there were no problems with it. I got the quest, got 5 wood and nails, raised my crafting skill to 10 and fixed the fence. Then I went to Billy, selected the fence repair topic and got my reward. Granted, I tested this once I fixed the previous bug, so that might have something to do with it.

Campfires are, for now, infinite. There are not that many ways to restore stamina otherwise. You can use the energy powder, but that requires quite a bit of science training. Food gives some stamina too, but not much and can be used only a few times per day. I will try and do something about rather soon, since more and more mechanics depend on stamina.

As for your post regarding the cure quest, I made a mistake when I was converting it months ago. I fixed it and now it should work properly.

As for the bloodstone, there are two different bloodstones. They give you different powers, so they are not the same. One is in the spider mine and the other one is deep in the caves. I described the correct path to take in one of the previous posts. You can give both of these to Zacharias and you will get powers from both of them.

I will upload new version in the next 24 hours. Thanks again for reporting these bugs.

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