Frustrated with my latest developments, I decided to work on a small scale game, which I plan to finish in just 1 or 2 months.
Introducing: Blocks of Life
(I'm going all-in the "great artists steal" thing :P)
It's a game-of-life simulation, but using lots of different cell-types, which interact differently with one another. I'm using natural elements, biomes, etc for cell types (for now: water, plain, forest, mountain). Eventually add complex things, like human villages (or cities, as the game-time progresses), maybe animals.
So where does Tetris come in?
You receive "blocks"(cells), just like in Tetris, and you can place only the head of the stack, after which the next one will be available.
So not only you have to manage the simulation going on (and try to make it Thrive!), but also paying attention on how to use the blocks you have available.
The game map is limited when you start, and will slowly increase to allow you to expand (think mini-metro)
Here's my first screenshot :D