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Bug reports Sticky

A topic by kopskop created Nov 01, 2017 Views: 1,518 Replies: 18
Viewing posts 1 to 7
Developer (1 edit) (+1)

Let us know if you've bumped into any nasties. Your feedback is key to helping iron out bugs :D

Version 0.1.1

Features:

  • Added a combo overlay in Training Mode.

Bug fixes/tweaks:

  • Fixed game not working correctly with itch.io app.
  • Fixed 2 Player Menu bug in Versus Mode and during Juggernaut Boss intro.
  • Fixed Juggernaut Hyper Beam not disappearing after hitting him out of it.
  • Juggernaut Boss now Bursts less, allowing you to do bigger combos on him.
  • Juggernaut Aggression AI now now triggers correctly for 2 Players.

It means the game doesn't run when installed with the itch.io app

Please fix this, thanks

Developer

Version 0.1.1 is up, and fixes this bug. Thanks for reporting the bug :D

Developer

Looking into this right now. Will let you guys know if this is something we can fix.

Thank you for taking the time to report this bug.

After playing 30 matches in versus mode, this error occurred.

Maybe by someone squeezing some control knob after finishing the fight.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object Override_Controller_VS_Win:

Variable VS_Result_Menu.current_move(100181, -2147483648) not set before reading it.
at gml_Object_Override_Controller_VS_Win_Step_0
############################################################################################

Developer

Thanks for posting the crash report, really helps when ironing out bugs. Have replicated, identified and fixed the bug.

Busy creating a new build that we will upload shortly.

Release one more character, please.

Developer

Will release a new character as soon as we are able, believe me we're itching to make new characters.

Uploaded a new build that fixes the error you reported. Thanks for helping out with testing and reporting ;)

I know it's very complicated to release other characters, especially with such complex combos of programming, I'm also a programmer.

I'm happy to help.

Is it purposeful or bug?

Special bars are not reset when you restart the fight.

The game is unbalanced.
What an incredible game, I played every day with my son.

Put a winning counter at the top, as in fighting games.

Developer(+1)

So glad you enjoyed it :D

You're right, they should probably reset after each fight. Though in Street Fighter you carry over you EX Gauge to the next round.

But round counters and some proper VS settings is definitely something I want to add in a future update.

As the game does not have rounds, there is no point in holding special bar after restarting the fight.

Another error has occurred now.
When the fight was over, I had run an ex-attack, however the fight ended, it looks like a collision box tried to be checked.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event2
for object Base_AttackBox:

DoAdd :1: undefined value
at gml_Object_Base_AttackBox_Step_2
############################################################################################

Developer(+1)

Checking it out, thanks for posting the crash report and a detailed description of when it happened :D

Developer

Ps, what version of the game are you on? V0.1.0 or V0.1.1?

v0.1.1

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of  Step Event0
for object Effect_GroundShockwave:

Pop :: Execution Error - Variable references invalid object (-4).<unknown variable>
at gml_Object_Effect_GroundShockwave_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_Effect_GroundShockwave_Step_0 (line -1)

Developer

Thanks for the report, will look into it :D

Version 1.4.4
I tried to burst with mark and...

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object Effect_GroundShockwave:

Pop :: Execution Error - Variable references invalid object (-4).<unknown variable>

at gml_Object_Effect_GroundShockwave_Step_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_Effect_GroundShockwave_Step_0 (line -1)

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object Effect_GroundShockwave:

Pop :: Execution Error - Variable references invalid object (-4).<unknown variable>

at gml_Object_Effect_GroundShockwave_Step_0

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Object_Effect_GroundShockwave_Step_0 (line -1)

Developer

Thanks, I'll check it out :D