Thanks so much for all the support, and all the content you've created. You rock!
Also, CHALLENGE EXCEPTED!
We are currently looking into getting a Mac build of the Demo going, but there's still some setting up that needs to be done. We also need to asses how many people actually want Shattered Realms on Mac, otherwise we might be spending to much time on porting rather than improving the game.
That makes us so happy to hear :D Man, it's such a relief that people are enjoying the combo sandbox system.
There will definitely be a soundtrack released with the game when it launches (our musician will make sure of it). Right now though, we only have the ingame versions of the tracks :)
There were a few things we didn't get time for leading up to the release of Shattered Realms, one of which was optimizing the game for lower end machines. We've spent the last few weeks fixing this, and hopefully the game now runs at a stable 60 fps for everyone. If you are still having problems with low frame rates, please let us know.
At the Shattered Realms Versus Tournament we saw some really high levels of gameplay. This helped us to identify some gaps in the combo system and tighten things up. Here are some of the improvements you'll experience in both Arcade and Versus Mode:
Style Judgement (Time Out)
During Versus combat, all damage done is multiplied by a factor based on your Style Rank when the attack lands. This value is then compared when deciding a winner on Time Out. So it is possible to still win on Time Out with less health than your opponent, if you were being more Stylish than they were.
So glad you enjoyed it :D
You're right, they should probably reset after each fight. Though in Street Fighter you carry over you EX Gauge to the next round.
But round counters and some proper VS settings is definitely something I want to add in a future update.
Will release a new character as soon as we are able, believe me we're itching to make new characters.
Uploaded a new build that fixes the error you reported. Thanks for helping out with testing and reporting ;)
Thanks so much for trying out the game, and making the video :)
Yeah, the game isn't very optimized at the moment, it's something I want to fix in an update. In the meantime, could you please give me your PC's specs so I know what to optimize towards. CPU, graphics card, amount of RAM, operating system.
Would love for you to try it again once it's optimized so you can get the full 60fps experience :D
Let us know if you've bumped into any nasties. Your feedback is key to helping iron out bugs :D
"...d3dcompiler_43.dll is either not designed to run on Windows or it contains an error."
Solution: Install the the latest DirectX End-User Runtimes.
PS3 & PS4 Controllers, but DS4win does work to emulate an x-input controller.
We're launching the demo version of Shattered Realms today. It's basically a decently playable vertical slice of what we imagine our gamebaby to be :)
It's a brawler with some intricate fighting game-styled mechanics woven in.
Please have a look at it - https://kopskop.itch.io/shattered-realms , hoping you love it as much as we do.
we're also on twitter with this as @shatteredbrawl.