Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

kopskop

75
Posts
8
Topics
833
Followers
8
Following
A member registered Sep 20, 2016 · View creator page →

Creator of

Recent community posts

Thank you so much, really glad you enjoyed the Demo :D

If it gets picked up by a publisher, I will definitely let you guys know!

Glad to hear you love SR, it's very much a love child :)

It's always in the back of my mind :D

Thank you for the support!

It's just the demo for now. But maybe one day in the future ;)
Thanks for the support.

Thank you so much for all the kind words :D
Let's bring back brawlers together!

Thanks you, glad you enjoyed it.
I also worked on Jitsu Squad, which is available now on Steam :D

Thanks, I'll check it out :D

Thanks so much, so glad you enjoyed the demo :D

Currently working on another brawler called Jitsu Squad. If you liked Shattered Realms you should check it out :)

It does.

How would that work?

It's local multiplayer only. You need to press start on another controller to join in.

Hi, yes that will be one of the first new features :)

However, Shattered Realms is on hold for the moment. I'm working together with Tanuki Creative Studio to create Jitsu Squad! You can check out the FREE demo here: https://tanukicreativestudio.itch.io/jitsu-squad. If you enjoyed Shattered Realms, I'm sure you'd enjoy Jitsu Squad.

(You can modify your controls in Jitsu Squad ;)

No están disponibles en la demostración. Lo siento. :)

Thanks so much, glad you enjoyed it :D

The game is on hold at the moment as we're still looking for a funding partner. Until then, please enjoy the demo ;)

Thanks for checking it out. I learn a lot from watching other people play the game (what to improve).
Unfortunately I didn't have time to implement button config for the demo, but X-Input controllers (Xbox) should give you a better experience.

On performing special moves, hold either up or down and press any attack button. This works in the air as well.
You can enhance these moves with one EX pip (Yello pips in hud) by holding down the attack button when inputting the move.

The move you referred to as a parry is actually a Roman Cancel (if your familiar with Guilty Gear), but it's use is very limited. I'm definitely going to change it to be a parry :D

Thank you so much :D
Development is in hibernation for now. Haven't found a funding partner yet, but I'm still looking.

However, I am currently working with the team from Tanuki Creative Studio on their beat 'em up, Jitsu Squad. If you liked Shattered Realms, you might enjoy Jitsu Squad as well :)
https://twitter.com/Tanuki_Creative

The finished game, yes.
The demo, no :)

No problem, glad you're enjoying it :D

Thanks, really glad you enjoyed it!

Done :)

Can't believe someone still remembers that version of the game :D

Thanks for the report, will look into it :D

1x Programmer/Game Designer

1x Concept Artist/Key Frame Animator

1x Character Pixel Artist

1x Background Artist

2x Audio Artists (1x Music, 1x Sound Effects)

Sweet! Let me know when your video is up, would love to check it out :D

Really glad you enjoyed the demo :D We are still working on Shattered Realms, though only part-time. So progress is slow, but steady.

Thanks so much for trying it out and making a video. Some of the best 2 player gameplay I've seen :D

Hey, so glad you found the controls and combos easy to perform. It is exactly the experience I wanted players to have. The hardest part should be what you want your combos to look like, not how to perform them.

Hi, thank you so much for trying out the demo, really glad you enjoyed the combat system (I'm really proud of it :).

Hi, thank you so much! Really glad you enjoyed our game :D

Thanks so much for taking the time to make a video about our game :D

Sure thing, just send an email to
hello [at] kopskop [dot] com
and we can start chatting :)

Thank you so much for all the kind words, it's really great to hear that you enjoy playing the game as much as we do making it. We will continue to make it as rad as possible :D

You can :D

With Lynx, press ↓+Kick or ↓+Special to OTG grounded enemies. With Mark use ↓+Kick to OTG enemies ;)

Man, that was so much fun to watch, thank you for taking the time to do another video :D

I would like to post it on our Twitter. If you use any other social media platforms, send me the links so I can direct people to your work (If you just use YouTube, that's fine too).

That is such a sick Mark playthrough. Nice to see someone use all of his moves so creatively.

The EX bar not building up is only in this specific dev build (0.1.4.4)  of the game due to systems being reworked. The Angel Sponsor is the only one with abilities attached to it in this build. Would love to see a playthrough with EX moves :)

Currently working on implementing the new Guardian/Upgrade/Unlock/Save system which will have all those bugs fixed.

No, no, it's release the Giefs ;)

Thank you so much for taking the time to make a video of your playthrough :D Glad you enjoyed it!

Saw the game was running at 50fps. Will need to optimize some code to get it running at 60fps for everyone.

Awesome playthrough, thanks for taking the time to make a video :D

(2 edits)

V 0.1.4.4 - Mark Taggert Build

We are testing out our next playable character, Mark Taggert. He's moveset and art is all still very much placeholder, but at this stage we would love for people to try him out and tell us what they think. You can check out his full move list here: Mark Taggert - Movelist. We are also very interested in any suggestions for moves so please leave them in the comments below or on our Twitter @ShatteredBrawl.

We've made a couple of small balance changes to Lynx as well as to how the Sponsors (Soon to be called Guardians) work. We are also working on optimizing the game, so if you find it not running at a stable 60 fps, please let us know what your PC specs are so we can get to work fixing it.

  • Added Mark Taggert as a playable character.
  • Due to Sponsor changes, only the Angel sponsor now works.
  • New Mechanic - Overkill
    • When an opponent is K.O.ed you can continue to attack them to get them glowing white hot. Moves with high Attack Levels will make the enemy explode, removing them from the battle field. Overkilling an enemy will trigger many of the planned abilities you can upgrade you character with. Currently (using the Angel Sponsor) Overkills will use some of your Red HP to regenerate your HP.
  • Lynx
    • ↓+S now does a Hard Knockdown, instead of a Ground Bounce.
    • ↓+[S] now doesn't gain upwards momentum on hit.
    • ↓+P and ↓+K can now be Dodge Cancelled on hit.
(5 edits)

Mark's Unique Combat Traits

(To test him out, go to the downloads page, and select the "shattered-realms-win-dev.zip" file. Please note that only the Angel Sponsor is functional in this build for testing purposes.)

Mark can grapple enemies using his Special (S) Button. When grappling, there is no limit to the amount of enemies Mark can throw at once, leading to him being able to fling massive balls of enemies around the screen.

All his throws also have impact damage to nearby enemies, eg. when his Aerial Spinning Pile Driver (SPD) hits the ground, not only are the grappled enemies damages, but all nearby standing enemies will be hit as well. The effect of the hit will depend on the throw used, and whether or not it was EX'ed.

His Aerial Throws also have a special property. Their damage is scaled based on the height at which the Aerial Throw connected. So the higher in the air you are, the more damage your Aerial Throws do.

Mark's Attacks

Input Key

  • P - Punch Button
  • K - Kick Button
  • S - Special or Throw Button
  • J - Jump Button
  • [ ] - Hold the button in brackets.

Grounded Attacks

  • P, P, P - Punch Chain. Hits 4 times and can be cancelled at any point.
  • ↑+P - Lariat, can be controlled left or right. Hits 3 times.
  • ↑+[P] - EX Lariat, can be controlled. Moves faster than regular Lariat. Hits 5 times.
  • ↓+P - Headbutt, does massive amounts of hitstun.
  • ↓+[P] - EX Headbutt, does even more hitstun than regular Headbutt. Hits 3 times.
  • → →+P - Clothesline, hard knockdowns enemies hit.
  • → →+[P] - EX Clothesline, travels further and ground bounces enemies hit.
  • K - Forward Kick, can be charged for a wall bounce.
  • ↑+K - Rising Knee, launches enemy high into the air for a follow up.
  • ↑+[K] - EX Rising Knee, launches enemy even higher. Hits 3 times.
  • ↓+K - Slide Kick, slides forward hitting grounded opponents (OTG). Hits 2 times.
  • ↓+[K] - EX Slide Kick, slides further forward (OTG). Hits 5 times.
  • → →+K - Shoulder Charge, quick forward moving charge. Hits 3 times.
  • → →+[K] - EX Shoulder Charge, moves further, last hit causes wall bounce.
  • S - Grabs all enemies in front of Mark and holds them for 45 frames. You can cancel into the following during Hold:
    • P (In Hold)Give a quick Headbutt.
    • K (In Hold) - Give a hard hitting Gut Kick.
    • S (In Hold) - Throw enemies away from Mark. Thrown enemies will hit their allies.
    • ↑+S (In Hold) - Spinning Pile Driver (SPD)
    • ↓+S (In Hold) - Suplex Throw
    • J (In Hold) - Launches enemies high into the air, and follows them for follow ups.
  • ↑+S - Back Breaker, anti-air throw that will only connect with airborne opponents.
  • ↑+[S] - EX Back Breaker, first Back Breaker impact launches nearby enemies, grabs them for a second Back Breaker.
  • ↓+S - Suplex.
  • ↓+[S] - EX Suplex, does two Suplexes in a row.
  • → →+S - Running Bear Grab, runs forward grabbing all enemies, and drives them into the ground.
  • → →+[S] - EX Running Bear Grab, runs further and does an Izuna drop with his enemies.
  • ↓ ↓+S - Super SPD, vacuums enemies in with a controllable Lariat, then launching them for a massive SPD.

Aerial Attacks

  • P -Jump Chop, quick jumping attack that can cancel into itself.
  • ↓+P - Chest Drop, on startup does 3 hits, and stay active long afterwards.
  • K - Double Kick, can be charged for a wall bounce.
  • ↓+K - Knee Drop, dives down causing knock downs on all enemies.
  • S - Jump Throw, throws enemies diagonally downward.
  • ↑+S - Jump SPD, grabs enemies in a vertical SPD, hitting all nearby enemies on impact.
  • ↑+[S] - EX Jump SPD, does double the damage, and causes ground bounce on nearby enemies.
  • ↓+S - Tombstone, drives enemies face first into the ground.
  • ↓+[S] - EX Tombstone, after driving enemies into the ground, perform an aerial Suplex for additional damage.

Sweet! Glad to have you on board :D