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IGKU

155
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14
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A member registered May 08, 2020 · View creator page →

Recent community posts

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I feel like the explanations would be much easier if it looked like code.

Example:

If the d20 ≤ STAT it’s a Precise Hit: …

Else, if the d20 ≤ SKILL it’s a Good Hit: …

Else, if the d20 ≤ SKILL + SALVAGE it’s a Messy Hit: …

Else, it’s a Trouble: …

I have to say that i’d probably never finish translating it. I am too busy and have many projects already on the making. I’m sorry.

Could you make the Inputs menu allow keys to swap to specific weapons? A “next”/“last” weapon button(s) would be good too.

Hello there, would there be community copies in the future?

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Thanks for the repply.

  1. If the information is not helpful, then it is the same as if I had rolled a 10+. No information is ever bad. Imagine I was running into a trap. Falling into a trap is bad, but the knowledge of it is not bad, as I have a bigger picture of the situation to come up with a solution. The last sentence is a circular argument.

  2. I don’t know cause depending on which approach is taken the Destructive Moves become better (in the sense that I get more chances to succeed), worse, or equal to the default moves. On the first the players are “tempted by the dark side” as it gives more power, on the second the players go on a negative character arc as they accumulate Destructive Moves, and on the third there is a re-flavored of the approach of character and it’s personality as it is forced to take those moves over time.

  3. The concept of the Contrite isn’t clear enough for me to understand what happens if the price is not paid, nor if the elements of the list are what the character should maintain to be a superhero or what they have to put aside to be one.

  4. Ok, got it.

  5. Ok.

Greenjackers! community · Created a new topic Questions
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Hey.

There is no discrimination based on colour, species, appearance, disability, faith, sex or gender in a game of Greenjackers!.

Do you mean that:

a. all of these do not exist on the world of the game (hard-line)…

b. it exists on the world but it does not appear in play (soft-line)…

c. that it should be faded out (veils) or…

d. does it just mean that there should not be discrimination at the table by players?

Thanks.

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Hello, I have played the game by a bit and I got some suggestions:

  • Keybinding: Make it able to use other keys such as the mouse wheel, right click, MB4 and MB5.
  • Switching: I feel like the game could be more accesible to play (and the action reflect what the player wants to do) if you made the character have “all weapons out at the same time” so that each key is shooting a different weapon (instead of the way it is now that you have to swap, then shoot). That way deflecting proyectiles with the 3rd weapon can be done in time, and thus make the game go in much a faster pace.
  • Models: Right now the weapons look too similar. Consider differenciate them more in terms of shape and/or color.
  • Ammo HUD: An indication of how much ammo each weapon has without needing to swap to it would be great. :)

Tip for players: Bind both shotguns on E so that when you’re using one of them, you press E and swaps to the other. You make combos much easier.

I still only got to the 2nd level (again, I have just played a bit) but the game is really good! I see a lot of potential on it.

EDIT: also i have noticed that weapon switching with key binds is slower than with the mouse wheel.

Instructions unclear. Ended up fixing the gas leak.

What’s the difference between the Free and Full version? What does the Full version has that the Free version lacks of?

Two things:

  • Use emojis or symbols instead of letters. I may drop a repply with more ways to make the game easier to read.
  • Use AI like Wombo to make art for the cards and miniatures. Try game-icons.net for tokens and such.

Good read. I have a few questions:

  1. From the move Look From Answers, how is the “You unveil an uncomfortable truth.” a bad thing? It’s extra information.

  2. For Destructive Moves, are the statements below each questions an automatic +1, nothing, or a question (+1 or nothing) too?

  3. From the Contrite what does the “What will this cost you?” mean?

  4. How is the Authorities move “Introduce an ally” a bad thing?

  5. What even is a “system of power”?

One more thing I wanna mention about the Militia card is, that guerrilla warfare (in real life) is not built around traps. Yeah sure, if the enemy gets into their controlled territory tunnels and other traps are commonly used. But the essence of guerrillas are hit-and-run strategies, to debilitate the enemy when they are weak, and to take their arsenal for themselves as the only stuff they can make themselves is homemade weapons.

Read it. I don’t like it.

Plus making a citation of yourself to give the impression like it has reputation is kinda lame. Plus the argument you are pushing in there is like saying “Into the Odd is a good TTRPG, ergo good cooking books can come out of it”.

If you really want to make a wargame, I think the first step is to actually play them. Here I have a list of ones I really like so you can read them, and most importantly, try them:

Hyped for them to come out!

lol

Hello, have you considered adding community copies? Thanks.

Hello, I had downloaded this game and two more but haven’t made a comment yet. This game is very well thought out.

Also, have you considered renaming “healing touch” to “force heal” as it’s most commonly called?

May the workers of the force unite or something like that.

Hello, I got a question regarding the Warrior. One option says:

Your personal goal is to… …redeem myself for ___

What is it supposed to mean exactly? I can’t think of any example that could make sense here.

“Mystic’s defenses”? What do you mean?

This is soooo good. Got a follower

Not yet. The random prompt tables do convey the feel but I think you could add stuff like a JRPG like turn/inititative system like the one of Fabula Ultima and add abilities like that.

I like how simple the game is. But I don’t see much to emulate the JPRG feel.

I just sent you an email.

You’ll know that it’s me cos it has the following code: 128 952

THIS IS VERY WELL THOUGHT OUT!

You have gained a follower, keep it up!

PD: Is this the final version? If so could you post or send me the original document so I could translate it to spanish for my table? Thanks in advance.

I like it!

No fue saltar el turno como tal. Sino que tomaba la acción Xaminar dos veces moviendo los soldados al mismo lugar.

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Would be great to have a handful of pages already filled up with flavorful tables you could used right away.

Use ChatGPT instead

Why did you removed it?

Why?

BRING IT BACK

Make the images on the right of the itch.io page have white background cos, atm, if I click em they are transparent.

Hola, yo y un amigo nos hemos echado 2 partidas (modo Eliminación) de Guerrillas (la primera sin ventajas/poderes y la revancha con estas).

La 1ª estuvo muy dinámica y fue divertida. La 2ª se hizo más larga ya que como mi oponente tenía oportunista mi única forma óptima para avanzar era mover mis 23 en la punta de la pared de la que se esconde su 123, poner uno de los dos soldados a la vista (pero con 3d6 de defensa claro), recibir su tirada oportunista, y atacar.

También note un problema porque no sabía que acción tenía más probabilidad de éxito: golpear o D.C. (3d6 vs 2d6).

Aún así gané la 2ª por tener buena suerte. Pero sigo pensando que Oportunista necesita algún cambio, ya que mi oponente, en muchas ocasiones saltaba su turno ya que era la opción más óptima.

Escuadrones:

Mio:

  • 1: Escalar & Disparo múltiple
  • 2 & 3: Protegido & Angel guardián
  • 4: Rápido & Mano a mano

Amigo:

  • 1, 2 & 3: Armadura & Oportunista
  • 4: Resucitar

El mapa (24x24’’):

Yo abajo y mi oponente arriba.

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Me gusta.

Hay una falta de ortografía en la que dice “se” en vez de “sea”.

Yo le echaría un ojo a Gothic-Punk (que es una versión mejorada de Dead Gods) para este juego.

Fun facts about George Orwell:

  • He was a colonial cop
  • He tried to sexually assault someone
  • On the spanish civil war he wrote that the spainards were “lazy”, some combatants of the group he was in said that they didn’t know why he was here as he was more aligned with the enemy
  • During WW2 he made books not criticising N*zi Germany but the Soviet Union instead.
  • He later became a snitch for the UK goverment, on which he reported anti-racist activists as “anti-white” aside from other things

SOURCE

Game nº1: IGKU vs OneInThree (on v0.2)

Profiles:

The After-All Gang (TAAG)

The Agency (TAgen)

Maps

How it started (TAAG started at the bottom, TAgen at the top): How it ended:

Summary of the fight

The TAAG started the starting turns getting nodes, then the TAgen placed the Crossbow model on top of the top cabin so the TAAG retreated from the central node. The TAAG started moving to the left house to get highground while the TAgen took over the central node. After very bad to-hit rolls from both sides, the TAAG surrendered on the last turn cos the TAgen activated some units and had more victory points (so it was imposible to get more VC than them, and also imposible to kill all the units cos it was the last turn).

Conclusion

  • Activation being luck based is unpredictable and confusing (you have to count Leader, Wounds, Nodes…).
  • Defense rolls should be replaced with a penalty on enemy to-hit rolls to simplify it.
  • Consider changing the die roll a “roll over” instead of a “roll under” as it’s better for board games (this is not a TTRPG).
  • Increase LOVE (Level Of Violence) so that it’s more action based.
  • Make characters die at a certain level of wounds or smth.

Hello again. I claimed a copy and it works correctly!

Damn this game looks so good. Will there be any community copies?

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I also noticed that Banish has no “action” required to be activated. I see a lot of potential in the game, if you were to take your game more seriously (and revised the whole thing, with the POV of the player, to remove any loophole/ambiguity) it would be really good.

How would Cold-blooded interact with more than 2 actions per roll (due to Celerity or Hurry)?

If a model fails both rolls on its Activation but the Seer edge (by a close ally) is used, does it count as Unruly? And if not, that means that as long as your models are close, they are invincible.