Recent community posts
Nice. This game is pretty neat with its mechanics! Here's an 851 combo. Shatter 2B, 6B, 214L+M 9(J) J.5MHHHHH JC J.5MHB J.214H, Land, 236H+B. Pretty effective, and the fact that the enemy has to do a comeback from 1.5 bars of meter is a bit too strong. I want to know the rest of the mechanics, so mister creator, can you tell me?
---Casual fighting game player, Okizeme
I've played Ganbatte. I'm V E R Y confused about why the two last chars in the arcade mode are playable. My basic Akuma combo is 5HK, 2LP, 214HK. Pretty basic but works. Interesting to see that there'll be more chars.
The game's pretty fun! I have ideas for more secret chars, HUD, etc.
Let's start with HUD.
Name 1 Name 2
HP 1 HP 2
Team 1 Team 2
Hit counter 1 Hit counter 2
Meter 1 Meter 2
The hit counters get larger as your combo get's better. It also shows the damage of the combo, say you did a 30 damage combo. You may wanna add proper damage scaling too, just in case combos go overboard. Also, a stun bar as well. I would also like character guides, too because people who just start the game have no idea what to do. Help them pick up a team! I also want a 1v1 mode with proper rounds. That would be fun, thanks for reading Mr. Harbour!