I have an announcement GOOMBA'S SICK
Goomba combo: C.M, Jump, L M H
Recent community posts
I feel like Roman Canceling in hitstun is just...bad for the offensive player. I'd reccomend turning it into more of a burst so that both players are still neutral regardless.
Some things you may wanna fix.
PLEASE REDUCE THE BOSSES DAMAGE HOLY SHIT I CAN'T EVEN DO A BURSTLESS RUN GOD DAMN
The first boss is wayyy too hard for a first boss. The second boss better takes that place ngl
Keyboard Delay. It's not my computer, it's the game.
Good game regardless, but would request a training mode for combos.
Well, when I try labbing out C dash cancels, they appear to be pretty hard, especially after D amplifying it :P
This is a fun game, but I request that you have the dash cancel window become more narrower. I also found a bug where if you D amplify Auora's Level 3 (the super that costs all meter) super move, it causes a crumple and makes P2 float.
No. You don't own this game. I know how you programmed this. This game was on Scratch.mit.edu, and you only added visual changes to Hobson-TV's fighting game engine. Atleast add a gameplay change...