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Demo feedback Sticky

A topic by joebain created Oct 26, 2017 Views: 78 Replies: 10
Viewing posts 1 to 4
Developer (Edited 1 time) (+1)

Hi all,

Thanks for playing the Yucatan demo. If you have any feedback, bugs, or other thoughts, you can post them here. Any feedback is welcome!



I have a hard time believing that this is going to PS4, even if it is just a demo. The game has a pretty awesome aesthetic and the music is pretty awesome, assuming you have the rights to it. But the game is all over the place. The controls are okay but the steering feels like it's either a leisurely drift to the next lane or a 720 flatspin into a 3 fatality rollover with no in between. The level design is all over the place, ranging from carefully crafted speedway to a 5 year old's hot wheels track. The jumps never feel good since you're either on a single trajectory or the game takes over and puts you back on track, they don't feel like obstacles as much as they do set pieces. The fact that there are bombs on some of them makes them even more frustrating unless you're some kind of savant who can perfectly calculate the travel time of the car and where each bomb is going to be when you get there. And it's far to easy to just miss one or take a bad angle so you drift off into space, not in a way that feels difficult, but rather unrefined. All this on top of the fact that the constant load/unload of each section completely kills the pace and momentum every 30-45 seconds. It looks cool, but that's about it.


Hi, thanks for the feedback! The game is still a long way from being finished, and there's loads of improvements to make before it's done. The game structure (the level loading) will be pretty different, and there should be much longer sections between loading screens in the future. I'm always tweaking the handling too, so maybe you won't be so frustrated with the final version.

I'll definitely check out the later versions!


Thoughts so far:

The aesthetic is cool. The graphics are neat. I like the music and stuff.

I wish it loaded track in segments so I didn't have to watch a loading screen and then start from 0mph each level.

Here's hoping it gets some polish on that handling. I especially notice weirdness when I hit a wall or the edge of the track. Usuallythe car sticks to the track like glue in spite of hitting the curb.

When you hit a surface with any part of the body of the car rather than the wheels, it bounces weird. Sometimes when you hit walls, the collision looks soft and pillowy rather than solid.

I got one question:

Is it possible to beat "Hard Right" without cheating? I only got the Secret Ending because I drove right off the edge, fell down and skipped half the road to that checkpoint.


For Hard Right you ned to do Mario Kart-style power slides (slide and waggle the left stick)  :)


LOL didn't even know it was a mechanic. Go figure.


Yeah, the drifting needs some work, and also a bit of a tutorial I think. Thanks for giving it a go!

What about support for other platforms?


I'm currently testing a linux build and looking for a tester for a mac build too. So check back soon.

Sound great!