LOL didn't even know it was a mechanic. Go figure.
Recent community posts
Thoughts so far:
The aesthetic is cool. The graphics are neat. I like the music and stuff.
I wish it loaded track in segments so I didn't have to watch a loading screen and then start from 0mph each level.
Here's hoping it gets some polish on that handling. I especially notice weirdness when I hit a wall or the edge of the track. Usuallythe car sticks to the track like glue in spite of hitting the curb.
When you hit a surface with any part of the body of the car rather than the wheels, it bounces weird. Sometimes when you hit walls, the collision looks soft and pillowy rather than solid.
I got one question:
Is it possible to beat "Hard Right" without cheating? I only got the Secret Ending because I drove right off the edge, fell down and skipped half the road to that checkpoint.
The wall-running wall-jumping rope-swinging combo platforming is too fun. I haven't played a ton of 3D games that have this many moves. I felt as though this got me a little closer to platformer enlightenment. Seriously, from a technical standpoint this is pretty impressive. I have no clue how to code most of these type of physics.
EDIT: Looking at the credits I found a Unity plugin, Super Character Controller. Gotta check this out...