Saw your recent video on this, my thoughts on demo movement:
Additive momentum is cool and adds depth! Especially if maintaining flow lets you maintain a momentum boost. (this is Pizza Tower's entire thing, running without stopping builds up mach speed)
Keep the Nugget Boost, even if you gotta nerf the speed somehow, and let other moves chain from it's momentum. Perhaps relegate it to extreme horizontal speed, where jumping and using bullets gives more vertical.
Also, consider having the stomp keep momentum. It would still require rhythm but now it's got angles and DEPTH.
There's no obstacles where I feel a need for cancelling momentum, so the only time I want to stomp is when it's basically required because I have to bounce off trash cans. You have put a mandatory momentum-killer in your speed game good sir.
If you don't mind me spitballing ideas for the knife, i think it should add some form of momentum but I dunno what. Maybe bit of vertical momentum from knifing walls? Using melee to climb is fun in other games. OR have it bounce you away from the wall for a turn-around mechanic.


















