This is dumb as hell. I love it! :)
AlphaBetaGamer
Recent community posts
Excellent article with some excellent games. I think the biggest pushback about games that deal with trauma it that sometimes there can be very little subtlety with them, but when executed well they can be very powerful experiences. People always like to complain about things though, especially now that everything is politicized. As long as your games reach their intended audience, screw the haters. :)
Here are some of my favorite mental health focused games if you're interested:
Froggy Pot: https://cantusmori.itch.io/froggy-pot
The Longest Walk: https://thesandymancan.itch.io/the-longest-walk
Monophobia: https://z-xian.itch.io/monophobia
Missed Messages: https://zephyo.itch.io/missed-message
Hi! I tried the previous Dark & Gory Shooter Bundle update (from a few days ago) and really liked it, but found that headshots seemed to do very little damage (took several axe swings or 3/4 handgun bullets to the head at close range to kill them). Would you consider adding a modifier for the headshot damage? It's cool if it's not possible though. Just a suggestion. :)
This game's really cool! I'm a little stuck though. I'm trying to get the "S" letter. I shot the dude across the gap (the one who says "Press Start"). Can't see any way to get across the gap. It seems like maybe the text-box platforms aren't spawning in the right place when I shoot him? (they all spawn way over on the right side of the screen)
Hi! Yeah, I mean how quickly the LiDAR fires off points.
The upgrades sound cool. I'd still prefer a higher density for the base LiDAR if possible though. Please note that this is just my opinion (so please do ignore it if it doesn't fit in with your design plan) and I'm looking at it from a rather selfish perspective that I'd like to cover it on a YT video, but it won't make a very entertaining video if viewers can't see anything. :)
Yeah, it's really weird. Maybe I have a slightly different driver installed or something? It's the first game I've encounter this issue with. I ended up using an 8bitdo controller instead and it worked fine.
Anyway, it's a very cool game! Had a lot of fun with it. I've got an article and YT video up now. :)
This is absolutely phenomenal. The artwork and storytelling were incredible. As much as I'd love to, I probably won't be able to cover it on my YouTube channel (YT has a tendency to ban videos of games with sensitive subjects like self-harm and suicide), but I just wanted to drop in and say how much I appreciate the game.
The artwork for Flowers Do Not Wilt For An Eternity looks great too. I hope you continue to work on it. Also, your cats are cute and your teacher is too harsh on your work, you deserve an A+ in my opinion. :)
Love the game! One suggestion though - could you make the quick saves last when you turn off the game? (so you can resume when you turn it back on). It's an incredibly hard game, so completing a whole level sometimes takes hours and if you turn it off then you lose all your progress.
Also, I got killed while in the infernal gate and accidentally pressed "X" on the controller at the game over screen, which wiped all my progress sent me right back to the start of the Boneyard. It might be a good idea to disable the X button for the game over screen menu so it doesn't happen to anyone else. Cheers! :)
Hi! I'd say you need to use the spacebar or something on the right side of the keyboard for the action/shoot button. With WASD being used for movement you need the shoot button to be pressable by a different finger. Aim and camera change might be better on the right side of the keyboard too.
Also, it seems impossible to shoot the crawling zombie at the moment (even if you aim down).
It's a great concept though! Awesome work! :)