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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Compare: Strive (Orig) to Strive Conquest (2)

A topic by GH-MrSomebody created Jul 22, 2021 Views: 5,675 Replies: 32
Viewing posts 1 to 11

(Strive4---forgive if wrong place to post this-----feel free copy 2 Discord   )

-->>   For those who've tried *BOTH*   Original Strive & Strive 2:  Conquest   

Strive 2 Conquest vs Strive
====================================
LIKE:   SC: (Strive2)

-Better interface   (& cleaner/more intuitive too!)

-Navigation is easier & more obvious

-TRAINING!   (was it possible to train in orig Strive?)
-Makes sense Master would be involved in at least *SOME* tasks  (unless Royalty/filthy rich)  (3-4 rooms is a med to large house, even a Farmer [who might own both house & land] might have that)
-Upgrades:  Makes a *LOT* more sense  (more RL!)  that upgrades would require resources than "points"
-Like the keyboard shortcuts where possible  

-Hourly vs daily  (if memory serves Strive is day by day)  Many tasks take < 1 day, & + that allows for tasks that take X hours  (lesss or more than a full day but less than 2 days) etc

DISLIKE:   

-HUGE, INSANELY HIGH bank debt!   (makes games *LOTS* more difficult & lots less fun)
-Town order doesn't make sense   (should arrange by travel time/distance)  Since Obedience drain increases with Distance,  this one's important. (far as can remember no Obedience drain in Orig Strive)

What would help:  

-more starting $$/resources ;  LOWER TOTAL DEBT/PAYMENTS!   (was unheard of for landowers [ancient world b4 gunpowder!] to have *HUGE* debts!  Morgages are a modern thing (to profit BANKS & BANKERS, & cause housing prices to skyrocket!))

*AND*  [advanced has this]    more QUESTS!   (make more guild points = get to mayor race faster;)   If bad luck, quests come too slow & easy for bank to win.   (Extremely hard to please BOTH bank & do Quests! w/o cheating)

Kinda rusty on Strive  (orig) been a while since played,   but so far  (mostly) liking S2C better----esp in "Advanced" mode   (*MUCH* better start!)
Comments?     What  would anybody add 2 this list?

There's no need to pay the bank  more than 4k. And even that much is a stretch. Many people just pay the first 1k. There is a way to avoid the bank debt.

LOTS of factors come into play  (even the "easy mode" walk-through recommended restarting if certain things didn't happen!) 

4 Example:   Many quests pay very little  (less than the items are worth if you sell!)  or *NO* GOLD ;     Sometimes there's just not enough quests  (THAT YOU CAN DO) that show up in the time-frame.   ("default" mode only has 1 Quest total! [ADVANCED is MUCH easier!}    Another:   Getting  "clear dungeon" quests instead of (sorry can't remember quest names)  Simple ones where you're fighting only 1 level  (wolves?)   Decent weapons cost $$   (& if you have 2 sell everything 2 pay bank you're SOL!)   (if you're poor/focused on paying bank can't do a lot of upgrades so if a) item can't be found for SALE  [again, had that happen]  you can't do that quest.

Sometime you *HAVE* stuff----but *NO nada  -0- Quests avail,   & comes time for GREEDY BANK so you have to sell to pay bank!  

Generally either  focus on  1)  Paying bank    [YES this is possible---IF YOU IGNORE QUESTS  & don't do upgrades or anything else!]  ---- OR  2) Do as many quest as possible    (some w no  -0- gold, some where u loose $,  etc)   -----but if you try to do #2 & get unlucky,  *BOTH* can become impossible!      (Route #1 is possible *ONLY* if you don't do upgrades or buy weapons, items for quests)


Alas,  what you say is *SOMETIMES* true---& *SOMETIMES* not.     (but if you restart cause you're having bad luck isn't that the same as cheating?)           Sometimes it can be VERY DIFFICULT or IMPOSSIBLE.   (I've read other posts---I'm not the only one who's found it too difficult)

OH,  if you're on the team,   *REALLY* need more quests in general  (2 MIN)  *AND*  need more for the servant Guild  (have *NEVER* been able to get the 500 pts (in "default" mode)  ----so any attempts have always been wasted  $ & resources.     (was going to do a suggestion post)   [also seem 2 always end up fighting the Lich too] 

-Increasing resources @ start  

-Increasing Quests *AND* avail frequency  (so you're not days w no quests!)        Either or both of those should help default mode.     (so far I'm liking "advanced" mode best     -->>  *WAY WAY*  TOO MUCH depends on *LUCK*    [which makes for a STRESSFUL game & not a fun one]

As someone who plays management games mediocrely,

skill issue. Really, even if you get shafted hard in wk 1 with quests it's not very hard to clamber out; just sign with fighters or mage guild, go adventuring, grove and goblin caves are easy ways to get tons of exp and decent gold [sell loot], use gold early to buy armor and just run around.

If you can't get 500 pts after paying 4k, you're too slow and not spending enough exp on upping charm factor for mc; if you trihard, you should reliably get 500 pts at on or around the 4k payment

(2 edits)

Going by what you've said here, I think the issue is you keep doing combat related things. Combat is the absolute LEAST profitable thing you can do in this game even if its (almost) the only way to do fighting guild stuff. 

Try out a playthrough where you start your main character, as well as your starting servant out with maxed Charm and maxed Sexual. You can even give him the Curious or Teacher trait to help even more. MC starting class doesn't matter. You can also set the race to one of the Beast races for an easier start. These will do a few things for you: 

1. Your main characters Charm Factor (IE the poor -> good -> great etc) will give you higher rewards from quests and also increase the amount of Dates you can do. This is important since Dates can increase your characters Physic / Charm / Wits, can help with obedience / loyalty / authority, and can lead to sex after the date which bypasses the normal limit on the times you can have sex per week.

2. Your main characters Sex Factor will increase the amount of times you can have Sex per week. This is significantly less helpful than the Charm Factor, but will help early on with increasing sex skill which affects how much you make through prostitution (which is our main source of income in this route)

3. The Teacher trait would help their partner gain sex skill faster, this is particularly useful on the Main Character since all dates go through him, and dates can lead to sex. The Curious trait gives you more exp from sex, and going by what I just said about dates....its very useful on the Main Character.

4. The reason I recommend one of the Beast races (Particularly the fox) is their access to the Natural Pet class, which gives better bonuses than the normal pet class and is VERY easy / quick to unlock.

Now starting out you immediately side with the Servants Guild, get your first servant, set them up similarly with the master while setting their TAM and TMD at similar levels with TAM slightly higher.  Also give them Curious over Teacher, and start them with the Harlot class.  The first thing you do is equip the items you got from the servant guild, check the shop for any charm increasing gear (last tab on the right). Try to get the gloves, ears, underwear, and maid outfit if any of them are available, but be aware at the start you only have 500g. Put both characters on Prostitution duty immediately but be sure to do a date before passing a day. The goal of the date is to raise consent, so pick praise first, then pat head, comb, hug, kiss, flirt, intimate talk, then spam hug. Chances are the first one will end without sex, which is fine. You can use the Praise skill from the hotbar afterwards to further increase consent and the next date will almost certainly lead to sex. 

Now pass a day and then date again, this time do not use any affection options, immediately swap to training and click Practice charm. If you maxed both characters Charm Factor out, they will gain 15 charm this is super important since charm increases the money you get from prostitution. After the date the character will likely want sex basically always do since it will usually max the characters Lust bar afterwards which will give you fuel for abilities later. If its boring to go through the same menu a lot then during sex click on any character thats not your main character (or all of them other than your main character if you have more than 2 participating) and click "Let X lead" Then you can spam click observe in the bottom until the 20 turns are up.  If at any point you get enough exp to add a class, make sure you put Harlot on the MC asap.

You'll want to repeat that till you are out of dates, though make sure you check the store for charm increasing gear at least until you have both characters kitted out. At no later than the 3rd day make sure you check all the quests to see if there are any you can complete easily. Any quest that asks for food, literally just buy it from the store. Because of your maxed out Charm Factor you will almost always get more money back from finishing a quest than you spent on buying the quest item. If theres a worker quest that asks for something like "an axe with a bone blade" You can check the shop each day for one, but if there isn't one in the shop just don't accept the quest ever. If theres a Servant quest make sure you read the quest carefully to see if they are asking for a worker or asking for a slave. Be very careful with these cause if you mess up and give away one of your better workers on a slave quest then they will be gone FOREVER. These quests will usually ask for something with "Charm 33" or "sex skills 25" or TAM / TMD at average, you can just look through tows market or the guilds and buy the person who meets the requirements and instantly hand them over. If its a charm one then you recruit someone who has a decently high charm factor then raise their charm skills through datings "training" and hand them over when they meet the requirement. Same goes for the ones that need sex skills. Then theres the mages that generally have the easiest quests as most of the consumables they ask for are in the store on one day or another.

Eventually (usually after the first week, or after the first bank payment) You'll want to recruit more characters. The important thing to note when adding more characters is to aim for high charm factor, sex factor, and TAM / TMD not too low. The reason for this is the classes you'll be aiming for will require it. Speaking of the classes you want basically anything that adds charm or value from prostitution. Harlot,  Pet / Natural Pet, Bard, Dancer, Incubus and the Servant Guild classes are all things to aim for. Also be sure to buy food occasionally for your people, and in between bank payments make sure you buy the materials required for the Mansion Rooms / Luxury Rooms upgrades. The former so you can recruit more people, the later so you can max out their loyalty then put them in a luxury room and set them to "Coerced Labor" which becomes a free 15% production boost. If you are willing to buy more food, you can also set extra rations for another 15% boost. Oh and after you buy the upgrades remember to set someone to the "upgrade" job till its done or you won't get it.

Honestly if you even just loosely follow this mini-guide you'll easily pay the bank off in full. And likely won't even need to since you'll finish out Servants very quickly, Mages very quickly, Workers somewhat quickly, but never Fighters (you only need 3 anyway).

Jeez that was way more typing than I intended to do, but here you go. Just gotta understand the games systems and its really not that hard. The moment I noticed how god awful the rewards for combat were, and ignored it completely, I stopped having any problem getting money in this game.

What you're describing  sounds  MUCH slower than a good combat build.  I  can reliably do ALL of the board missions and have plenty of gold  by building a good combat team.

(1 edit)

I've tried a combat build, and you never really have enough money to do anything with it. Unless ofc you use the skip combat cheat. If you use that then yeah your way will be faster. Otherwise I can't see ANY way combat would ever be faster with the paltry rewards you get from it combined with the reduced quest rewards. And bare in mind, the above was said assuming you intend to pay off the debt, not if you intend to bum rush the quests to get rid of the debt.

(1 edit)

"I've tried a combat build, and you never really have enough money to do anything with it.

I started refining combat builds to  be able to be able to shop from the Exotic trader on w1 d7.   A good combat build can clear 4k+ gold in the first six days, easily--and no "skip combat cheat" is required.


"reduced quest rewards. "

My combat builds always have 6  CHA on the MC (4 dates on week 1 is great for stat building), so I also  get maximum quest rewards.


"the above was said assuming you intend to pay off the debt, not if you intend to bum rush the quests to get rid of the debt."

1)  Getting  rid of  the debt before the second collection saves a bunch of money.

2) I think combat is a lot more profitable than you think it is.   

I'm doing a run with 2 starter orcs and as of the morning of  W:2, D:7, I'm sitting on a pile  of  1,204  cotton (which can be sold for just over  12k) that I  looted out of bandit forts.  (I looted a lot more than that, mind, but the 12k worth of cotton  should be enough to illustrate that I'm hardly  hurting for gold.)

Hmm, its been a while since the last time I tried a combat build so I'll give it another shot. Truth be told the absolute fastest method (for early money) I've hit so far is fishing then immediately going into woodcutting asap, then getting iron and smelting them into steel. I'm interested to see if going combat can be faster. Why Orcs in particular? The unique class? I'm guessing for the earth damage boost on the aoe.  As for why I do not get rid of the debt, I like the increased challenge that it provides.

(1 edit)

You have the idea.

Orcs get Berserker, which is 20% extra earth and fire damage,  +10 physics and +5 speed and  unlocks advanced combat skills. Pair that with Earth Shatter and  Fire Cleave and a pair of orcs can    kill most foes in Bandit Forts (including  non-buffed Assassins)  before they ever get a chance to counterattack.

(Dragonkin and Valkyries are also OP and can be substituted in with only minor changes to overall gameplay.)

I'm wondering if a hybrid strategy would be best.  Start off with two orcs to farm Bandit Forts  starting around day 6 and have them powerlevel your other characters, including the prostitutes.

Tried your method, without a healer it simply doesn't work. With a healer its too slow. By W2 D7 on both of my other builds I have about 3x the amount of $ I had in my 2 attempts with all combat classes, including the one with 2 orcs. Not to mention if you count actual real time (not the weeks or days but minutes you spend doing it) combat is just far too slow. That being said if it works for you just have at it. I recommend you try my method too though.

(1 edit)

"I recommend you try my method too though."

My first priority with this game is researching a hybrid method--better prostitutes via orc power-leveling.


Anywho,  here's how I  got 2 orcs and Daisy to clear a Bandit Fort on  W:1, D: 5


MC: Orc, Fighter, Curious,   6 PHY 6 CHA  

Starting Peon:  Fighter, Curious, 6 PHY, 6 SEX, 6 WIT (WIT is mostly for +xp, but also lets the peon double as the party thief)


Dungeon  order:  Farmed Goblin Dens on days 1 and 2, started farming Bandit Dens on day 3, cleared one Bandit Fort on day 5. Relied heavily on  shards and bandages from the shop +  one turn spent resting.

And, yes, days 1 and 2 are RNG reliant--but not as much as you might think.  Getting life shards from shrines goes a LONG way towards mitigating other RNG  effects.

------

MC leveling order:   Attendant, Archer, Berserker,  Rogue, SEX 6 for speed boost  

Peon leveling :  Thief, Archer, Berserker, Rogue, Watchdog, Sadist, Worker

Daisy  leveling:  PHY 3, Rogue, Harlot, Succubus, Archer, True Pet

Additional skills:  Berserker unlocks    Earth Shatter--get that ASAP on the orcs   for a huge spike in power.   Don't go into Bandit Forts without  Fire Cleave  ; you'll want that for  burning down Ballistae.

-----

Both orcs have a base speed of 60; I  found a Belled Collar that boosted the peon orc to speed 65.

MC and Peon start bandit    fights with Earth  Shatter.   Two earth shatters kill most Bandit Fort foes outright (and sometimes one Earth Shatter clears the entire board).   Healing becomes MUCH less of a problem when most of your enemies die before they can react.

 Daisy is mostly there to leech xp and   to stun the most dangerous remaining foe  (if any)     with Attract. Archer gives Daisy extra speed and lets her equip Basic Combat weapons; put the highest +hit  chance weapon you can find on her. 

Test run of hybrid strategy (two orc fighters,  remaining NPCs   mostly prostitutes)    is complete.

In game time is Night of W: 2 D:6.  

Gold counter reads "14k". I have 10k worth of just cotton and     assorted armors/weapons/etc. worth a few thousand more.

Mansion has 20 rooms, first Master's Bedroom Upgrade, and Forge I completed.  Upgrade schedule has   Tailor  I, Forge II and Farming: Silk in progress.

Guild Points earned so far:    Fighters  580,   Workers  496, Servants 688, Mages 420.

#1 prostitute is Daisy with a job rating of 272.7.  Two other workers have a prostitution rating of just over 100. Total combined prostitute rating is  930.5. I  kind of lost track of how much they earn per turn because the gold counter is now reporting my gold to the nearest thousand.

I think I  did okay.

Loved both but menus and such much easier to navigate in 2 and overall just nicer. As much as I panicked first time playing due to the loan payments, once I figured things out and made sure to start off with fish as likes it became apparent that it isn't as hard to accomplish if you follow what main missions are needed. I especially love that the main goal involves getting 3/4 guilds instead of all because the quests can be a a bit tough when starting out( looking at you servant and workers guilds). I also like how the start of the game is more fleshed out and feels more fluid than the first. I do wish there were more npc's available like the first one but figure thats more due to the 2nd taking time and having less story content right now.

I was not a big fan of the 1st one but the 2nd  (Conquest) is looking *SO* much better,  & as you say more intuitive.

what i like in original is 1. i can change pregnancy time 2.there were no male characters recruitable 3. conquest lags .4 i could get anyone pregnant easily 5.i could see if someone was pregnant instantly 6. more towns! 7.permanent locations 8.REPUTATION! 9. the lolis are missing in conquest AND REPLACED WITH OLD PEOPLE

11. and i could stop certain age ranges from spawning

I've never been bothered by the loan at all other than struggling with it the first time I played this. Theres several different ways that you can easily pay it off in its full entirety almost no matter which play style you choose. The only one I haven't been able to make profitable enough to fully pay off the loan is going full combat and combat only. You get SO little money from excursions that you have to entirely rely on chests and captives to struggle through. Yes I know the game wasn't really 'meant' to be played in this way, and you aren't even supposed to pay off the debt fully. However I like that added challenge, too many games with sexual content completely neglect the gameplay aspect since its not the focus, but I like a game that can balance both.


That being said this is a comparison thread thats kinda morphed into a like and dislike thread so:

-2 Has way better UI, the only real annoyance I've had is a lack of equipment sets / loadouts so I can easily swap multiple people from a mining set to a farming set, or to smithing  set etc. 

-As said before I really like the bank debt thing, it actually makes you work towards having your manor instead of just obtaining it freely. I like the option to skip past this section, but would prefer a mode added that doesn't allow you to escape the debt without fully paying it, even by progressing the story. Maybe older Animal Crossing games have made me a glutton for punishment, who knows.

-I both love and hate the quest system, I would prefer if there was more variation particularly from the fighters guild. Why do they seem to NEVER ask for weapons? or armor? or anything other than "clear out this location" / "kill X of this enemy".  At least the servants will ask for sex items, the workers will ask for labor items, but only the fighters guild seems to have a team of secret smiths to fully provide them with weapons and armor.

- I strongly dislike the fact that theres only 1 male recruitable 'important' npc. Would love if there was a male version for most of them, but I know how the last game went in regards to that so I don't expect it to ever happen.

- I both love and hate the class and race systems in this game. Like, I enjoy the variation, but holy crap some of the races are WAY better than others. Like to the point its not even a contest. Take for example Dragon vs Taurus: Dragon gets more HP and some Fire Resist AND access to a unique class that gets a boost to physics putting them at the highest potential physics in the game barring Female Seraph (more on that below) and what does Taurus get? Slightly more HP than some races, but not nearly as much as Dragon and no unique class. Its like this with most races actually, so I'd really prefer if they were more balanced. As it stands now Female Seraph, Harpy, Beast / Halfkin Fox, Dragon, Demon, and Dwarf are the best races to pick, the others don't even come close.

- I really, REALLY despise gender locked stuff in games. I actually loved the fact that most classes would change depending on gender to become that genders version of it. Take for example the Head Girl class would become Butler for a male. Unfortunately there are still some classes that have no male version whatsoever. "Breed Sow" and "Valkyrie" the first one I'm not sure what the male version could be, but the second one is the unique class for female Seraph, meaning its completely useless to make a male Seraph because they will not have access to this class and just be worse. Thankfully I'm able to make an empty mod then remove the gender requirements from this class and save it as a real mod very easily which I will talk about below. 

- I LOVE how easy it is to make a simple mod in 2, you can do so from the game itself to change small values that you don't like. For example if I wanted to I could add racial bonuses to each of the races giving them whatever stats I desire. I could make the Fairy races heal actually worth using by removing its questionable mana cost. I could (theoretically now, I haven't tried this yet) potentially make it even more useful by changing it to a mana heal instead.

I'd put the  top races as:

* Dragonkin, Female/Futa Seraph , Orc (All three are OP enough at combat that it really doesn't matter  which is better than the others.)

* Human  slave (Sure,  +10% gathering looks boring but  you can go through hundreds of rare materials building up the mansion...)

* A few spare NPCs with Good+ growth to train up for weekly guild errands, including at least one beastkin  because  jobs can require    Natural Pet.

(1 edit)

The main reason I list the ones I do is that they get natural +Physic or +Charm either through racial bonus or through the unique classes and both of these can go above 100 unlike the Sexual stat. Charm increases the $ you get from prostitution and Physic increases the resources you get from Labor job (except for the few that require wits, but I haven't really ever needed them tbh. I guess you get a Gnome for that since they get +10 now?). Adding in dwarf, The ones you mentioned would definitely be the best combat / physics based races for sure, but I was also taking prostitution into account which believe it or not you can base a full playthrough around and do just fine. Beast fox in particular gets +5 charm which may not seem like much, but they also get access to the Natural Pet class making them equal out at the same bonus as Harpy.

Notable mention for Fairy, low mana cost for 50% heal is great for salvaging 'oopsies' during questing, especially if you built an HP tank.

(+1)

I'd put Fairies  on the Overrated list.   I did a no-spellcasting run for shits and giggles and wasn't bothered by the  lack of mid-fight healing at all.   Combat NPCs can  take out quite a few foes    before the enemies  get their turns    and I  had Daisy use Attract to keep the most annoying enemy locked down.

Don't have to heal mid-fight if the enemies can barely attack.

Yeah this is my problem with Fairies and their racial heal. The maluses they take to have this heal are WAY too high for how useless it is past the early game. A loss of 30% on base hp, -20% Melee damage (this is pretty damning itself), and -20% in collection (also pretty damning). All that for +8 magic attack (literally nothing later), +25 evasion (I don't seem to notice this at all as assassins still murder my fairies easily), and a 50% heal that not only has a mana cost but is also restricted to once a day. 

Assuming you use the fairy early you will probably need to heal at least once every 3 - 4 fights, early fights give you about 5ish gold so you can do about 6-8 fights a day and get 30 - 40 gold. So not worth it. If you get one to mid game, you'll find that you either don't need to heal at all, or you'll regen whatever mana you spend on healing  or even worse you'll heal them to full with a spell that costs less mana than the once a day Fairy heal. Oh and they also get access to Druid, which is...ok I guess. The best thing about it is the +20% earth damage, but you can also get it on races that don't have gigantic maluses. 

More unique classe can be added by mods or developer over time. The developer also mention he is working on adding Character Traits so unique traits for the races is another option.

But human and halfkin is the "standard" you should compare other races with. Starting with unique powerful races is a cheat you chose to use, if you get them from the game with random stat rolls and at great expense that would be more fair.

I would prefer if there was more variation particularly from the fighters guild. Why do they seem to NEVER ask for weapons? or armor? or anything other than "clear out this location" / "kill X of this enemy".  

Because it's the "Fighting" Guild not the Crafting Guild.

Its because its the fighting guild that they should ask for weapons. The crafting guild asks for crafting tools. The service guild asks for "service" tools. Even the mage guild will ask for consumables. And all 3 of those will also ask for you to clear out enemies. Its literally JUST the fighting guild that doesn't ask for any kind of crafted thing, which is strange. 

Also about the "powerful races": I get Dragonkin and Seraph more often that ANY other race when the exotic guy rolls around. On the other hand I've still yet to see a single Nereid in my game at roughly 70 weeks in. And as I said in my post, Dragonkin and Seraph are among the strongest races in the game. So its definitely not because they are "rare" that they are powerful, and also not a cheat to start with them since they are so easy to get. Bare in mind, this is also with no upgrades in that area.

I'd just like to see races be a bit more balanced. If the dev already intends to do that, then thats great. As for the fighting guild, its not really a big deal, just really bizarre that every other guild, including the crafting guild, still needs supplies occasionally but somehow the fighting guild doesn't? Particularly when fighting is the current least profitable way to play the game.

(+1)

As  with the previous installment the sex weirdly feels like the grindiest part.I just wish the sex and dating minigames where more complex and as engaging as the rest of the game. I like that it's more effective now, so you have to grind less to get the benefits, still feels repetitious and a matter of random clicking though, I know it's supposed to be the more rp and text based part of the game, I just whish it had engaging mechanics backing it up.

I absolutely love what this version has done with the strategic/resource gathering part of the game.

I wish they would just support image packs for the sex.

Or have some small generic animations like how Portals of Phereon sex mini-game works.

I like how the first game has slightly better character customerization than Conquest, where we can manually enter the hair and eye color of our w̶a̶i̶f̶u̶ starting slave, and Conquest only have a very limited pool of more 'realistic' color selection. And of course, first game has wider age selection between child, teen and adult while second only have teen and adult. But second game have a few more species to do pokemon collection if you are a completionist and enjoy this kind of thing.

Second game's food system is definitely better than the first one though. How easy it is to get more food than you can eat has been a pretty sore point I had with first game, since the lore of the game says slavery became wide spread because lack of food... but in game play it's so easy to get more food than you can eat if you know what you are doing (pump agility into yourself and your starting slave and do 'hunt'/'gather' task), it might as well not have been a mechanic at all.

I like second game allow a party of 6 compared to the first game's 4, since the more the merrier. First game has better traveling system though, since it has an actual map giving a sense of where everything is instead of a simple drop down menu.

Not much on story side since second game's story mode isn't finished yet. So far, I like how the first game blend mechanic tutorial into actual story (not going to spoiler the ending for anyone not completed the first game's storyline), while second game have promise of more political drama down the pipe. I grew up on Romance of the Three Kingdoms, so I always enjoy more GoT style political drama in a story.

Overall, both game have their own strength, at least so far. Conquest obviously have more potential since it's only... what, half way finished?

I agree for the race, the way the race are made make some uterly useless and some absurdly OP.

I personaly realy dislike the menu of the 2nd, you need too many click to do some things. The "character info" in the bottom right of the screen should be cut in different shortcut to let us get to the skill menu in one click instead of 4. Puting the "inventory" shortcut with "the character info" would make more sense too.


The class system could be great, but for combat most skill are totally useless. less skill with more diversity would be great.

The obedience drain is a chore, i get that a new slave is not going to love you to the point of dying for you. But when you have a slave that is actually in love with you, is fed with the same food than a noble eat and have no hardship in his life stop being obedient for no reason is crazy.

Even more when you have to go around your other slave to actualy use skill to up this obediance... Why when a femal slave lick the vagina of another femal slave does it raise their obediance toward me? Seriously why?


The game have a massive potential, i hope it will keep getting better.

Also the food need a massive change, i'm week 49 and the game say i have 103K day of food in my stock. I dont see why the world lack food.