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I've never been bothered by the loan at all other than struggling with it the first time I played this. Theres several different ways that you can easily pay it off in its full entirety almost no matter which play style you choose. The only one I haven't been able to make profitable enough to fully pay off the loan is going full combat and combat only. You get SO little money from excursions that you have to entirely rely on chests and captives to struggle through. Yes I know the game wasn't really 'meant' to be played in this way, and you aren't even supposed to pay off the debt fully. However I like that added challenge, too many games with sexual content completely neglect the gameplay aspect since its not the focus, but I like a game that can balance both.


That being said this is a comparison thread thats kinda morphed into a like and dislike thread so:

-2 Has way better UI, the only real annoyance I've had is a lack of equipment sets / loadouts so I can easily swap multiple people from a mining set to a farming set, or to smithing  set etc. 

-As said before I really like the bank debt thing, it actually makes you work towards having your manor instead of just obtaining it freely. I like the option to skip past this section, but would prefer a mode added that doesn't allow you to escape the debt without fully paying it, even by progressing the story. Maybe older Animal Crossing games have made me a glutton for punishment, who knows.

-I both love and hate the quest system, I would prefer if there was more variation particularly from the fighters guild. Why do they seem to NEVER ask for weapons? or armor? or anything other than "clear out this location" / "kill X of this enemy".  At least the servants will ask for sex items, the workers will ask for labor items, but only the fighters guild seems to have a team of secret smiths to fully provide them with weapons and armor.

- I strongly dislike the fact that theres only 1 male recruitable 'important' npc. Would love if there was a male version for most of them, but I know how the last game went in regards to that so I don't expect it to ever happen.

- I both love and hate the class and race systems in this game. Like, I enjoy the variation, but holy crap some of the races are WAY better than others. Like to the point its not even a contest. Take for example Dragon vs Taurus: Dragon gets more HP and some Fire Resist AND access to a unique class that gets a boost to physics putting them at the highest potential physics in the game barring Female Seraph (more on that below) and what does Taurus get? Slightly more HP than some races, but not nearly as much as Dragon and no unique class. Its like this with most races actually, so I'd really prefer if they were more balanced. As it stands now Female Seraph, Harpy, Beast / Halfkin Fox, Dragon, Demon, and Dwarf are the best races to pick, the others don't even come close.

- I really, REALLY despise gender locked stuff in games. I actually loved the fact that most classes would change depending on gender to become that genders version of it. Take for example the Head Girl class would become Butler for a male. Unfortunately there are still some classes that have no male version whatsoever. "Breed Sow" and "Valkyrie" the first one I'm not sure what the male version could be, but the second one is the unique class for female Seraph, meaning its completely useless to make a male Seraph because they will not have access to this class and just be worse. Thankfully I'm able to make an empty mod then remove the gender requirements from this class and save it as a real mod very easily which I will talk about below. 

- I LOVE how easy it is to make a simple mod in 2, you can do so from the game itself to change small values that you don't like. For example if I wanted to I could add racial bonuses to each of the races giving them whatever stats I desire. I could make the Fairy races heal actually worth using by removing its questionable mana cost. I could (theoretically now, I haven't tried this yet) potentially make it even more useful by changing it to a mana heal instead.

I'd put the  top races as:

* Dragonkin, Female/Futa Seraph , Orc (All three are OP enough at combat that it really doesn't matter  which is better than the others.)

* Human  slave (Sure,  +10% gathering looks boring but  you can go through hundreds of rare materials building up the mansion...)

* A few spare NPCs with Good+ growth to train up for weekly guild errands, including at least one beastkin  because  jobs can require    Natural Pet.

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The main reason I list the ones I do is that they get natural +Physic or +Charm either through racial bonus or through the unique classes and both of these can go above 100 unlike the Sexual stat. Charm increases the $ you get from prostitution and Physic increases the resources you get from Labor job (except for the few that require wits, but I haven't really ever needed them tbh. I guess you get a Gnome for that since they get +10 now?). Adding in dwarf, The ones you mentioned would definitely be the best combat / physics based races for sure, but I was also taking prostitution into account which believe it or not you can base a full playthrough around and do just fine. Beast fox in particular gets +5 charm which may not seem like much, but they also get access to the Natural Pet class making them equal out at the same bonus as Harpy.

Notable mention for Fairy, low mana cost for 50% heal is great for salvaging 'oopsies' during questing, especially if you built an HP tank.

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I'd put Fairies  on the Overrated list.   I did a no-spellcasting run for shits and giggles and wasn't bothered by the  lack of mid-fight healing at all.   Combat NPCs can  take out quite a few foes    before the enemies  get their turns    and I  had Daisy use Attract to keep the most annoying enemy locked down.

Don't have to heal mid-fight if the enemies can barely attack.

Yeah this is my problem with Fairies and their racial heal. The maluses they take to have this heal are WAY too high for how useless it is past the early game. A loss of 30% on base hp, -20% Melee damage (this is pretty damning itself), and -20% in collection (also pretty damning). All that for +8 magic attack (literally nothing later), +25 evasion (I don't seem to notice this at all as assassins still murder my fairies easily), and a 50% heal that not only has a mana cost but is also restricted to once a day. 

Assuming you use the fairy early you will probably need to heal at least once every 3 - 4 fights, early fights give you about 5ish gold so you can do about 6-8 fights a day and get 30 - 40 gold. So not worth it. If you get one to mid game, you'll find that you either don't need to heal at all, or you'll regen whatever mana you spend on healing  or even worse you'll heal them to full with a spell that costs less mana than the once a day Fairy heal. Oh and they also get access to Druid, which is...ok I guess. The best thing about it is the +20% earth damage, but you can also get it on races that don't have gigantic maluses. 

More unique classe can be added by mods or developer over time. The developer also mention he is working on adding Character Traits so unique traits for the races is another option.

But human and halfkin is the "standard" you should compare other races with. Starting with unique powerful races is a cheat you chose to use, if you get them from the game with random stat rolls and at great expense that would be more fair.

I would prefer if there was more variation particularly from the fighters guild. Why do they seem to NEVER ask for weapons? or armor? or anything other than "clear out this location" / "kill X of this enemy".  

Because it's the "Fighting" Guild not the Crafting Guild.

Its because its the fighting guild that they should ask for weapons. The crafting guild asks for crafting tools. The service guild asks for "service" tools. Even the mage guild will ask for consumables. And all 3 of those will also ask for you to clear out enemies. Its literally JUST the fighting guild that doesn't ask for any kind of crafted thing, which is strange. 

Also about the "powerful races": I get Dragonkin and Seraph more often that ANY other race when the exotic guy rolls around. On the other hand I've still yet to see a single Nereid in my game at roughly 70 weeks in. And as I said in my post, Dragonkin and Seraph are among the strongest races in the game. So its definitely not because they are "rare" that they are powerful, and also not a cheat to start with them since they are so easy to get. Bare in mind, this is also with no upgrades in that area.

I'd just like to see races be a bit more balanced. If the dev already intends to do that, then thats great. As for the fighting guild, its not really a big deal, just really bizarre that every other guild, including the crafting guild, still needs supplies occasionally but somehow the fighting guild doesn't? Particularly when fighting is the current least profitable way to play the game.