I created this topic just to discuss how different developers make their games.
How do I do it?
WIM games is a two man team. The developer (me) and the marketing manager. As the only developer I have to thing about everything. I think that every good game should start with a good marketing plan. This is the job of the marketing manager but we discuss together about different ideas. After choosing what the game is going to be about I start with designing some basic and the most important models. I like to work with low poly 3D models because it is easier and I find it really interesting because of it's simplicity. After making the main character and a few objects I start animating and then scripting. After having everything basically set up I make some prototypes of how the game will work. What comes next is totally based on the ideas I will get while developing. I usually get the better ideas at the end of the development so the days before the release are really busy.
How do you do it?