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Paolo Fassin (PCDear.ent.games)

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A member registered Jun 13, 2017 · View creator page →

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who has never included cheats in their video games making them public?

Bacci-and-the-Ducklings

Bacci-and-the-Ducklings

In all released versions of this video game it is possible to type "DEBUG MODE" during the game and enter the special mode never documented before:

[In tutte le versioni rilasciate di questo videogioco è possibile digitare "MODALITÀ DEBUG" durante il gioco ed entrare nella modalità speciale mai documentata prima:]


BounceB & new adventures Revenge

BounceB & new adventures Revenge

In all released versions of this video game it is possible to type "DEBUG MODE" during the game and enter the special mode never documented before:

[In tutte le versioni rilasciate di questo videogioco è possibile digitare "MODALITÀ DEBUG" durante il gioco ed entrare nella modalità speciale mai documentata prima:]

Paolo Fassin (PCDear.ent.games)


My first video game, perhaps published, despite my denial, by me in The Game Machine magazine in Italy in 2003 and updated for years by me. Now converted by me to 32/64 Bit compatible from Windows XP to Windows 10 (Bacci).

Bacci

sorry, I did not explain well. I think you are talking about software translator between 2 human languages. it is impossible for google translator, for example from italian to english, if you don't know the two languages and repeat some corrections.

For me a traductiion by/from human languages is matematically impossible. is a impossible function.

German language and english language is the more simple way to obtain a result that is not someway perfect.

even if I couldn't download your game, because I still have to update my PC and I'm not sure if your game can run on my PC now, I notice a very interesting game design, a splendid girl-protagonist and an image, that I presume it is of the game ending, great!

Thank you very much. Good learning!

Pleasure. I am also one who develops games alone, but I am no so much young as you: i've not so many physical resource. My problem is that my video games do not have a great story to tell, but should induce curiosity as they are handmade. I, as you say and I have already done, always put the first level or a level that does not exist in the full version, but is compatible with the style of it and the synopsis.

Thanks to you. It's interesting what you wrote and gave to me a valid suggestion. But how to stay perfectly between A and B ? How to find good collaborators, without they are dependents from a company that you would to create, if you are alone ?For example: a marketing expert. Maybe these last two questions are not relevant, however if you want you can answer me ...

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What you say is all true! In fact, I've always made demos available. Unfortunately, they were demos that could not include many of the game levels of the version of the game on sale, otherwise it wouldn't have made sense to sell it.

On the other hand, making the demo too complete gives the same result.

Two of these things happened to me:
- A: many downloads of the demos - few sales: the demo was unable to give a good idea of the game.
- B: many downloads of the demos - few sales: the demo was too complete.
Now I've removed all the demos from the ultra-tested games that I selling.

However, it is likely that my games are not in step with the times, that the graphics, in comparison with that of the other games, are poor, that the music is obsolete ... But everyone has his own style and there are those who do not like to change it, albeit going against the tide, at the expense of the success it will have. Doing everything yourself "is suicide" ... it is good to have at least personal satisfaction as an alternative to profit: the fact that you still have someone who is interested in what you have done, thus making the demos always available.

BounceB & new adventures Revenge


BounceB & new adventures Revenge

Thank you very much.

Insufficient A.I. controls, but nice game

good luck!

I only chose to sell on itch.io and I created a business account, but I can't access it.
>span class="">I think they are thieves. It has been repeatedly claimed to add a new, more secure payment method to Itch, IO. They never paid me anything on my San Paolo bank account!

PCDear.ent.games

None of you said!

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For animal lovers, nothing tragic. It was destiny. 2 pirates of the road passed with red semaphore and bumped him sideways. The vet gave him treatment, but he didn't want to do any analysis. He recovered thanks to blood anticoagulants. He was sick aftermidday. We took him to the clinic. He died in our arms in the night.

This story told in this demo will be the starting point for a new project.

No offensive content, all rights reserved, only for fans.

Out of respect for the place where he died the Italian language is chosen.

Try and say what do yo think about it. Thanks.

[Per gli amanti degli animali, niente di tragico. Era il destino. 2 pirati della strada passarono con semaforo rosso e lo urtarono lateralmente. Il veterinario gli ha dato il trattamento, ma non voleva fare alcuna analisi. Si riprese grazie agli anticoagulanti del sangue. Era malato dopo mezzogiorno. L'abbiamo portato in clinica. È morto tra le nostre braccia nella notte.

Questa storia raccontata in questa demo sarà il punto di partenza per un nuovo progetto.

Nessun contenuto offensivo, tutti i diritti riservati, solo per i fan.

Per rispetto del luogo in cui è morto, viene scelta la lingua italiana.

Prova a dire cosa ne pensi. Grazie].

Swarzy lives in our memory!

Paolo Fassin and Valterit

PCDear.ent.games

Sorry, but I don't know if I understand correctly: is it an editor to create new episodes? If so, do you need online collaborators for textures or maps? I volunteer if I can help you because I like the genre. If you need me we can talk about it .... for the graphics. I also have a good editor that I recorded at SIAE, but still works at 16 bits. My system supports it because it is both 16 and 32/64 Bit.

Interesting!

free

lO SO ALLORA ACCETTO DI AIUTARLA SE HA BISOGNO DI VINCERE UN GAME JAM A PATTO CHE POI PARTECIPI AD UN BUNDLE. il game jam me lo dica qual' è e l' aiuto a vincerlo a qualsiasi condizione senza patti. per adesso non so nulla e sono stanco però. è un gioco di velocità nella competizione ma attinente ad un tema ripettando i tempi e concludendo la gara e l' opera da soli o in gruppi concorrenti a partire da un account su cui vorresti solo vincere senza vendere a scopo dimostrativo.

La mia banca non è più d' accordo ed ha bloccato le vendite perchè in europa è consentito vendere in america solo su appoggio di una ditta internazionale. Ma se me lo date voi procedo a stipendio e non in proprio. Le invio il mio curriculum ultrasintetizzato e domani parlo con il titolare della mia filiale. Vorrei fissare un colloquio con voi. Mando una mail, inoltre.

A, ma mi piacciono i videogiochi di piattaforme, giochi di stile invasori spaziali ma con molta più grafica e almeno uno scorrimento verticale a senso unico della videocamera, ma anche parallattico multidirezionale, giochi in stile retrò, ma non lo so se in stile retrò è davvero il mio stile e la grafica minimalista è dura, pratica e potente per qualsiasi gioco. Ho anche una o due nuove idee che presto pubblicherò sul mercato (grafica minimalista). Il livello narrativo non può essere gestito da solo, ma potrei progettare un nuovo motore per i giochi di advenctures e forse lo farò. Sono un fan dei giochi di avventure di Lucas Arts / Films, ne ho giocati almeno 3 alla fine, li ho finiti (ZACK MC CRACKEN E THE ALIEN MINDBENDERS, monkey island 1 e 2), e includendo anche Syberia, Myst e "Halo Combact" Evolved (gioco completo). E da solo ho finito tutto, lo giuro, da solo. Ho già costruito 2 motori molto piccoli, di due tipi diversi, uno con uno stile PLC logico ricorsivo, per il mio gioco BounceB, ha avuto un buon singolo commento, poche copie vendute e non so perché. Troppo difficile. Ho garantito che avrei rilasciato altri livelli di tutti i miei giochi, ma ho ricevuto pochi pagamenti per loro, quindi ... Per sviluppare un nuovo livello di "BounceB" mi ci vuole circa un mese di lavoro, tra cui design, grafica e programmazione. Per x ho solo bisogno di una settimana perché ho un editor pratico che ho messo a disposizione degli utenti ...

A but I like platforms video-games, space invaders style games but with much more graphics and at least one-way vertical one-way scrolling of the game-camera, but also multidirectional parallattico, retro-style games, but I do not know if retro-style really it is my style, and minimalist graphics it is tough, practical and powerful for any game. I also have one or two new ideas that I will perhaps launch on the market soon (minimalist graphics). The narrative level cannot be managed on its own but I could design a new engine for advenctures games and maybe I will. I'm a fan of Lucas Arts/Films adventures games, I've played at least 3 of them at the end, iv've finished them (ZACK MC CRACKEN AND THE ALIEN MINDBENDERS, monkey insland 1 and 2),  and also including Syberia, Myst and "Halo Combact" Evolved (full game). And aloneI got them all finished, I swear, alone. I have already built 2 very small engines, of two different types, one with a logic recursive PLC style, for my game BounceB, it had a good single comment, very few copies sold and I don't know why. Too difficult. I guaranteed that I would release other levels of any my games, but received  to few payments for them, so ... To develop a new level of "BounceB" it takes me about a month of work, including design, graphics and programming. For x I only need a week because I have a practical editor that I made available to users...

Io non ho particolari interessi videoludici. Ho il mio stile e sono portato a sviluppare prodotti secondo i miei gusti, ma qualsiasi applicazione software per me è interessante. La grafica minimalista, ad esempio per me sarebbe un punto di forza, dato che disegnare col computer ogni dettaglio a livello "artistico" è sicuramente più laborioso. Gli advenctures games stile Lucas Art sarebbero alla mia portata, come tipo di gioco e mi interessano moltissimo. Non mi sono mai lanciato nei giochi RPG, ma quelli in prima persona sarei capace di gestirli (es. Double Dragon, Green Berets). Potrei occuparmi della gestione di sofisticate e veloci funzioni assembly ove richiesto. Comunque ti ringrazio per avermi risposto. Voi di che generi vi occupate ? Io ho impiego molto tempo per lo sviluppo dei prodotti della mia galleria, non ho fatto indagini di mercato e lavorare in team per me sarebbe stato l' ideale.

I have no particular videogame interests. I have my style and I am led to develop products according to my tastes, but any software application is interesting for me. Minimalist graphics, for example, would be a strong point for me, since designing every detail on an "artistic" level with a computer is certainly more laborious. Lucas Art style advenctures would be within my reach, as a kind of game, and I'm very interested in them. I've never launched myself into RPG games, but I would be I able to manage first person games (eg Double Dragon, Green Berets). I could dedicate myself to the management of sophisticated and fast  functions in assembly language where required. Anyway, thank you for answering me. What kinds of games do you do? I spend a lot of time developing products in my gallery, I didn't do market research and working in a team would be ideal for me.

Sono anch'io italiano. Ho avuto il piacere di sapere cosa pensi di come si fanno i videogiochi, di come li organizzi ed espandi, della necessità di un team esteso e collaborativo, dall'articolo che hai pubblicato qui. Sono un programmatore solitario, devo occuparmi del design, della programmazione della musica (spesso supporto quello disponibile su internet), del gioco, del beta-testing, della pubblicazione ... Riesci a immaginare che forse Superman avrebbe venduto molte copie e molti tipi di suoi prodotti, ma certamente non io, che, peraltro, non sono più molto giovane. Mi piacerebbe poterti parlare via e-mail, dato che sono certamente interessato alla tua proposta, vorrei presentarmi come assistente designer, programmatore (assemblatore), beta-tester, traduzioni scritte italiano inglese e italiano Inglese, manuali o qualsiasi altro ruolo nelle mie possibilità. Quello che ho sviluppato si trova sia su game-jolt che qui, all'indirizzo: https://paolo-fassin.itch.io/. La mia posta è p.f.u.1687@gmail.com. Cordiali saluti e buona sera.

I'm Italian too. I had the pleasure of knowing what you think of how doing video games, of how you organize and expand them, of the need for an extended and collaborative team, from the article you published here. I am a solitary programmer, I have to take care of the design, the programming of the music (often I support the one available on the internet), the game-play, the beta-testing, the publication ... Can you imagine that maybe Superman would have sold many copies and many types of his products, but certainly not me, which, moreover, are no longer very young. I would like to be able to talk to you via e-mail, as I am certainly interested in your proposal, I would like to introduce myself as an assistant designer, programmer (assembly), beta-tester, written translations Italian English and Italian English, manuals or any other role in my possibilities. What I developed is found both on game-jolt and here, at the address: https://paolo-fassin.itch.io/. My mail is p.f.u.1687@gmail.com. Best regards and good evening.

excuse me, what does it mean that do you've  specked here now ? I like tesselode question, but I not've understood last user.


There are great artists both in the cinematographic and musical field of great scope: Alice Merton, Tom Cruise, Meg Ryan, Jody Foster Shakira and others, but what could be the relationship between them and the programming? Programming is always important. Software development is also called programming. However, computers, an invention born in Europe and implemented during the Second World War (I followed the Focus channel a lot, and I had a subscription to "the sciences") was tested to save the world from its possible cancellation (Univac I) . the laptop is now a great invention. There is both Windows and Mac-Apple, the first more for those who use it in the company the second for many small artists growing in the world who manage to record a disc or publish a piece of music. I had the pleasure / regret of meeting a certain Igor from Detroit here in Italy, singer and Rap musician. Smart young man but I worried about his health and his family problems. I tried to encourage him. But as some know here, I do not understand the American language and Italian is a neo-Latin and not Anglo-Saxon language. I am a software developer. Here in Italy maybe now things are better. Then a lady at the railway station of Genoa Principe station loved Italy so much, she was moving from Los Angeles there with a huge bag and asked me, kindly, if I could help her, after a trip of more than 13 hours! What amazes me is that for a long time I hate Italian people, now called extracomunitarians,  and I would like to move to America;  she wanted to do the same thing? For me, an impossible dream. An artist? It does not matter. In public relations they are usually a landslide. Mà ... I really like this site and I make you a confidence: up until yesterday I was still using Windows XP and from tomorrow I will switch to Windows 10. I also bought a laptop without a network with Windows XP. We hope that my career can somehow begin. My woman, I should not say it but is an artist and is arrived together with Igor almost to the end of the AC Voice Production competition with Igor. Do you think a very unlucky, but beautiful, young, difficult and somewhat eccentric singer will manage to make me produce something new here? The investments you will make at PCDear.ent.games (Paolo Fassin) surely this does not depend on my woman! But from you. Thank you for listening.

Paolo Fassin

PCDear.ent.games

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I agree, mine was a pessimistic hypothesis, but I am glad you thought otherwise. It encourages me. I sincerely hope you are right. However, it was an attempt to understand why, with all the new ideas proposed by them, many users have not received attentions for their creation, they was not criticized neither in favor nor against. At least as far as I know. I did not know, on this site, those who publish videogames. I'm sorry if I was been inappropriate. And also not very understandable (I rewritted my comments better).

Sorry if I answer you only now. Your opinion is certainly more realistic. I think, however, that even if you have a not really winning idea, it can also count the quality of your production, the gameplay and the duration of the game, that is, basically the number of levels installed and the possibility of adding new. Indeed, sometimes, starting from an idea of success, already developed by others in various forms, just because the subject-character of that game is much loved, building a sequel, to which new features are added, can work.

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I' be on itch.io for almost 2 years and I have published 4 of my video games and 4 of my tools. I only had feedback for the third video game I developed (Connect4); here I open a parenthesis: cause of the lack of a visual contact with the user who published it and the cultural difference, my answer was inappropriate (I was a bit surly, and I'm sorry). Now, I admit that often I have not had an idea, for the design, very original; I also admit that on itch.io itch.io there is graphics certainly better and the music and sound effects are not innovative. However one of them (BounceB) has been classified on itch.io among the best with lateral scrolling and among the best 32 bit programs. I do not have much time to devote this year to development, but if I could get opinions from other users and developers I could improve a lot. For example, my beta-testing is not enough. If there are more people willing to download my video games (or free demos) that give me their opinions, I could invest in free patches with many more levels. Perhaps the price is too high? Or who has tried the demos or the free programs that I published have noticed defects or malfunctions? In fact, nowadays, one can say that physically every PC, also from the same brand, is a machine always different, for the definition of compatible PC (IBM), and it is not easy to guarantee the running on each operating system, or, even on all versions of an operating system such as Windows.
This is not about competition or cooperation between developers; more than anything else if user uses itch.io without being an active contributor, or a simple enthusiast of video games, or even just out of curiosity, he could give his opinion, finding itch.io interesting. I do not know if to be interesting it is necessary to be followers, compatriots, acquaintances or friends; I know that Italy does not have a good reputation in the world and I also know that many people's dream is to be American citizens, but, if I'm not too unpleasant, and if you have a little time, could someone answer me? Thanks anyway.

watch me

In 2009 I developed a program to draw images and create animations that I called AnimEdi and that I would like to convert from 16 to 32 bits. For now only supports low resolution. The formats used are mainly .BMP, .AVI and some native formats such as .OBP, .CHS, and .DAC. is inspired by the old version of AutoDesk Animator which includes the main functions.
you can download the manual (for now it is only in Italian) in .PDF format at the following link:


Manuale AnimEdi

Welcome Nate! If you like games with a curious look, a retro style, perhaps based on a not so new idea, you can try:

BounceB & new adventures Revenge V.1.4

Thanks for the interest!

Thanks, it's all true what you said. In fact the address of my page is different from the one provided by the search and in it no longer appears that link. The search can not be different when you specify a username or a game name. It is always a comparison between the specified words and the titles of the applications in the itch.io database.

If I look for my username to see what I have published, I also see an icon with the title of a science fiction story (the alchemist) in which the protagonist has the same surname.
This icon sends me to this address: https://mneu.itch.io/the-alchemist where a videogame is advertised.
This is wrong, because it seems that the videogame was produced by me, while it is not.
Even the address seems strange to me (mneu.itch.io, instead of itch.io).
Can someone help me? Anyway thanks.

GrattaV (scratch and win) Il Miliardario (The Millionaire)

Even without money you can have fun scratching the numbers of winnings in a video game that imitates a well-known Italian state contest!

Here is the famous "scratch card" called "The Millionaire" in a video game version!


The game is completed, now buy it or try the free demo!

GrattaV, scratch and win !

I watched it for 5 minutes and above, because my attention was captured by this unusual white-red snow. It intrigued me. Vary according to the wind? Very beautiful!

Thank you. I saw that you are interested in knowing what each of us programmers is developing now; so I can tell you that I'm working on a video game a bit critical and contestable, at least here in Italy. In fact, the Italian State has had large profits from the monopolized state sale of the so-called "scratch cards". It is a game that involves many people to the point of becoming a dangerous mania: many spend much money to scratch these tickets and find the winning numbers, becoming poor. So I chose one and I'm developing a harmless video-game, without internet, which makes you realize how much money you can really win with the real one and how much money you lose!

What you wrote is really massif! All things you wrote are valid and interesting. As for the "ONE STEP AT A TIME" paragraph, I can tell you that I already follow the instructions you have given and I do not have stability problems (in my program). Instead, as you say in the paragraph "KEEP IT MOVING", I have to be careful not to incur problems of MENTAL STABILITY! I did not know that many developers (you say almost all) are perfectionists and tend to write and rewrite their code to enhance their performance to the detriment of the set of things related to the creation of a video game. I do not lose sight of the set of things to do; I just write some notes (on my PC) and if I can not do it immediately I will do later, but I lose a lot of time in the optimization. Sincere congratulations!

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I also noticed another curiosity that I can not explain: all the visits are visible in the view section of the dashboard, normally. Each bar is colored with shades of red and placing the mouse on it displays the name of the viewed program and the number of visits. A white bar appeared to me and placing the mouse on it does not display anything even if the amount is equal to 3. Why? If you have an explanation I will be very happy to receive it. Thanks for your attention and good work!

Now I understand. Thank you! Your Italian is very understandable! If you like this video game you can try to download the demo: it's free! Anyway I'm following you too. I tried some of your online video games. They intrigued me. They are fun!

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I did not know this site, but I'm informed now. I did not understand your comment (my language is usually Italian): I do not know what you saw, but I can guarantee you that my video game is a conversion, but of my previous version, not of software made by others. I'm not a pirate! The conversion was made necessary by the fact that the systems after Windows XP no longer supported it, moreover, I wanted to get a higher graphic resolution and add the music. I'm the only author of the 16 Bit version and of this 32 Bit version. However, it is possible that the 16 Bit version has been duplicated by others, because, a few years ago, I suffered the theft of a portable PC and some USB flash drives. If you have more information, please let me know. I will be grateful to you.