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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports) Sticky

A topic by Majalis created May 26, 2021 Views: 114,910 Replies: 597
Viewing posts 421 to 444 of 444 · Previous page · First page

Game constantly and consistently crashes during combat.
Tidbit is that it happens whenever i hover over anything with the mouse during combat...
Thought id let you know <3

(1 edit)

Question HARPY :
when you meet HARPY game checks if there is a Ring Gag, wouldn't it be logical to check if there is a regular Small Gag or Ball Gag to go straight into battle?

(+8)

The latest update (June 2025) is giving a corrupt Jar file. I've tried downloading it a few times, each time the Jar file is corrupt. I've completely opened up permissions and used two different extractors.

(+5)

neither rar or jar file works its corrupted everytime

(+4)

Something went wrong on your end and now something is corrupted data. And not the good kind either.

(+5)

Getting a CRC error on the TalesOfAndrogeny.jar file
Win64 zip + 7zip extraction

(+4)

I can't unzip this latest build all the way it keeps giving an error saying "this archive is corrupt." I redownloaded it to check if it was on my end, it isn't.

I still cannot get the download to extract fully. Error 0x80004005 will always pop up and if I skip it then I cannot open the application for the game.

Try a different archiver: Use a different archiver to unpack the archive. For example, if you use WinRAR, try 7-Zip or vice versa, try WinRAR if you use 7-Zip

I've used multiple, still can't extract it due to a corruption error.

(2 edits)

During the camp encounter where Selkie sneaks into Hiro's tent the game increases your Blowjob Expert rank by one no matter how it plays out. There's probably a redundant rank increase prompt at the beginning of the encounter. 

After doing some more testing, this turned out to be an odder issue than I thought. This only happens when you have 'smart AI' toggled. I usually turn that on when fighting goblins because they're less likely to get sticky fingers (well, at least when it comes to my potions), and for some reason this is what causes the rogue rank-up.

(1 edit)

Crashed during a repeat Kitsune encounter at the beginning of "play fight" match

Platform information

  Game version: 0.3.58.0 Patron-Only

  Java version: 24

  JVM runtime total RAM: 590 MB

  JVM runtime free RAM: 89 MB

  JVM runtime max RAM: 2020 MB

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 8075 MB

  OperatingSystemMXBean free memory size: 3709 MB

  OperatingSystemMXBean committed virtual memory size: 1234 MB

  OperatingSystemMXBean total swap space size: 10075 MB

  OperatingSystemMXBean free swap space size: 3464 MB

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png

at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:648)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426)

at com.majalis.asset.AssetManagerAdapter.update(AssetManagerAdapter.java:57)

at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:258)

at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:275)

at com.majalis.screens.ScreenOrchestrator.doDeferredLoading(ScreenOrchestrator.java:465)

at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:420)

at com.badlogic.gdx.Game.render(Game.java:48)

at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:367)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:128)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Missionary_5.png

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)

at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:575)

at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:424)

... 11 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png

at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)

... 14 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Missionary_5.png

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)

at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)

at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)

at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:328)

at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1095)

at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:619)

at java.base/java.lang.Thread.run(Thread.java:1447)

Caused by: java.io.IOException: Error loading pixmap: Out of memory

at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)

... 10 more

Hi, I wanted to know the minimum specifications to run on the Android platform? 

Can this game be more optimize on android? 

(1 edit)

I don't know if it's known or intentional but I can not get access to the bunny girl in the gallery

 I have encountered them many times, but it just stays as "UNKOWN"

(1 edit)

hey i got this error message ScreenOrchestrator$FadeCover can you fix it. i was using an app call quickedit for obvious reasons for Progress and achievement or just make the game free + cheat

Tow achievements still don't work the more cowbell and lose your head I've been waiting for three updates to hit these last to.acheivements but they still don't work....

𝗵𝗲𝘆.. I just update the game and now i stuck with my "old save file" how to update it??? 

So the game is crashing each time i i try to figth or enter into battle it has happened 3 times now. Maybe i should get a old version 

September Update of Mac version. My game won't open, I just see "The application “Tales Of Androgyny Mac” can’t be opened." I already made sure that allow applications from anywhere is on, and tried opening pressing control.

Try:

sudo xattr -rds com.apple.quarantine Tales\ Of\ Androgyny.app

it worked for me

Hi, bug report:

In Ironman, I first went to breakfast with Kyliara, then the Merchant, then to Tea the Slime, and upon choosing Fight I got a crash.

Literally third encounter.

I bought all Potions, plus Tailplug and Pacifier from YKW.

Here's the error log:

Platform information

  Game version: 0.3.59.0

  Java version: 17.0.8

  JVM runtime total RAM: 388 MB

  JVM runtime free RAM: 182 MB

  JVM runtime max RAM: 1024 MB

System information

  OS name: Windows 10

  OS version: 10.0

  OS architecture: amd64

  OperatingSystemMXBean total memory size: 32688 MB

  OperatingSystemMXBean free memory size: 4881 MB

  OperatingSystemMXBean committed virtual memory size: 973 MB

  OperatingSystemMXBean total swap space size: 42688 MB

  OperatingSystemMXBean free swap space size: 1804 MB

Stack trace: 

com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Hiro Spank_5.png

    at com.badlogic.gdx.assets.AssetManager.handleTaskError(AssetManager.java:648)

    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:426)

    at com.majalis.asset.AssetManagerAdapter.update(AssetManagerAdapter.java:57)

    at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:279)

    at com.majalis.asset.SafeConcurrentAssetManager.update(SafeConcurrentAssetManager.java:296)

    at com.majalis.screens.ScreenOrchestrator.doDeferredLoading(ScreenOrchestrator.java:496)

    at com.majalis.screens.ScreenOrchestrator.render(ScreenOrchestrator.java:451)

    at com.badlogic.gdx.Game.render(Game.java:48)

    at com.majalis.talesofandrogyny.TalesOfAndrogyny.render(TalesOfAndrogyny.java:373)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:193)

    at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:167)

    at com.majalis.talesofandrogyny.desktop.DesktopLauncher.main(DesktopLauncher.java:134)

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load dependencies of asset: animation/Hiro Spank_5.png

    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:119)

    at com.badlogic.gdx.assets.AssetLoadingTask.update(AssetLoadingTask.java:91)

    at com.badlogic.gdx.assets.AssetManager.updateTask(AssetManager.java:575)

    at com.badlogic.gdx.assets.AssetManager.update(AssetManager.java:424)

    ... 11 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Hiro Spank_5.png

    at com.badlogic.gdx.utils.async.AsyncResult.get(AsyncResult.java:46)

    at com.badlogic.gdx.assets.AssetLoadingTask.handleAsyncLoader(AssetLoadingTask.java:117)

    ... 14 more

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: animation/Hiro Spank_5.png

    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:190)

    at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:101)

    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:62)

    at com.badlogic.gdx.assets.loaders.TextureLoader.loadAsync(TextureLoader.java:35)

    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:71)

    at com.badlogic.gdx.assets.AssetLoadingTask.call(AssetLoadingTask.java:35)

    at com.badlogic.gdx.utils.async.AsyncExecutor$2.call(AsyncExecutor.java:64)

    at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)

    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)

    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)

    at java.base/java.lang.Thread.run(Thread.java:833)

Caused by: java.io.IOException: Error loading pixmap: Out of memory

    at com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.<init>(Gdx2DPixmap.java:85)

    at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:188)

    ... 10 more

the game LİTTERALY doesn't turn on for some reason, this wasn't a problem before though it used to boot up just fine, i am  just really confused at this point :(

Hard locked my run with a Brigand fight. Stuck wrestling with no option to break free or submit while the Brigand can only use seduce or grind with no stamina. Only thing that I can use is rest for the past 100 turns.

Hard locked my run with a Brigand fight. Stuck wrestling with no option to break free or submit while the Brigand can only use seduce or grind with no stamina. Only thing that I can use is rest for the past 100 turns.

Developer

Is this with Smart AI on or off? We're looking into it - these sort of softlocks shouldn't happen anymore, but there may be something missing in this case?

(1 edit)

I play with smart AI on, never turned it off. I assume if I had invested into grapple options I could have broken out myself but I was going for a virgin run at the time.

I believe it was and easy LV1 Brigand not the cutpurse or standard variant if that helps.

Game constantly crashes.... All the time...
Im half tempted to install obs just to show you what i mean....But it cannot run animations well

Developer

What platform is this on? Are you getting a popup when it crashes? Is it creating the error files?

for me, when smart ai is on and i start a battle, the buttons to interact with the opponent take a bit to load and when i click the arrows on the left side of the screen, the game crashes and an error log pops up

java.lang.NullPointerException: Attempt to read from field 'int com.badlogic.gdx.utils.Array.size' on a null object reference in method 'void com.majalis.screens.BattleScreen.changeSelection(int, boolean)'

 at com.majalis.screens.BattleScreen.changeSelection(BattleScreen.java:1042)

 at com.majalis.screens.BattleScreen.-$$Nest$mchangeSelection(Unknown Source:0)

 at com.majalis.screens.BattleScreen$3.clicked(BattleScreen.java:452)

 at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:88)

 at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:71)

 at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:354)

 at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

 at com.badlogic.gdx.InputMultiplexer.touchUp(InputMultiplexer.java:124)

 at com.badlogic.gdx.backends.android.DefaultAndroidInput.processEvents(DefaultAndroidInput.java:423)

 at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:503)

 at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1573)

 at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1272)

Viewing posts 421 to 444 of 444 · Previous page · First page