Can anybody explain to me why 2d sprites in motion are so jittery? Is there a technical reason?
So far I've tried 3 engines:
With Game Maker Studio and Unity and both have the same problem:
The test sprite moving through the screen is extremely jittery. (You can see the GMS studio test in this videohttps://youtu.be/37MTje2eeTE)
I just don't know why this happend (and I've tried every possible v-sync, aa, resolution configuration )
With Love2d this problem almost doesn't exists and the sprite scroll way more fluidly.
I'd like to make a test with UE4 but I don't really know how to use it.
Anybody have this problem? Is there a solution?