I've been playing this game a lot resently (after I finally updated my driver to play openGL 2.0 games) and I have been thinking, is the game too fast paced? When I played this game ,before mining and the handel shop, it made sense for the costumers to come one after the other in a almost constant flow, but now we have other things like: smelting ores, mining and shoping I'm starting to think the game is getting a bit too fast paced (yes you could close the shop to smelt your ores but (this might just be me) it gives you the feeling losing out on both exp and money.)
Other players, please tell me if you feel the same or if it's just me.
Some ideas that might help:
Customers requesting (in person or by mail) a item be made by in X amount of days (when they pick it up)
In game time going slower so you have some breathing room between customers
NPCs other than the normal customers coming in your shop: Merchants selling you ores and exotic handels/hilts (maybe even blueprents for new styles of blades/picks/axes), Couriers with mail.
Customers bartering items for items (example: ore for a new pickaxe, dungeon loot* for a new sword, ect.) (like merchants but generly less stuff and for items not gold) (this probable wouldn't help the pace of the game but it would add more variety in gameplay.)
*Dungon loot would be items you could only get from delving into monster inhabited areas.