I made a little crafting game for Ludum Dare 33 called A Crown of My Own and was really happy with how it turned out, so I'm working on a larger-scale project to try and capture some of the same feel and mechanics but in a much much bigger, fuller, and more varied world. I'm aiming for a relaxing, peaceful experience where you can explore, make friends with cute creatures, and discover/create all kinds of interesting items and objects. Playing A Crown of My Own will give you an idea of the kind of vibe I'm going for, and how the basics of crafting and item discovery will work (kinda). I'm very much inspired by the atmosphere of older Harvest Moon games and the feel of accumulating lots of stuff in your typical RPG.
So far I've been working on a few systems like support for bigger more open levels, NPCs with pathfinding and AI deciding where to go across the day/night cycle, branching dialog, a more robust data format for items, and more. There's basically no content, I'm first working on beefing up the systems based on what I learned from making ACOMO.
It's really early in this game's development (I've put maybe 2 weeks into it beyond the ACOMO jam build), but I thought I'd try to do some public updates as I progress with this game to help keep me motivated. Updates might be a bit sporadic, as this is a side project for me and I'll mostly be working on it during weekends, but I'll try to keep posting as regularly as I can!