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Been a while since my last post, I've been swamped with other work. I haven't been able to do much on this game in the last couple of weeks but I did pick up ProBuilder for Unity to try building out some levels using simple meshes instead of unity terrains. I like the process with ProBuilder much much better, I just need to spend some time creating a more detailed art test environment at some point. I'm trying to find the balance I like right now between flat and 3D, how much I want the world to feel like dioramas vs. big deep physical locations. I think the approach of big blocky mesh terrain shapes with their harsh edges masked by slightly more detailed sprites is the way I want to go..