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Etiquette for mass-publishing draft devlogs

A topic by Uskprod created Feb 20, 2021 Views: 324 Replies: 4
Viewing posts 1 to 3

I've been working on a game jam game (nsfw) and I've been writing daily devlogs as a way to journal my progress. The game page itself is still a draft, and so are all the devlogs. I probably won't publish the game itself until the jam ends at the end of the month. 

If I go and publish all the devlogs at the same time that I publish the game, is it going to flood the "most recent" devlogs listing? The thought of that fills me with anxiety about being a nuisance. What's the best way to make all the dev logs *visible* to people who are looking at my game itself without spamming the most-recent list? I started dev-logging on February 2, so that's almost 20 draft posts so far.

Maybe I should go ahead and publish all the logs I have so far? That way they'll already be a week old by the time I publish the actual game. How do published devlogs on an unpublished project even work? Would people be able to see them? If not, would they all jump to the top of the most-recent list the moment the game is published? Or would they stay in the correct place chronologically?

Moderator

Well... for one thing if you post all the devlogs at once you pretty much miss the point, since they're meant to keep your game in the public attention. And then you can miss certain key times, since at first your project has to be approved for the devlog section. I'm not even sure how it works at all if your project isn't published yet. You should probably go ahead and publish if you intend to drum up attention before release.

Honestly I wasn't hoping for anyone to discover the game through devlogs, I was just thinking of it as interesting reading about the development process for anyone already looking at the game.

Moderator

But you said your game isn't even published yet. So no-one can look at it yet.

Right. My main objectives for writing these dev logs are:

  1. Organize my own thoughts over the course of the game jam
  2. Once the game is published, people who find the game (via the jam page or something) can read the dev logs to see how the dev process went, if they're curious. (I have no clue if anyone will actually read them, but my logs for last year's game jam game got like 50-100 views each so maybe)

I'm not worried at all about people finding them via the "most recent devlogs" feed, and I'd prefer not to spam that list with all my daily logs when I publish them.

I think what I'm going to do is compile the daily posts into weekly posts so that way it'll just be 4 posts instead of 20+. I'll also publish those weekly posts a few days before I actually publish the game, just in case that helps them not all wind up at the top of the most-recent feed.

Moderator moved this topic to Questions & Support
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