Well... for one thing if you post all the devlogs at once you pretty much miss the point, since they're meant to keep your game in the public attention. And then you can miss certain key times, since at first your project has to be approved for the devlog section. I'm not even sure how it works at all if your project isn't published yet. You should probably go ahead and publish if you intend to drum up attention before release.
Viewing post in Etiquette for mass-publishing draft devlogs
Right. My main objectives for writing these dev logs are:
- Organize my own thoughts over the course of the game jam
- Once the game is published, people who find the game (via the jam page or something) can read the dev logs to see how the dev process went, if they're curious. (I have no clue if anyone will actually read them, but my logs for last year's game jam game got like 50-100 views each so maybe)
I'm not worried at all about people finding them via the "most recent devlogs" feed, and I'd prefer not to spam that list with all my daily logs when I publish them.
I think what I'm going to do is compile the daily posts into weekly posts so that way it'll just be 4 posts instead of 20+. I'll also publish those weekly posts a few days before I actually publish the game, just in case that helps them not all wind up at the top of the most-recent feed.