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Glow Flower

A topic by hexdie created 1 year ago Views: 1,172 Replies: 12
Viewing posts 1 to 7
(Edited 2 times) (+3)

What is this?

Glow Flower is an action/adventure game I have been working on for the past few months. The game will have a strong emphasis on exploration, in the same vein as the original Zelda game. The game will be open for players to explore but players will have to survive as well as use their wits to explore it all.

This game started as an entry for the GBJam earlier this year. I didn't end up submitting an entry but I liked this concept and art style enough to continue working on it. The game (per jame rules) started with out 4 colors. It has since jumped up to 7, but I don't intend on going much higher than that, if at all.

The game is being developed in HaxeFlixel for PCs (Windows, Mac, Linux). I'm doing the programming, art, and music for the game.


Progress so far

So far, I have a lot of code groundwork done. After building the incredibly rough version intended for GBJam, I spent time doing some heavy refactoring and writing systems to more easily allow me to create entities (based off of JSON data). During which, I did spend time on art and animation. At this point I'm ready to start building content like enemies, locations, other npcs, etc. I've decided to start with designing enemies. I still have a bunch of work ahead of me, obviously! :D


Mockups/Character Art

So, I have a bunch of art to share, so I'm just going to dump those here.

(Edited 4 times) (+1)

Hey everyone! This'll be a short update. I was getting overwhelmed with other things going on in my life, so I took a break for about a week or so. But I'm back at it now!


1) Dungeon Artwork

I've started work on the artwork for dungeons in the game, So far, I'm just mocking up how it'll look and what assets I'll need. Here's the mockup and a screenshot of me working on it:




2) Dungeon Music

I started work on some music for dungeons. I wrote this, and I like it so far, but it's definitely far from being complete.


3) What's next?

I'm going to continue dungeon work, including art and audio assets plus animations. After that, I'll try my hand at designing a dungeon. I'll be sure to keep you all posted!

Also, please let me know your thoughts on this project so far! I'd love to know what you're all thinking. Thanks!

(Edited 1 time) (+1)

I spent some more time on art today. I continued to create dungeon art assets by expanding the mockup from my last update. Here's a final version of this dungeon mockup. I threw in that giant skull-spider as a sort of placeholder for a boss. Though, I might still use it.


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This game looks great. The music and artwork really compliment the game too. I can't wait to see it when it's complete.

Thank you very much! I've been very happy with how this has been turning out so far in the art department. I'll be sure to keep you updated!

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Today I started work on building that dungeon mockup into the game. So far I've only built out the first couple of rooms but this week I'll work on building the rest out. Here's a gif of it in action so far:

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I love the colors in the dungeons!

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Thank you! I'm glad to hear they look good. I've been really happy with all of it so far!

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This looks great! I love the original Legend of Zelda and am always surprised by the lack of good classic Zeldalikes. I've been wanting to make something like this for a while just because the dungeon design looks like so much fun! I like the room size variety in the dungeons. What kind of items do you have planned, or are you doing something different? A better question might be, how much like Zelda will it be? Will there be heart containers and extra heart containers you can find? Swort upgrades? Dungeon items? etc.

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Thank you! :D I agree, there isn't enough games like the original Zelda. There will definitely be aspects of this game which are similar to the original zelda: an array of tools/items, heart-containers, dungeons, puzzles. I don't have specific items planned out yet, but I think I am going to avoid the Zelda staples to differentiate this title a bit as well as try to discover new mechanics.

With this game, I'd like it to largely resemble the original Zelda in terms of the player's freedom to explore anywhere at any point without having to be railroaded by story (like what the later Zelda games do), despite what consequences might occur. However, there are aspects from the later games I do want to incorporate into this game, the biggest one being characters/side quests. I'd still like there to exist interesting characters to interact with (which the original LoZ lacks) as well as maybe side quests like what the later LoZ titles offer.

Hopefully that answers you question. Thanks again!

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Sounds great, can't wait to see more!

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Wow, I'm really digging the Dangerout Dungeon cut. In particular, I like that you're using much higher fidelity audio despite the 8-bit-inspired aesthetic. I think it matches the mood perfectly ^_^

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Thank you! I'm glad to hear it fits. There are some wonderful chiptune music out there, but chiptune isn't really something I make and I'd rather take advantage of modern effects. There's definitely some more work that needs to go into this, but I'm happy with it so far. Thanks again! :D