Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lucas Zinovoy

30
Posts
15
Followers
20
Following
A member registered Feb 15, 2019 · View creator page →

Creator of

Recent community posts

Thanks! I tried to apply some design patterns I wasn’t that familiar with so the implementation of items and enemies itself was very modular and quick, but also quite buggy haha.

Peak puzzle design.

One of those ‘how did I not think of this before’ ideas, would love to see more it developed as a full game.

Really nice! The solutions to the puzzles are very satisfying

so freaking addictive

Really cool execution of the idea! Loved the puzzle aspect of finding where to change direction. I would have liked the option to slow the game a little or to have a slightly smoother difficulty curve. Congrats!

Port this game to the play date now.

Very cool! The concept of your attacks being also your way of preventing damage is very interesting.

Thank you for the feedback! I’m not planning on developing further on this game specifically but I’ll keep that in mind for future arcade-style games.

Simple but very addictive !!

Love the Brinch lmao

bazinga

I’m a fan of the name haha. Also the game is really nice to control and collecting the shiny things is very satisfying, I can’t get enough!

Really cool game! Radiation jumping around the 3rd level mark felt good, I was always doutbting if I would reach the next pill before dying, and the invulnerability felt powerful enough to be desirable at times at the cost of losing health.

Really neat game! Using negative effects as a resource feels clever. The system has potencial, keep up the good work!

Nice concept and really good execution too! The control feels snappy and agile, and the wiggly tail gives the character a sense of non linear movement that really improves the experience. Just remove the discord notification sound please haha.

The art and the gameplay are really good, and the difficulty feels hard but nice. It also looks really fun to speedrun!

What an original idea! The fish fusing thing looks kinda hard to implement.

If I were to change something I would add a limit to how many fish could be in the aquarium or something to encourage keeping fusing the fish and keeping track of which are you fusing, but overall a super cool game! 10/10

Hey, cool concept. Could use a bit more visual feedback, like enemies glowing red when they recieve damage or something, but overall a solid submission for a first game jam. Cheers!

Thank you for taking the effort to play the game! We’re very flattered.

Nice! Really good level of polish!

Fantastic! Great idea. Nice level design. Super cool atmosphere. 10/10

Very enjoyable!

Cool! I liked the sound effects haha

Great puzzle design!

Cool idea!

I didn’t understand anything but the art is cool and the game looks mysterius. Nice.

Cool game! The limitation of only being able to attack when you are not walking felt clever.

(1 edit)

Nice! Really satisfying!

holy shit amongus