Bob, some of what you flagged helped shape where 1.2 went, so I wanted to close the loop with you.
The one I had overlooked was the cross hitbox being a square. Good catch, and that should be fixed now.
I was already chasing some of the speed items with new movement tech, but your note helped push that along. I had been trying to make aggression keep your momentum instead of stalling it. You should now be able to hop off a block edge and keep your fall speed, a prompt wall kick refunds the speed the stone stole, and the new crossing spends a chain of kills to draw a path in the direction of your choosing.
So now that killing keeps you moving instead of costing you speed, does the dive feel better, or is there still a spot where it stalls on you? And you said you dove Count and did not reach the crypt, so if you make it there this time, the climb back up is a very different beast, would you give it a run and tell me how it compares?




