Really like what you’ve done with the color. Everything’s greyscale except the blood, so the only thing on screen with any color in it is the one thing you’re not meant to be comfortable looking at, the blood.
The ragdoll is the star though. The Count flops about like there’s no bones in him and you’ve clearly gone out of your way to kill him right in front of his own coffin.
And I see the Options button sitting there doing nothing but letting you know that option isn’t available :)
What was your favorite part of designing the game?