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(+1)

Really like what you’ve done with the color. Everything’s greyscale except the blood, so the only thing on screen with any color in it is the one thing you’re not meant to be comfortable looking at, the blood.

The ragdoll is the star though. The Count flops about like there’s no bones in him and you’ve clearly gone out of your way to kill him right in front of his own coffin.

And I see the Options button sitting there doing nothing but letting you know that option isn’t available :)

What was your favorite part of designing the game?

(+1)

Thanks for playing! The decision to keep the Options button without any option was one of the many that I had to take during the last melancholic hours of the jam :D It's all a blur to me now

Oooh I have many favorite parts. The brain storming phase is the top. Especially if I'm making the game with someone (or someones) else. Apart from that the sound design is a fun part. Especially if I'm making and recording the sounds myself.
What about you?

Yeah I had a ton of fun brainstorming ideas, the shower thoughts, etc. quickly jotting them down and seeing which make the cut. I’ve still got a lot planned that I couldn’t achieve in the 4 days and some bugs to fix, so I’m working on a big patch now.

If you’ve got any ideas for improvements on Dawnfall, I’m all ears and perhaps fangs :)